175 lines
5.8 KiB
C
175 lines
5.8 KiB
C
/*
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hm_gameserver - hearthmod gameserver
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Copyright (C) 2016 Filip Pancik
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef DEF_H_
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#define DEF_H_
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struct powerhistory_tag_s {
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u64 name;
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u64 value;
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struct powerhistory_tag_s *next;
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};
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struct powerhistory_hide_s {
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u64 entity;
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u64 zone;
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};
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struct powerhistory_tagchange_s {
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u64 entity;
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u64 tag;
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u64 value;
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};
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struct powerhistory_entity_s {
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u64 entity;
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char *name;
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int nname;
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struct powerhistory_tag_s *tag, *tag_tail;
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};
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struct powerhistory_powerstart_s {
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u64 type;
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u64 index;
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u64 source;
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u64 target;
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int ncard_id;
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char *card_id;
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};
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struct powerhistory_powerend_s {
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int i;
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};
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struct powerhistory_game_entity_s {
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u64 id;
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struct powerhistory_tag_s *tag, *tag_tail;
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};
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struct powerhistory_s {
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struct powerhistory_data_s *data, *data_tail;
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};
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struct powerhistory_info_s {
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u64 id;
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struct powerhistory_info_s *next;
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};
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struct powerhistory_meta_s {
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u64 type;
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u64 data;
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struct powerhistory_info_s *info, *info_tail;
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};
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struct powerhistory_player_s {
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u64 id;
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u64 bnet_hi;
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u64 bnet_lo;
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u64 cardback;
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struct powerhistory_game_entity_s *entity;
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struct powerhistory_player_s *next;
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};
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struct powerhistory_creategame_s {
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struct powerhistory_game_entity_s *game_entity;
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struct powerhistory_player_s *player, *player_tail;
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};
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struct powerhistory_data_s {
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struct powerhistory_entity_s *full;
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struct powerhistory_entity_s *show;
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struct powerhistory_hide_s *hide;
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struct powerhistory_tagchange_s *tagchange;
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struct powerhistory_creategame_s *creategame;
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struct powerhistory_powerstart_s *powerstart;
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struct powerhistory_powerend_s *powerend;
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struct powerhistory_entity_s *change_entity;
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struct powerhistory_meta_s *meta;
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struct powerhistory_data_s *next, *tail;
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};
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void powerhistory_free(struct powerhistory_s *p);
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void *powerhistory_deserialize(char **dst, const char *maxdst);
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int powerhistory_serialize(void *data, char **dst, const char *maxdst);
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int powerhistory_size(struct powerhistory_s *ph);
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struct powerhistory_data_s *powerhistory_data_deserialize(char **dst, const char *maxdst);
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int powerhistorydata_serialize(struct powerhistory_data_s *ph, char **dst, const char *maxdst);
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int powerhistorydata_size(struct powerhistory_data_s *ph);
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void powerhistory_data_free(struct powerhistory_data_s *d);
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struct powerhistory_meta_s *meta_deserialize(char **dst, const char *maxdst);
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int meta_serialize(struct powerhistory_meta_s *ph, char **dst, const char *maxdst);
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int meta_size(struct powerhistory_meta_s *ph);
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void meta_free(struct powerhistory_meta_s *t);
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struct powerhistory_powerend_s *powerend_deserialize(char **dst, const char *maxdst);
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int powerend_serialize(struct powerhistory_powerend_s *ph, char **dst, const char *maxdst);
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int powerend_size(struct powerhistory_powerend_s *ph);
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void powerend_free(struct powerhistory_powerend_s *p);
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struct powerhistory_powerstart_s *powerstart_deserialize(char **dst, const char *maxdst);
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int powerstart_serialize(struct powerhistory_powerstart_s *ph, char **dst, const char *maxdst);
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int powerstart_size(struct powerhistory_powerstart_s *ph);
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void powerstart_free(struct powerhistory_powerstart_s *p);
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struct powerhistory_creategame_s *creategame_deserialize(char **dst, const char *maxdst);
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int creategame_serialize(struct powerhistory_creategame_s *ph, char **dst, const char *maxdst);
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int creategame_size(struct powerhistory_creategame_s *ph);
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void creategame_free(struct powerhistory_creategame_s *c);
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struct powerhistory_tagchange_s *tagchange_deserialize(char **dst, const char *maxdst);
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int tagchange_serialize(struct powerhistory_tagchange_s *ph, char **dst, const char *maxdst);
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int tagchange_size(struct powerhistory_tagchange_s *ph);
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void tagchange_free(struct powerhistory_tagchange_s *t);
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struct powerhistory_hide_s *hide_deserialize(char **dst, const char *maxdst);
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int hide_serialize(struct powerhistory_hide_s *ph, char **dst, const char *maxdst);
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int hide_size(struct powerhistory_hide_s *ph);
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void hide_free(struct powerhistory_hide_s *t);
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struct powerhistory_game_entity_s *game_entity_deserialize(char **dst, const char *maxdst);
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int game_entity_serialize(struct powerhistory_game_entity_s *ph, char **dst, const char *maxdst);
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int game_entity_size(struct powerhistory_game_entity_s *ph);
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void game_entity_free(struct powerhistory_game_entity_s *g);
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struct powerhistory_entity_s *entity_deserialize(char **dst, const char *maxdst);
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int entity_serialize(struct powerhistory_entity_s *ph, char **dst, const char *maxdst);
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int entity_size(struct powerhistory_entity_s *ph);
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void entity_free(struct powerhistory_entity_s *e);
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struct powerhistory_tag_s *tag_deserialize(char **dst, const char *maxdst);
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int tag_serialize(struct powerhistory_tag_s *ph, char **dst, const char *maxdst);
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int tag_size(struct powerhistory_tag_s *ph);
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void tag_free(struct powerhistory_tag_s *t);
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void player_free(struct powerhistory_player_s *p);
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struct powerhistory_player_s *player_deserialize(char **dst, const char *maxdst);
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int player_serialize(struct powerhistory_player_s *ph, char **dst, const char *maxdst);
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int player_size(struct powerhistory_player_s *ph);
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int bnet_size(struct powerhistory_player_s *ph);
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void powerhistory_dump(struct powerhistory_s *p);
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#endif
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