Initial commit
This commit is contained in:
@@ -0,0 +1,18 @@
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@section
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buff:code,target
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battlecry:code,target
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defender:code
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properties:all,levelup
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spell_aoe:code,target
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spell:code,target
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attack:code,target
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attack_effect:code
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weapon:code
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endturn:code
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onboard:code
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destroyed:code
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weapon_destroyed:code
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idle:code
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weapon_attack:code
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attachment_attack:code
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attack_effect_attachment:code
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@@ -0,0 +1,14 @@
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# Goldshire Footman
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{
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".section attack" : {
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"code" : "
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hsl_attack($attacker, $defenders);
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",
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"target" : "$minions"
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},
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".section properties" : {
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"all": [ "taunt" ]
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}
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}
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@@ -0,0 +1,23 @@
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# Holy Nova
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{
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".section spell_aoe" : {
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"code" : "
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def(card_list_s, allcards)
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allcards = hsl_board_all_cards($attacker, $heroes_included);
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def(card_list_s, cl)
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foreach(cl, allcards) {
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if(cl->card->controller == $attacker->controller) {
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cl->card->receive.heal = 2;
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} else {
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cl->card->receive.damage = 2;
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}
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}
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hsl_attack_aoe($attacker, allcards)
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hsl_link_target($attacker, allcards)
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",
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"target": "$auto"
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}
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}
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@@ -0,0 +1,11 @@
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# Holy Smite
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{
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".section spell" : {
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"code" : "
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$defender->receive.damage = 2;
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hsl_attack($attacker, $defenders);
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",
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"target": "$all"
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}
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}
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@@ -0,0 +1,13 @@
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# Mind Vision
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{
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".section buff" : {
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"code": "
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def(card_s, card)
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card = hsl_cards_get_hand_random($deck_opponent);
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if(card) {
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hsl_add_new_card_hand($deck_player, card->entity->name, holder)
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}
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",
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"target" : "$auto"
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}
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}
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@@ -0,0 +1,15 @@
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# Power Word: Shield
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{
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".section buff" : {
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"code": "
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hsl_change_health($defender, 2)
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hsl_add_signle_attachment($player, $deck_player, $attacker, $defender);
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hsl_draw_cards($player, $deck_player, draw_card, 1)
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/* hsl_link_target($attacker, $defenders) */
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",
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"target": "$minions"
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}
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}
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@@ -0,0 +1,14 @@
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# Claw
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{
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".section buff" : {
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"code": "
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int change = 2;
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hsl_buff_attack_expire(1, $ally_hero, change);
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hsl_change_armor($ally_hero, change)
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hsl_add_attachment($player, $attacker, $ally_hero, 1);
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hsl_add_target($ally_hero, holder)
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",
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"target": "$auto"
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}
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}
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@@ -0,0 +1,12 @@
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# Healing Touch
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{
