18 lines
526 B
C
18 lines
526 B
C
#ifndef SECTION_WEAPON_H_
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#define SECTION_WEAPON_H_
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#define weapon_CS2_097\
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if(HSL_attacker && flag(&(HSL_attacker->state), weapon_CS2_097_FLAG, FLAG_ISSET)) {\
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hsl_give_weapon(HSL_deck_player); \
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}
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#define weapon_LOE_118\
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if(HSL_attacker && flag(&(HSL_attacker->state), weapon_LOE_118_FLAG, FLAG_ISSET)) {\
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hsl_give_weapon(HSL_deck_player); \
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}
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#define __SECTION_WEAPON\
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weapon_CS2_097\
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weapon_LOE_118\
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#endif |