#ifndef SECTION_WEAPON_H_ #define SECTION_WEAPON_H_ #define weapon_CS2_097\ if(HSL_attacker && flag(&(HSL_attacker->state), weapon_CS2_097_FLAG, FLAG_ISSET)) {\ hsl_give_weapon(HSL_deck_player); \ } #define weapon_LOE_118\ if(HSL_attacker && flag(&(HSL_attacker->state), weapon_LOE_118_FLAG, FLAG_ISSET)) {\ hsl_give_weapon(HSL_deck_player); \ } #define __SECTION_WEAPON\ weapon_CS2_097\ weapon_LOE_118\ #endif