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".section buff" : {
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"code" : "
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$defender->receive.heal = 8;
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hsl_attack($attacker, $defenders);
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hsl_link_target($attacker, $defenders);
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",
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"target": "$all"
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}
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}
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@@ -0,0 +1,12 @@
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# Moonfire
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{
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".section spell" : {
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"code" : "
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/* defender is linked by default */
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$defender->receive.damage = 1;
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hsl_attack($attacker, $defenders);
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",
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"target": "$all"
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}
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}
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@@ -0,0 +1,12 @@
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# Mark of the Wild
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{
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".section buff" : {
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"code": "
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hsl_change_attack($defender, 2)
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hsl_set_taunt($defender)
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hsl_add_signle_attachment($player, $deck_player, $attacker, $defender);
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",
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"target": "$minions"
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}
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}
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@@ -0,0 +1,18 @@
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# Savage Roar
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{
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".section buff" : {
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"code": "
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def(card_list_s, all)
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all = hsl_board_friendly_cards($attacker, $heroes_included);
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def(card_list_s, itm)
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foreach(itm, all) {
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hsl_buff_attack_expire(1, itm->card, 2);
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hsl_add_attachment($player, $attacker, itm->card, 1);
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hsl_add_defender(itm->card, holder)
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}
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",
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"target": "$auto"
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}
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}
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@@ -0,0 +1,21 @@
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# Swipe
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{
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".section spell_aoe" : {
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"code": "
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def(card_list_s, all)
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all = hsl_board_enemy_cards($defender, $heroes_included);
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$defender->receive.damage = 4;
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def(card_list_s, itm)
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foreach(itm, all) {
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itm->card->receive.damage = 1;
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hsl_add_target(itm->card, holder);
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}
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hsl_attack($attacker, $defenders)
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",
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"target": "$enemy"
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}
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}
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@@ -0,0 +1,10 @@
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# Polymorph
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{
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".section buff" : {
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"code": "
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hsl_transform($attacker, $defender, \"CS2_tk1\");
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",
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"target": "$enemy_minions"
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}
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}
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@@ -0,0 +1,9 @@
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# Arcane Intellect
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{
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".section buff" : {
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"code": "
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hsl_draw_cards($player, $deck_player, draw_card, 2)
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",
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"target" : "$auto"
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}
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}
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@@ -0,0 +1,22 @@
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# Frostbolt
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{
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".section spell" : {
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"code" : "
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$defender->receive.damage = 3;
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hsl_attack($attacker, $defenders);
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",
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"target": "$all"
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},
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".section attack_effect" : {
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"code" : "
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hsl_freeze($attacker, $defender)
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"
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},
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".section properties" : {
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"all": [ "freeze" ]
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}
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}
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@@ -0,0 +1,19 @@
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# Arcane Explosion
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{
