116 lines
3.0 KiB
C
116 lines
3.0 KiB
C
/*
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hm_gameserver - hearthmod gameserver
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Copyright (C) 2016 Filip Pancik
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <proto.h>
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void handshake_free(struct handshake_s *h)
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{
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platform_free(h->platform);
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free(h->version);
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free(h->password);
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free(h);
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}
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int handshake_serialize(void *ao, char **dst, const char *maxdst)
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{
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struct handshake_s *s;
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char *start;
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start = *dst;
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s = ao;
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write_byte(dst, maxdst, 8);
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write_uint64(dst, maxdst, s->gamehandle);
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write_byte(dst, maxdst, 18);
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write_bytes(dst, maxdst, s->password, s->npassword);
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write_byte(dst, maxdst, 24);
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write_uint64(dst, maxdst, s->clienthandle);
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if(s->mission != 0) {
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write_byte(dst, maxdst, 32);
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write_uint64(dst, maxdst, s->mission);
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}
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write_byte(dst, maxdst, 42);
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write_bytes(dst, maxdst, s->version, s->nversion);
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write_byte(dst, maxdst, 58);
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write_uint(dst, maxdst, platform_size(s->platform));
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platform_serialize(s->platform, dst, maxdst);
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return (*dst - start);
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}
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void *handshake_deserialize(char **dst, const char *maxdst)
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{
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int n, len;
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struct handshake_s *h;
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h = malloc(sizeof(*h));
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n = read_byte(dst, maxdst);
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if(n != 8) {
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error();
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}
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h->gamehandle = read_uint64(dst, maxdst);
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n = read_byte(dst, maxdst);
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if(n != 18) {
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error();
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}
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h->password = read_bytes(dst, maxdst, &h->npassword);
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n = read_byte(dst, maxdst);
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if(n != 24) {
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error();
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}
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h->clienthandle = read_uint64(dst, maxdst);
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n = read_byte(dst, maxdst);
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if(n == 32) {
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h->mission = read_uint64(dst, maxdst);
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n = read_byte(dst, maxdst);
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}
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if(n != 42) {
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error();
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}
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h->version = read_bytes(dst, maxdst, &h->nversion);
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n = read_byte(dst, maxdst);
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if(n != 58) {
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error();
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}
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len = read_uint(dst, maxdst);
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h->platform = platform_deserialize(dst, *dst + len);
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return h;
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}
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void handshake_dump(struct handshake_s *h)
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{
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hm_log(LOG_DEBUG, lg, "Gamehandle: %lld password: [%.*s] clienthandle: %lld mission: %lld verion: [%.*s] ", h->gamehandle, h->npassword, h->password, h->clienthandle, h->mission, h->nversion, h->version);
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if(h->platform) {
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hm_log(LOG_DEBUG, lg, "Os: %lld screen: %lld name: [%.*s] store: %lld", h->platform->os, h->platform->screen, h->platform->nname, h->platform->name, h->platform->store);
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}
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}
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