#!/bin/sh @globals $player, $opponent $player_deck, $opponent_deck $none, $all, $minions, $enemy_minions, $enemy_hero, $enemies, $ally_minions, $ally_hero, $allies, $aoe #.random: $r_all, $r_enemy_minions, $r_enemies, $r_ally_minions, $r_allies $zone_play, $zone_deck, $zone_hand, $zone_graveyard, $zone_discard, $zone_setaside, $zone_secret $attacker, $defenders, $turn @functions struct card_s *draw_card(dst, name, amount) void buff_attack_expire(round, defender, attack) void add_attachment(player)