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".section spell_aoe" : {
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"code" : "
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def(card_list_s, e)
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e = hsl_board_enemy_cards($attacker, $heroes_excluded);
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def(card_list_s, cl)
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foreach(cl, e) {
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cl->card->receive.damage = 1;
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}
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hsl_attack_aoe($attacker, e)
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hsl_link_target($attacker, e)
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",
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"target": "$auto"
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}
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}
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@@ -0,0 +1,15 @@
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# Frost Nova
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{
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".section spell_aoe" : {
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"code" : "
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def(card_list_s, e)
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e = hsl_board_enemy_cards($attacker, $heroes_excluded);
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hsl_attack_aoe($attacker, e)
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hsl_link_target($attacker, e)
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",
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"target": "$auto"
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}
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}
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@@ -0,0 +1,17 @@
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# Mirror Image
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{
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".section spell_aoe" : {
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"code": "
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int i;
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for(i = 0; i < 2; i++) {
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hsl_summon_card($deck_player, \"CS2_mirror\", cardholder)
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}
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/* this just does the routine (destroying it etc..) with a played card */
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hsl_attack_aoe($attacker, $defenders)
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",
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"target": "$auto"
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}
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}
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@@ -0,0 +1,12 @@
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# Fireball
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{
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".section spell" : {
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"code" : "
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$defender->receive.damage = 6;
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hsl_attack($attacker, $defenders);
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",
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"target": "$all"
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}
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}
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@@ -0,0 +1,19 @@
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# Flamestrike
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{
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".section spell_aoe" : {
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"code" : "
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def(card_list_s, e)
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e = hsl_board_enemy_cards($attacker, $heroes_excluded);
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def(card_list_s, cl)
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foreach(cl, e) {
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cl->card->receive.damage = 4;
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}
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hsl_attack_aoe($attacker, e)
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hsl_link_target($attacker, e)
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",
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"target": "$auto"
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}
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}
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@@ -0,0 +1,21 @@
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# Water Elemental
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{
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".section attack" : {
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"code" : "
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hsl_attack($attacker, $defenders);
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",
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"target" : "$minions"
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},
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".section attack_effect" : {
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"code" : "
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hsl_freeze($attacker, $defender)
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"
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},
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".section properties" : {
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"all": [ "freeze" ]
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}
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}
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@@ -0,0 +1,22 @@
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# Frost Shock
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{
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".section spell" : {
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"code" : "
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$defender->receive.damage = 1;
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hsl_attack($attacker, $defenders);
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",
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"target": "$all"
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},
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".section attack_effect" : {
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"code" : "
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hsl_freeze($attacker, $defender)
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"
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},
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".section properties" : {
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"all": [ "freeze" ]
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}
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}
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@@ -0,0 +1,10 @@
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# Windfury
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{
