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18 lines
526 B
C

#ifndef SECTION_WEAPON_H_
#define SECTION_WEAPON_H_
#define weapon_CS2_097\
if(HSL_attacker && flag(&(HSL_attacker->state), weapon_CS2_097_FLAG, FLAG_ISSET)) {\
hsl_give_weapon(HSL_deck_player); \
}
#define weapon_LOE_118\
if(HSL_attacker && flag(&(HSL_attacker->state), weapon_LOE_118_FLAG, FLAG_ISSET)) {\
hsl_give_weapon(HSL_deck_player); \
}
#define __SECTION_WEAPON\
weapon_CS2_097\
weapon_LOE_118\
#endif