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/*
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hm_gameserver - hearthmod gameserver
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Copyright (C) 2016 Filip Pancik
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef NET_H_
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#define NET_H_
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enum nettype_e {
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NET_BUFF = 1,
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NET_BUFFAOE,
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NET_PUTONBOARD,
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NET_ATTACK,
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NET_SPELL,
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NET_SPELLAOE,
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NET_NEXTTURN,
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NET_SPELLHP_DAMAGE,
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};
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void net_card_flags(struct powerhistory_data_s **data, struct deck_s *deck_old, struct deck_s *deck_new,
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struct deck_s *opp_old, struct deck_s *opp_new, struct card_list_s *src, struct hs_holder_s *p, int target_player, int nettype);
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struct packet_s *net_attack(struct conn_client_s *c, struct chooseoption_s *opt, struct card_s *attacker, struct card_s *defender, int target_player);
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int net_send(struct conn_client_s *c, struct packet_s *packet);
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int net_send_options(struct conn_client_s *c, struct deck_s *deck, struct deck_s *opponent, int turn);
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int net_send_cl_options(struct conn_client_s *c, struct card_list_s *cl, int turn);
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struct packet_s *net_next_turn(struct conn_client_s *c, struct card_s **drawn_card, int *zoneposition);
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struct packet_s *net_card_onboard(struct hs_holder_s *p, struct chooseoption_s *opt, struct card_s *attacker, int player);
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struct packet_s *net_spell_aoe(struct conn_client_s *c, struct chooseoption_s *opt, int player, struct card_s *attacker);
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struct packet_s *net_buff(struct conn_client_s *c, struct chooseoption_s *opt, int player, struct card_s *attacker, struct card_list_s *defenders);
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struct packet_s *net_spell(struct conn_client_s *c, struct chooseoption_s *opt, int player, struct card_s *attacker, struct card_list_s *defenders, struct card_s *fake_levelup);
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struct packet_s *net_spell_hp_damage(struct conn_client_s *c, struct card_list_s *defenders, struct card_s *attacker);
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void net_send_turntimer(struct conn_client_s *c, int seconds, int turn, int show);
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struct packet_s *net_game_over(struct hs_holder_s *p, int loser);
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#endif
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