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".section buff" : {
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"code": "
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setflag($defender, CARD_WINDFURY)
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",
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"target": "$minions"
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}
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}
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@@ -0,0 +1,12 @@
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# Ancestral Healing
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{
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".section buff" : {
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"code": "
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hsl_set_fullhealth($defender)
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hsl_set_taunt($defender)
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",
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"target": "$minions"
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}
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}
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@@ -0,0 +1,14 @@
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# Fire Elemental
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{
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".section battlecry" : {
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"code" : "
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def(card_s, def)
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def = hsl_card($target);
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if(def) {
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hsl_attack_bc($attacker, def, 3)
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}
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",
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"target": "$all"
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}
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}
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@@ -0,0 +1,12 @@
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# Rockbiter Weapon
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{
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".section buff" : {
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"code": "
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hsl_buff_attack_expire(1, $defender, 3);
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hsl_add_attachment($player, $attacker, $defender, 1);
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",
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"target": "$auto"
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}
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}
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@@ -0,0 +1,17 @@
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# Bloodlust
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{
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".section buff" : {
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"code": "
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def(card_list_s, all)
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all = hsl_board_friendly_cards($attacker, $heroes_excluded)
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def(card_list_s, itm)
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foreach(itm, all) {
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hsl_buff_attack_expire(1, itm->card, 3);
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hsl_add_attachment($player, $attacker, itm->card, 1);
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}
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",
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"target": "$auto"
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}
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}
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@@ -0,0 +1,11 @@
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# Shadow Bolt
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{
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".section spell" : {
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"code" : "
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$defender->receive.damage = 4;
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hsl_attack($attacker, $defenders);
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",
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"target": "$minions"
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}
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}
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@@ -0,0 +1,16 @@
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# Drain Life
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{
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".section spell_aoe" : {
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"code": "
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hsl_receive_damage($defender, 2);
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hsl_receive_heal($ally_hero, 2);
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hsl_add_target($ally_hero, holder);
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hsl_attack($attacker, $defenders)
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",
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"target": "$enemy"
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}
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}
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@@ -0,0 +1,20 @@
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# Hellfire
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{
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".section spell_aoe" : {
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"code" : "
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def(card_list_s, allcards)
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allcards = hsl_board_all_cards($attacker, $heroes_included);
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def(card_list_s, cl)
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foreach(cl, allcards) {
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cl->card->receive.damage = 3;
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}
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hsl_attack_aoe($attacker, allcards)
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hsl_link_target($attacker, allcards)
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",
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"target": "$auto"
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}
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}
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@@ -0,0 +1,11 @@
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# Corruption
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{
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".section buff" : {
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"code": "
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hsl_buff_corrupt_expire(2, $defender);
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hsl_add_attachment($player, $attacker, $defender, 2);
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",
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"target": "$minions"
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}
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}
