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# Healing Totem
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{
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".section endturn" : {
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"code" : "
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def(card_list_s, all);
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all = hsl_board_friendly_cards_wattacker($heroes_excluded);
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def(card_s, found);
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def(card_list_s, c);
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foreach(c, all) {
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if(hsl_cmp_cardname(c, \"NEW1_009\")) {
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found = c->card;
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break;
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}
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}
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if(found != NULL) {
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def(card_list_s, filter);
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filter = hsl_board_friendly_cards(found, $heroes_excluded);
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foreach(c, filter) {
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/* exclude self */
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if(c->card == found) continue;
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hsl_receive_heal(c->card, 1);
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entity_attack(p, found, c->card);
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}
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found->target.card = all;
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flag(&found->state, MECHANICS_TURN_TRIGGER, FLAG_SET);
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}
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"
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}
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}
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