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hsmod_original/hm_gameserver/src/include/net.h
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WatermelonModders fc5cb0c32c Initial commit
2022-05-31 12:35:46 -04:00

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/*
hm_gameserver - hearthmod gameserver
Copyright (C) 2016 Filip Pancik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_H_
#define NET_H_
enum nettype_e {
NET_BUFF = 1,
NET_BUFFAOE,
NET_PUTONBOARD,
NET_ATTACK,
NET_SPELL,
NET_SPELLAOE,
NET_NEXTTURN,
NET_SPELLHP_DAMAGE,
};
void net_card_flags(struct powerhistory_data_s **data, struct deck_s *deck_old, struct deck_s *deck_new,
struct deck_s *opp_old, struct deck_s *opp_new, struct card_list_s *src, struct hs_holder_s *p, int target_player, int nettype);
struct packet_s *net_attack(struct conn_client_s *c, struct chooseoption_s *opt, struct card_s *attacker, struct card_s *defender, int target_player);
int net_send(struct conn_client_s *c, struct packet_s *packet);
int net_send_options(struct conn_client_s *c, struct deck_s *deck, struct deck_s *opponent, int turn);
int net_send_cl_options(struct conn_client_s *c, struct card_list_s *cl, int turn);
struct packet_s *net_next_turn(struct conn_client_s *c, struct card_s **drawn_card, int *zoneposition);
struct packet_s *net_card_onboard(struct hs_holder_s *p, struct chooseoption_s *opt, struct card_s *attacker, int player);
struct packet_s *net_spell_aoe(struct conn_client_s *c, struct chooseoption_s *opt, int player, struct card_s *attacker);
struct packet_s *net_buff(struct conn_client_s *c, struct chooseoption_s *opt, int player, struct card_s *attacker, struct card_list_s *defenders);
struct packet_s *net_spell(struct conn_client_s *c, struct chooseoption_s *opt, int player, struct card_s *attacker, struct card_list_s *defenders, struct card_s *fake_levelup);
struct packet_s *net_spell_hp_damage(struct conn_client_s *c, struct card_list_s *defenders, struct card_s *attacker);
void net_send_turntimer(struct conn_client_s *c, int seconds, int turn, int show);
struct packet_s *net_game_over(struct hs_holder_s *p, int loser);
#endif