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@@ -0,0 +1,20 @@
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# Dread Infernal
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{
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".section battlecry" : {
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"code" : "
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def(card_list_s, allcards)
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allcards = hsl_board_all_cards($attacker, $heroes_included);
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def(card_list_s, cl)
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foreach(cl, allcards) {
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cl->card->receive.damage = 1;
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}
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hsl_attack_aoe(attacker, allcards)
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||||
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||||
hsl_link_target(attacker, allcards)
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||||
",
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||||
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||||
"target": "$auto"
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||||
}
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||||
}
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@@ -0,0 +1,15 @@
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# Voidwalker
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{
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".section attack" : {
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"code" : "
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hsl_attack($attacker, $defenders);
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",
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||||
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"target" : "$minions"
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},
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||||
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".section properties" : {
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"all": [ "taunt" ]
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}
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}
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@@ -0,0 +1,11 @@
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# Backstab
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{
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".section spell" : {
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"code" : "
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hsl_receive_damage($defender, 2);
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hsl_attack($attacker, $defenders);
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||||
",
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||||
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||||
"target": "$undamaged_minions"
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||||
}
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||||
}
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@@ -0,0 +1,11 @@
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# Sinister Strike
|
||||
{
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||||
".section battlecry" : {
|
||||
"code" : "
|
||||
hsl_attack_bc($attacker, $enemy_hero, 3)
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||||
",
|
||||
|
||||
"target": "$auto"
|
||||
}
|
||||
}
|
||||
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||||
@@ -0,0 +1,10 @@
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# Assassinate
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||||
{
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||||
".section buff" : {
|
||||
"code" : "
|
||||
hsl_destroy($defender);
|
||||
",
|
||||
|
||||
"target": "$enemy_minions"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
# Sprint
|
||||
{
|
||||
".section buff" : {
|
||||
"code": "
|
||||
hsl_draw_cards($player, $deck_player, draw_card, 4)
|
||||
",
|
||||
"target" : "$auto"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
# Assassin's Blade
|
||||
{
|
||||
".section weapon" : {
|
||||
"code" : "
|
||||
hsl_give_weapon($deck_player);
|
||||
"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
# Wicked Knife
|
||||
{
|
||||
".section weapon" : {
|
||||
"code" : "
|
||||
hsl_give_weapon($deck_player);
|
||||
"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
# Blessing of Might
|
||||
{
|
||||
".section buff" : {
|
||||
"code": "
|
||||
hsl_change_attack($defender, 3)
|
||||
hsl_add_signle_attachment($player, $deck_player, $attacker, $defender);
|
||||
",
|
||||
|
||||
"target": "$minions"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
# Guardian of Kings
|
||||
{
|
||||
".section battlecry" : {
|
||||
"code" : "
|
||||
hsl_heal($attacker, $ally_hero, 6)
|
||||
",
|
||||
|
||||
"target": "$auto"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
# Holy Light
|
||||
{
|
||||
".section buff" : {
|
||||
"code" : "
|
||||
$defender->receive.heal = 6;
|
||||
hsl_attack($attacker, $defenders);
|
||||
hsl_link_target($attacker, $defenders);
|
||||
",
|
||||
|
||||
"target": "$all"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
# Light's Justice
|
||||
{
|
||||
".section weapon" : {
|
||||
"code" : "
|
||||
hsl_give_weapon($deck_player);
|
||||
"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
# Blessing of Kings
|
||||
{
|
||||
".section buff" : {
|
||||
"code": "
|
||||
hsl_change_attack($defender, 4)
|
||||
hsl_change_health($defender, 4)
|
||||
hsl_add_signle_attachment($player, $deck_player, $attacker, $defender);
|
||||
",
|
||||
|
||||
"target": "$minions"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
# Consecration
|
||||
{
|
||||
".section spell_aoe" : {
|
||||
"code" : "
|
||||
def(card_list_s, e)
|
||||
e = hsl_board_enemy_cards($attacker, $heroes_included);
|
||||
|
||||
def(card_list_s, cl)
|
||||
foreach(cl, e) {
|
||||
cl->card->receive.damage = 2;
|
||||
}
|
||||
|
||||
hsl_attack_aoe($attacker, e)
|
||||
hsl_link_target($attacker, e)
|
||||
",
|
||||
"target": "$auto"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
# Hammer of Wrath
|
||||
{
|
||||
".section spell" : {
|
||||
"code" : "
|
||||
$defender->receive.damage = 3;
|
||||
hsl_attack($attacker, $defenders);
|
||||
|
||||
hsl_draw_cards($player, $deck_player, draw_card, 1)
|
||||
",
|
||||
|
||||
"target": "$all"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
# Heroic Strike
|
||||
{
|
||||
".section buff" : {
|
||||
"code": "
|
||||
hsl_buff_attack_expire(1, $ally_hero, 4);
|
||||
hsl_add_attachment($player, $attacker, $ally_hero, 1);
|
||||
|
||||
",
|
||||
"target": "$auto"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
# Fiery War Axe
|
||||
{
|
||||
".section weapon" : {
|
||||
"code" : "
|
||||
hsl_give_weapon($deck_player);
|
||||
"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
# Execute
|
||||
{
|
||||
".section buff" : {
|
||||
"code" : "
|
||||
hsl_destroy($defender);
|
||||
",
|
||||
|
||||
"target": "$damaged_minions"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
# Arcanite Reaper
|
||||
{
|
||||
".section weapon" : {
|
||||
"code" : "
|
||||
hsl_give_weapon($deck_player);
|
||||
"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
# Magma Rager
|
||||
{
|
||||
".section attack" : {
|
||||
"code" : "
|
||||
hsl_attack($attacker, $defenders);
|
||||
",
|
||||
|
||||
"target" : "$enemy_minions"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
