# Healing Totem { ".section endturn" : { "code" : " def(card_list_s, all); all = hsl_board_friendly_cards_wattacker($heroes_excluded); def(card_s, found); def(card_list_s, c); foreach(c, all) { if(hsl_cmp_cardname(c, \"NEW1_009\")) { found = c->card; break; } } if(found != NULL) { def(card_list_s, filter); filter = hsl_board_friendly_cards(found, $heroes_excluded); foreach(c, filter) { /* exclude self */ if(c->card == found) continue; hsl_receive_heal(c->card, 1); entity_attack(p, found, c->card); } found->target.card = all; flag(&found->state, MECHANICS_TURN_TRIGGER, FLAG_SET); } " } }