Initial commit

This commit is contained in:
WatermelonModders
2022-05-31 12:35:46 -04:00
commit fc5cb0c32c
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/*
hm_gameserver - hearthmod gameserver
Copyright (C) 2016 Filip Pancik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <proto.h>
void handshake_free(struct handshake_s *h)
{
platform_free(h->platform);
free(h->version);
free(h->password);
free(h);
}
int handshake_serialize(void *ao, char **dst, const char *maxdst)
{
struct handshake_s *s;
char *start;
start = *dst;
s = ao;
write_byte(dst, maxdst, 8);
write_uint64(dst, maxdst, s->gamehandle);
write_byte(dst, maxdst, 18);
write_bytes(dst, maxdst, s->password, s->npassword);
write_byte(dst, maxdst, 24);
write_uint64(dst, maxdst, s->clienthandle);
if(s->mission != 0) {
write_byte(dst, maxdst, 32);
write_uint64(dst, maxdst, s->mission);
}
write_byte(dst, maxdst, 42);
write_bytes(dst, maxdst, s->version, s->nversion);
write_byte(dst, maxdst, 58);
write_uint(dst, maxdst, platform_size(s->platform));
platform_serialize(s->platform, dst, maxdst);
return (*dst - start);
}
void *handshake_deserialize(char **dst, const char *maxdst)
{
int n, len;
struct handshake_s *h;
h = malloc(sizeof(*h));
n = read_byte(dst, maxdst);
if(n != 8) {
error();
}
h->gamehandle = read_uint64(dst, maxdst);
n = read_byte(dst, maxdst);
if(n != 18) {
error();
}
h->password = read_bytes(dst, maxdst, &h->npassword);
n = read_byte(dst, maxdst);
if(n != 24) {
error();
}
h->clienthandle = read_uint64(dst, maxdst);
n = read_byte(dst, maxdst);
if(n == 32) {
h->mission = read_uint64(dst, maxdst);
n = read_byte(dst, maxdst);
}
if(n != 42) {
error();
}
h->version = read_bytes(dst, maxdst, &h->nversion);
n = read_byte(dst, maxdst);
if(n != 58) {
error();
}
len = read_uint(dst, maxdst);
h->platform = platform_deserialize(dst, *dst + len);
return h;
}
void handshake_dump(struct handshake_s *h)
{
hm_log(LOG_DEBUG, lg, "Gamehandle: %lld password: [%.*s] clienthandle: %lld mission: %lld verion: [%.*s] ", h->gamehandle, h->npassword, h->password, h->clienthandle, h->mission, h->nversion, h->version);
if(h->platform) {
hm_log(LOG_DEBUG, lg, "Os: %lld screen: %lld name: [%.*s] store: %lld", h->platform->os, h->platform->screen, h->platform->nname, h->platform->name, h->platform->store);
}
}