# Ironforge Rifleman
|
||||
{
|
||||
".section battlecry" : {
|
||||
"code" : "
|
||||
def(card_s, def)
|
||||
def = hsl_card($target);
|
||||
if(def) {
|
||||
hsl_attack_bc($attacker, def, 1)
|
||||
}
|
||||
",
|
||||
|
||||
"target": "$all"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
# Kobold Geomancer
|
||||
{
|
||||
".section attack" : {
|
||||
"code" : "
|
||||
hsl_attack($attacker, $defenders);
|
||||
",
|
||||
|
||||
"target" : "$enemy_minions"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
# Bloodfen Raptor
|
||||
{
|
||||
".section attack" : {
|
||||
"code" : "
|
||||
hsl_attack($attacker, $defenders);
|
||||
",
|
||||
|
||||
"target" : "$enemy_minions"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
# Razorfen Hunter
|
||||
{
|
||||
".section battlecry" : {
|
||||
"code" : "
|
||||
hsl_summon_card($deck_player, \"CS2_boar\", cardholder)
|
||||
",
|
||||
|
||||
"target" : "$auto"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
# Stormwind Champion
|
||||
{
|
||||
".section attack" : {
|
||||
"code" : "
|
||||
hsl_attack($attacker, $defenders);
|
||||
",
|
||||
|
||||
"target" : "$enemy_minions"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
# Frostwolf Warlord
|
||||
{
|
||||
".section battlecry" : {
|
||||
"code" : "
|
||||
int num_minions = hsl_board_minions_count($deck_player, $attacker);
|
||||
if(num_minions > 0) {
|
||||
hsl_change_health($attacker, num_minions)
|
||||
hsl_change_attack($attacker, num_minions)
|
||||
|
||||
hsl_add_signle_attachment($player, $deck_player, $attacker, $attacker);
|
||||
}
|
||||
",
|
||||
|
||||
"target": "$auto"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
# Shadow Word: Pain
|
||||
{
|
||||
".section buff" : {
|
||||
"code" : "
|
||||
hsl_destroy($defender);
|
||||
",
|
||||
|
||||
"target": "$attack3less_minions"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
# Divine Spirit
|
||||
{
|
||||
".section buff" : {
|
||||
"code": "
|
||||
buff_health($defender, $defender->health * 2);
|
||||
",
|
||||
|
||||
"target": "$minions"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
# Mirror Image
|
||||
{
|
||||
".section attack" : {
|
||||
"code" : "
|
||||
hsl_attack($attacker, $defenders);
|
||||
",
|
||||
|
||||
"target" : "$minions"
|
||||
},
|
||||
|
||||
".section properties" : {
|
||||
"all": [ "taunt" ]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
# Sheep
|
||||
{
|
||||
".section attack" : {
|
||||
"code" : "
|
||||
hsl_attack($attacker, $defenders);
|
||||
",
|
||||
|
||||
"target" : "$minions"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,20 @@
|
||||
# Darkscale Healer
|
||||
{
|
||||
".section battlecry" : {
|
||||
"code" : "
|
||||
def(card_list_s, allcards)
|
||||
allcards = hsl_board_friendly_cards($attacker, $heroes_included);
|
||||
|
||||
def(card_list_s, cl)
|
||||
foreach(cl, allcards) {
|
||||
cl->card->receive.heal = 2;
|
||||
}
|
||||
|
||||
hsl_attack_aoe(attacker, allcards)
|
||||
|
||||
hsl_link_target(attacker, allcards)
|
||||
",
|
||||
|
||||
"target": "$auto"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
# Novice Engineer
|
||||
{
|
||||
".section battlecry" : {
|
||||
"code" : "
|
||||
hsl_draw_cards($player, $deck_player, draw_card, 1)
|
||||
",
|
||||
|
||||
"target": "$auto"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
# Scarlet Crusader
|
||||
{
|
||||
".section attack" : {
|
||||
"code" : "
|
||||
hsl_attack($attacker, $defenders);
|
||||
",
|
||||
|
||||
"target" : "$enemy_minions"
|
||||
},
|
||||
|
||||
".section properties" : {
|
||||
"all": [ "divine_shield" ]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
# Dragonling Mechanic
|
||||
{
|
||||
".section battlecry" : {
|
||||
"code" : "
|
||||
hsl_summon_card($deck_player, \"EX1_025t\", cardholder)
|
||||
",
|
||||
|
||||
"target": "$auto"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
# Acidic Swamp Ooze
|
||||
{
|
||||
".section battlecry" : {
|
||||
"code" : "
|
||||
hsl_destroy_weapon($attacker, $player, holder)
|
||||
",
|
||||
|
||||
"target": "$auto"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
# Hex
|
||||
{
|
||||
".section buff" : {
|
||||
"code": "
|
||||
hsl_transform($attacker, $defender, \"hexfrog\");
|
||||
",
|
||||
|
||||
"target": "$enemy_minions"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
# Succubus
|
||||
{
|
||||
".section battlecry" : {
|
||||
"code" : "
|
||||
hsl_discard_random_hand($deck_player, 1, holder)
|
||||
",
|
||||
|
||||
"target": "$auto"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
# Whirlwind
|
||||
{
|
||||
".section spell_aoe" : {
|
||||
"code" : "
|
||||
def(card_list_s, e)
|
||||
e = hsl_board_enemy_cards($attacker, $heroes_excluded);
|
||||
|
||||
def(card_list_s, cl)
|
||||
foreach(cl, e) {
|
||||
cl->card->receive.damage = 1;
|
||||
}
|
||||
|
||||
hsl_attack_aoe($attacker, e)
|
||||
hsl_link_target($attacker, e)
|
||||
",
|
||||
"target": "$auto"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
# Murloc Tidehunter
|
||||
{
|
||||
".section battlecry" : {
|
||||
"code" : "
|
||||
hsl_summon_card($deck_player, \"EX1_506a\", cardholder)
|
||||
",
|
||||
|
||||
"target": "$auto"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
# Sap
|
||||
{
|
||||
".section buff" : {
|
||||
"code": "
|
||||
unsetflag($defender, CARD_BOARD)
|
||||
setflag($defender, CARD_HAND)
|
||||
|
||||
$defender->zone_position = ++($deck_opponent->handposition);
|
||||
",
|
||||
|
||||
"target": "$enemy_minions"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
# Sinister Strike
|
||||
{
|
||||
".section battlecry" : {
|
||||
"code" : "
|
||||
hsl_attack_bc($attacker, $enemy_hero, 3)
|
||||
",
|
||||
|
||||
"target": "$auto"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
# Shield Block
|
||||
{
|
||||
".section buff" : {
|
||||
"code": "
|
||||
hsl_change_armor($ally_hero, 5);
|
||||
hsl_add_target($ally_hero, holder);
|
||||
hsl_draw_cards($player, $deck_player, draw_card, 1)
|
||||
",
|
||||
|
||||
"target": "$auto"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
# Illidan
|
||||
{
|
||||
".section attack" : {
|
||||
"code" : "
|
||||
hsl_attack($attacker, $defenders);
|
||||
",
|
||||
|
||||
"target" : "$enemy_minions"
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
# Shadow Word: Death
|
||||
{
|
||||
".section buff" : {
|
||||
"code" : "
|
||||
hsl_destroy($defender);
|
||||
",
|
||||
|
||||
"target": "$attack5more_minions"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,10 @@
|
||||
# HERO_01
|
||||
{
|
||||
".section attack" : {
|
||||
"code" : "
|
||||
hsl_attack($attacker, $defenders);
|
||||
",
|
||||
|
||||
"target" : "$all"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
# HERO_03
|
||||
{
|
||||
".section attack" : {
|
||||
"code" : "
|
||||
hsl_attack($attacker, $defenders);
|
||||
",
|
||||
|
||||
"target" : "$all"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,16 @@
|
||||
# Sacrificial Pact
|
||||
{
|
||||
".section spell_aoe" : {
|
||||
"code": "
|
||||
hsl_destroy($defender);
|
||||
|
||||
hsl_receive_heal($ally_hero, 5);
|
||||
hsl_add_target($ally_hero, holder);
|
||||
|
||||
hsl_attack($attacker, $defenders)
|
||||
",
|
||||
|
||||
"target": "$demon"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
# Vanish
|
||||
{
|
||||
".section buff" : {
|
||||
"code": "
|
||||
/*
|
||||
def(card_list_s, itm)
|
||||
foreach(itm, $defenders) {
|
||||
unsetflag(itm->card, CARD_BOARD)
|
||||
setflag(itm->card, CARD_HAND)
|
||||
|
||||
if(controller_player(itm->card)) {
|
||||
itm->card->zone_position = ++($deck_player->handposition);
|
||||
} else {
|
||||
