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#!/bin/sh
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@globals
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$player, $opponent
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$player_deck, $opponent_deck
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$none, $all, $minions, $enemy_minions, $enemy_hero, $enemies, $ally_minions, $ally_hero, $allies, $aoe
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#.random: $r_all, $r_enemy_minions, $r_enemies, $r_ally_minions, $r_allies
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$zone_play, $zone_deck, $zone_hand, $zone_graveyard, $zone_discard, $zone_setaside, $zone_secret
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$attacker, $defenders, $turn
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@functions
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struct card_s *draw_card(dst, name, amount)
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void buff_attack_expire(round, defender, attack)
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void add_attachment(player)
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