#ifndef SECTION_IDLE_H_ #define SECTION_IDLE_H_ #define idle_CS2_097\ { if(is_boss(HSL_attacker) && is_weapon(HSL_deck_player, CN_DIVINE_RAPIER)) { hsl_apply_attachment(HSL_player, HSL_deck_player, HSL_attacker, CN_DIVINE_RAPIER_BONUS); hsl_change_attack(HSL_attacker, 8); } }\ #define idle_LOE_118\ { if(is_boss(HSL_attacker) && is_weapon(HSL_deck_player, CN_ECHO_SABRE)) { hsl_set_windfury(HSL_attacker); } }\ #define idle_CS2_222\ { int count = hsl_board_count_by_name(hsl_deck(HSL_fake_attacker), CN_STORMWIND_CHAMP); if(cmp_cardname(HSL_fake_attacker, CN_STORMWIND_CHAMP)) { count--; } if(count > 0) { int i; for(i = 0; i < count; i++) { hsl_apply_attachment(HSL_player, hsl_deck(HSL_fake_attacker), HSL_fake_attacker, CN_STORMWIND_CHAMP_BONUS); } hsl_change_attack(HSL_fake_attacker, count); hsl_increase_health(HSL_fake_attacker, count); } }\ #define idle_CS2_231\ { if(cmp_cardname(HSL_attacker, CN_TINY)) { int wisps = hsl_board_count_by_name(HSL_deck_player, CN_WISP); if(wisps >= 1) { hsl_apply_attachment(HSL_player, HSL_deck_player, HSL_attacker, CN_WISP_BONUS); hsl_change_attack(HSL_attacker, 4); hsl_increase_health(HSL_attacker, 4); } } }\ #define __SECTION_IDLE\ idle_CS2_097\ idle_LOE_118\ idle_CS2_222\ idle_CS2_231\ #endif