itm->card->zone_position = ++($deck_opponent->handposition);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
",
|
||||
"target": "$auto"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,37 @@
|
||||
# Healing Totem
|
||||
{
|
||||
".section endturn" : {
|
||||
"code" : "
|
||||
def(card_list_s, all);
|
||||
all = hsl_board_friendly_cards_wattacker($heroes_excluded);
|
||||
|
||||
def(card_s, found);
|
||||
|
||||
def(card_list_s, c);
|
||||
foreach(c, all) {
|
||||
if(hsl_cmp_cardname(c, \"NEW1_009\")) {
|
||||
found = c->card;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(found != NULL) {
|
||||
def(card_list_s, filter);
|
||||
filter = hsl_board_friendly_cards(found, $heroes_excluded);
|
||||
|
||||
foreach(c, filter) {
|
||||
/* exclude self */
|
||||
if(c->card == found) continue;
|
||||
|
||||
hsl_receive_heal(c->card, 1);
|
||||
entity_attack(p, found, c->card);
|
||||
}
|
||||
|
||||
found->target.card = all;
|
||||
|
||||
flag(&found->state, MECHANICS_TURN_TRIGGER, FLAG_SET);
|
||||
}
|
||||
"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
# Kor'kron Elite
|
||||
{
|
||||
".section battlecry" : {
|
||||
"code" : "
|
||||
def(card_s, def)
|
||||
def = hsl_card($target);
|
||||
if(def) {
|
||||
hsl_attack_bc($attacker, def, 1)
|
||||
}
|
||||
",
|
||||
|
||||
"target": "$auto"
|
||||
},
|
||||
|
||||
".section defender" : {
|
||||
"code" : "
|
||||
hsl_add_new_card_hand($deck_opponent, \"CS2_boar\", holder)
|
||||
"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
# Misha
|
||||
{
|
||||
".section attack" : {
|
||||
"code" : "
|
||||
hsl_attack($attacker, $defenders);
|
||||
",
|
||||
|
||||
"target" : "$enemy_minions"
|
||||
},
|
||||
|
||||
".section properties" : {
|
||||
"all": [ "taunt" ]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
# Huffer
|
||||
{
|
||||
".section attack" : {
|
||||
"code" : "
|
||||
hsl_attack($attacker, $defenders);
|
||||
",
|
||||
|
||||
"target" : "$enemy_minions"
|
||||
},
|
||||
|
||||
".section properties" : {
|
||||
"all": [ "charge" ]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
# Hex
|
||||
{
|
||||
".section attack" : {
|
||||
"code" : "
|
||||
hsl_attack($attacker, $defenders);
|
||||
",
|
||||
|
||||
"target" : "$minions"
|
||||
},
|
||||
|
||||
".section properties" : {
|
||||
"all": [ "taunt" ]
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
'''
|
||||
hm_gameserver - hearthmod gameserver
|
||||
Copyright (C) 2016 Filip Pancik
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
RF_SECTION = 1
|
||||
|
||||
no_levelup = 0
|
||||
|
||||
file_entities = "../../src/proto/ent.c"
|
||||
file_flags_sections = "../flags_sections"
|
||||
file_ent_sections = "../../src/proto/ent_sections.c"
|
||||
file_levelup_c = "../../src/levelup.c"
|
||||
file_levelup_h = "../../src/include/levelup.h"
|
||||
|
||||
sections = {
|
||||
"buff": ["./include/section_buff.h", "BUFF", []],
|
||||
"battlecry": ["./include/section_battlecry.h", "BATTLECRY", []],
|
||||
"defender": ["./include/section_defender.h", "DEFENDER", []],
|
||||
"spell_aoe": ["./include/section_spell_aoe.h", "SPELL_AOE", []],
|
||||
"spell": ["./include/section_spell.h", "SPELL", []],
|
||||
"attack": ["./include/section_attack.h", "ATTACK", []],
|
||||
"attack_effect": ["./include/section_attack_effect.h", "ATTACK_EFFECT", []],
|
||||
"weapon": ["./include/section_weapon.h", "WEAPON", []],
|
||||
"endturn": ["./include/section_endturn.h", "ENDTURN", []],
|
||||
"onboard": ["./include/section_onboard.h", "ONBOARD", []],
|
||||
"destroyed": ["./include/section_destroyed.h", "DESTROYED", []],
|
||||
"weapon_destroyed": ["./include/section_weapon_destroyed.h", "WEAPON_DESTROYED", []],
|
||||
"idle": ["./include/section_idle.h", "IDLE", []],
|
||||
"weapon_attack": ["./include/section_weapon_attack.h", "WEAPON_ATTACK", []],
|
||||
"attachment_attack": ["./include/section_attachment_attack.h", "ATTACHMENT_ATTACK", []],
|
||||
"attack_effect_attachment": ["./include/section_attack_effect_attachment.h", "ATTACK_EFFECT_ATTACHMENT", []],
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#!/bin/sh
|
||||
|
||||
@globals
|
||||
$player, $opponent
|
||||
$player_deck, $opponent_deck
|
||||
$none, $all, $minions, $enemy_minions, $enemy_hero, $enemies, $ally_minions, $ally_hero, $allies, $aoe
|
||||
#.random: $r_all, $r_enemy_minions, $r_enemies, $r_ally_minions, $r_allies
|
||||
$zone_play, $zone_deck, $zone_hand, $zone_graveyard, $zone_discard, $zone_setaside, $zone_secret
|
||||
$attacker, $defenders, $turn
|
||||
|
||||
@functions
|
||||
struct card_s *draw_card(dst, name, amount)
|
||||
void buff_attack_expire(round, defender, attack)
|
||||
void add_attachment(player)
|
||||
@@ -0,0 +1,101 @@
|
||||
'''
|
||||
hm_gameserver - hearthmod gameserver
|
||||
Copyright (C) 2016 Filip Pancik
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
import os
|
||||
from couchbase.bucket import Bucket
|
||||
|
||||
import config, util, target, parser
|
||||
|
||||
def start_sections():
|
||||
os.system("rm %s" % config.file_flags_sections)
|
||||
|
||||
util.write(config.file_ent_sections, "#include <ent_gen.h>\n#include <ent.h>\n\n", "w")
|
||||
util.write(config.file_ent_sections, "void entities_init2() {\n", "a")
|
||||
|
||||
print 'Starting sections:'
|
||||
for s in config.sections:
|
||||
b = "#ifndef SECTION_%s_H_\n" % config.sections[s][1].upper()
|
||||
b += "#define SECTION_%s_H_\n\n" % config.sections[s][1].upper()
|
||||
util.write(config.sections[s][0], b, "w")
|
||||
print '\t%s' % config.sections[s][0]
|
||||
|
||||
util.write(config.file_levelup_c, "#include <hsl_cardname.h>\n#include <levelup.h>\n\nstruct levelup_s levelup[MAX_LEVELUP] = {\n", "w")
|
||||
|
||||
def end_sections():
|
||||
print 'Ending sections:'
|
||||
for s in config.sections:
|
||||
b = '#define __SECTION_%s\\\n' % s.upper()
|
||||
for t in config.sections[s][2]:
|
||||
b += '\t%s\\\n' % t
|
||||
|
||||
util.write(config.sections[s][0], b, "a")
|
||||
b = "\n#endif"
|
||||
util.write(config.sections[s][0], b, "a")
|
||||
|
||||
print '\t%s' % config.sections[s][0]
|
||||
|
||||
util.write(config.file_ent_sections, "}\n", "a")
|
||||
|
||||
util.write(config.file_levelup_c, "};", "a")
|
||||
|
||||
lh = "#ifndef LEVELUP_H_\n#define LEVELUP_H_\n\
|
||||
#define MAX_LEVELUP %d\n\
|
||||
struct levelup_s {\n\
|
||||
const char *dst;\n\
|
||||
const char *src;\n\
|
||||
};\n\
|
||||
extern struct levelup_s levelup[MAX_LEVELUP];\n\
|
||||
#endif" % config.no_levelup
|
||||
util.write(config.file_levelup_h, lh, "w")
|
||||
|
||||
if __name__ == "__main__":
|
||||
start_sections()
|
||||
|
||||
rootDir = './cards/'
|
||||
|
||||
p = parser.parser()
|
||||
|
||||
cb = Bucket('couchbase://localhost/hbs', password='aci')
|
||||
loaded = cb.get('u:mod_dota').value
|
||||
|
||||
|
||||
for c in loaded['cards']:
|
||||
name = ''
|
||||
for k in c:
|
||||
if k[0] == '__name':
|
||||
name = k[1]
|
||||
if k[0] == '__code': # code comes later than name
|
||||
p.parse_card(k[1], name)
|
||||
|
||||
'''
|
||||
for c in loaded:
|
||||
for r in loaded[c]:
|
||||
for i in loaded[c][r]:
|
||||
print i
|
||||
|
||||
# files
|
||||
for dir_, dirnames, files in os.walk(rootDir):
|
||||
dirnames.sort()
|
||||
files.sort()
|
||||
for fileName in files:
|
||||
if(fileName.endswith(".card")):
|
||||
relDir = os.path.relpath(dir_, rootDir)
|
||||
relFile = os.path.join(relDir, fileName)
|
||||
p.parse_card(rootDir + relFile)
|
||||
'''
|
||||
|
||||
end_sections()
|
||||
@@ -0,0 +1,303 @@
|
||||
'''
|
||||
hm_gameserver - hearthmod gameserver
|
||||
Copyright (C) 2016 Filip Pancik
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
import json, re
|
||||
|
||||
import util, target, config
|
||||
|
||||
class parser:
|
||||
def __init__(self):
|
||||
self.allowed = self.allowed_sections()
|
||||
|
||||
def allowed_sections(self):
|
||||
loaded = util.read("allowed", 0)
|
||||
|
||||
read = 0
|
||||
al = {}
|
||||
|
||||
for a in loaded:
|
||||
if a.startswith('#'):
|
||||
continue
|
||||
elif a.startswith('@'):
|
||||
if(a.find('section') > -1):
|
||||
read |= config.RF_SECTION
|
||||
continue
|
||||
elif a.startswith('\n'):
|
||||
read = 0
|
||||
continue
|
||||
else:
|
||||
if((read & config.RF_SECTION) == config.RF_SECTION):
|
||||
n = a.split(":")
|
||||
al[n[0]] = n[1].replace("\n", "")
|
||||
return al
|
||||
|
||||
def match_allowed_section(self, dst, src, parent):
|
||||
for d in dst:
|
||||
cx = src.split(" ")
|
||||
if(len(cx) > 1):
|
||||
if(cx[1] == d):
|
||||
return [dst[d], src, d]
|
||||
return []
|
||||
|
||||
def match_allowed_sub(self, dst, src):
|
||||
sub = []
|
||||
a = src.replace("\n", "").split(",")
|
||||
for d in dst:
|
||||
for e in a:
|
||||
if(e == d):
|
||||
sub.append([e, dst[d]])
|
||||
return sub
|
||||
|
||||
def card_battlecry_target(self, obj, card):
|
||||
type = obj[0]
|
||||
target = obj[1]
|
||||
print type
|
||||
|
||||
def parse_card(self, b, name):
|
||||
|
||||
'''
|
||||
# files
|
||||
f = util.read(c, 0)
|
||||
b = ''
|
||||
for l in f:
|
||||
b += l.replace("\n","").replace("\t","")
|
||||
'''
|
||||
|
||||
# ignore first line
|
||||
b = b[b.find('\n') + 1:b.rfind('\n')]
|
||||
b = b.replace("\n","").replace("\t","")
|
||||
|
||||
try:
|
||||
j = json.loads(b)
|
||||
except:
|
||||
print 'parsing json failed %s [%s]' % (name, b)
|
||||
exit(1)
|
||||
|
||||
p = []
|
||||
|
||||
for i in j:
|
||||
f = self.match_allowed_section(self.allowed, i, j)
|
||||
if(len(f) > 0):
|
||||
s = self.match_allowed_sub(j[f[1]], f[0])
|
||||
p.append([f[2], s])
|
||||
|
||||
#crd = re.findall("[\w]+.card", c)
|
||||
#crd = name.split(".")
|
||||
|
||||
for i in p:
|
||||
#print i
|
||||
for s in i:
|
||||
if s != 'battlecry' and i[0] == 'battlecry':
|
||||
util.store_flag(config.file_ent_sections, 'CARD_BATTLECRY', name)
|
||||
|
||||
for ms in s:
|
||||
if 'target' in ms:
|
||||
for t in target.battlecry[ms[1]]:
|
||||
util.store_flag(config.file_ent_sections, t, name)
|
||||
|
||||
elif 'code' in ms:
|
||||
ms[1] = ms[1].replace("$", "HSL_")
|
||||
self.store(name, i[0], ms[1], config.sections[i[0]][0], "attacker")
|
||||
|
||||
|
||||
elif s != 'weapon' and i[0] == 'weapon':
|
||||
util.store_flag(config.file_ent_sections, 'CARD_SPELL', name)
|
||||
util.store_flag(config.file_ent_sections, 'CARD_AOE', name)
|
||||
util.store_flag(config.file_ent_sections, 'CARD_WEAPON', name)
|
||||
util.store_flag(config.file_ent_sections, 'CARD_NONTARGET', name)
|
||||
|
||||
for ms in s:
|
||||
if 'code' in ms:
|
||||
ms[1] = ms[1].replace("$", "HSL_")
|
||||
self.store(name, i[0], ms[1], config.sections[i[0]][0], "attacker")
|
||||
|
||||
|
||||
elif s != 'endturn' and i[0] == 'endturn':
|
||||
for ms in s:
|
||||
if 'code' in ms:
|
||||
ms[1] = ms[1].replace("$", "HSL_")
|
||||
self.store(name, i[0], ms[1], config.sections[i[0]][0], "attacker")
|
||||
|
||||
|
||||
elif s != 'spell_aoe' and i[0] == 'spell_aoe':
|
||||
util.store_flag(config.file_ent_sections, 'CARD_SPELL', name)
|
||||
util.store_flag(config.file_ent_sections, 'CARD_AOE', name)
|
||||
|
||||
for ms in s:
|
||||
if 'target' in ms:
|
||||
for t in target.regular[ms[1]]:
|
||||
util.store_flag(config.file_ent_sections, t, name)
|
||||
|
||||
elif 'code' in ms:
|
||||
ms[1] = ms[1].replace("$", "HSL_")
|
||||
self.store(name, i[0], ms[1], config.sections[i[0]][0], "attacker")
|
||||
|
||||
elif s != 'spell' and i[0] == 'spell':
|
||||
util.store_flag(config.file_ent_sections, 'CARD_SPELL', name)
|
||||
for ms in s:
|
||||
if 'target' in ms:
|
||||
for t in target.regular[ms[1]]:
|
||||
util.store_flag(config.file_ent_sections, t, name)
|
||||
|
||||
elif 'code' in ms:
|
||||
ms[1] = ms[1].replace("$", "HSL_")
|
||||
self.store(name, i[0], ms[1], config.sections[i[0]][0], "attacker")
|
||||
|
||||
elif s != 'attack' and i[0] == 'attack':
|
||||
util.store_flag(config.file_ent_sections, 'CARD_MINION', name)
|
||||
util.store_flag(config.file_ent_sections, 'CARD_TARGETING', name)
|
||||
|
||||
for ms in s:
|
||||
if 'target' in ms:
|
||||
for t in target.regular[ms[1]]:
|
||||
util.store_flag(config.file_ent_sections, t, name)
|
||||
|
||||
elif 'code' in ms:
|
||||
ms[1] = ms[1].replace("$", "HSL_")
|
||||
self.store(name, i[0], ms[1], config.sections[i[0]][0], "attacker")
|
||||
|
||||
|
||||
elif s != 'attack_effect' and i[0] == 'attack_effect':
|
||||
util.store_flag(config.file_ent_sections, 'CARD_MINION', name)
|
||||
|
||||
for ms in s:
|
||||
if 'code' in ms:
|
||||
ms[1] = ms[1].replace("$", "HSL_")
|
||||
self.store(name, i[0], ms[1], config.sections[i[0]][0], "attacker")
|
||||
|
||||
elif s != 'onboard' and i[0] == 'onboard':
|
||||
for ms in s:
|
||||
if 'code' in ms:
|
||||
ms[1] = ms[1].replace("$", "HSL_")
|
||||
self.store(name, i[0], ms[1], config.sections[i[0]][0], "attacker")
|
||||
|
||||
elif s != 'destroyed' and i[0] == 'destroyed':
|
||||
for ms in s:
|
||||
if 'code' in ms:
|
||||
ms[1] = ms[1].replace("$", "HSL_")
|
||||
self.store(name, i[0], ms[1], config.sections[i[0]][0], "fake_defender")
|
||||
|
||||
elif s != 'defender' and i[0] == 'defender':
|
||||
for ms in s:
|
||||
if 'code' in ms:
|
||||
ms[1] = ms[1].replace("$", "HSL_")
|
||||
self.store(name, i[0], ms[1], config.sections[i[0]][0], "fake_defender")
|
||||
|
||||
elif s != 'weapon_destroyed' and i[0] == 'weapon_destroyed':
|
||||
for ms in s:
|
||||
if 'code' in ms:
|
||||
ms[1] = ms[1].replace("$", "HSL_")
|
||||
self.store(name, i[0], ms[1], config.sections[i[0]][0], "fake_weapon")
|
||||
|
||||
elif s != 'idle' and i[0] == 'idle':
|
||||
for ms in s:
|
||||
if 'code' in ms:
|
||||
ms[1] = ms[1].replace("$", "HSL_")
|
||||
self.store(name, i[0], ms[1], config.sections[i[0]][0], "fake_attacker")
|
||||
|
||||
|
||||
elif s != 'weapon_attack' and i[0] == 'weapon_attack':
|
||||
for ms in s:
|
||||
if 'code' in ms:
|
||||
ms[1] = ms[1].replace("$", "HSL_")
|
||||
self.store(name, i[0], ms[1], config.sections[i[0]][0], "fake_weapon")
|
||||
|
||||
elif s != 'attachment_attack' and i[0] == 'attachment_attack':
|
||||
for ms in s:
|
||||
if 'code' in ms:
|
||||
ms[1] = ms[1].replace("$", "HSL_")
|
||||
self.store(name, i[0], ms[1], config.sections[i[0]][0], "fake_attacker")
|
||||
|
||||
elif s != 'attack_effect_attachment' and i[0] == 'attack_effect_attachment':
|
||||
for ms in s:
|
||||
if 'code' in ms:
|
||||
ms[1] = ms[1].replace("$", "HSL_")
|
||||
self.store(name, i[0], ms[1], config.sections[i[0]][0], "fake_attacker")
|
||||
|
||||
elif s != 'properties' and i[0] == 'properties':
|
||||
for ms in s:
|
||||
if 'all' in ms:
|
||||
for mss in ms[1]:
|
||||
util.store_flag(config.file_ent_sections, "CARD_%s" % mss.upper(), name)
|
||||
|
||||
if 'levelup' in ms:
|
||||
self.levelup(config.file_levelup_c, name, ms[1])
|
||||
#for mss in ms[1]:
|
||||
# util.store_flag(config.file_ent_sections, "CARD_%s" % mss.upper(), name)
|
||||
|
||||
elif s != 'buff' and i[0] == 'buff':
|
||||
util.store_flag(config.file_ent_sections, 'CARD_BUFF', name)
|
||||
util.store_flag(config.file_ent_sections, 'CARD_SPELL', name)
|
||||
|
||||
for ms in s:
|
||||
if 'code' in ms:
|
||||
ms[1] = ms[1].replace("$", "HSL_")
|
||||
self.store(name, i[0], ms[1], config.sections[i[0]][0], "attacker")
|
||||
elif 'target' in ms:
|
||||
for t in target.regular[ms[1]]:
|
||||
util.store_flag(config.file_ent_sections, t, name)
|
||||
|
||||
|
||||
def levelup(self, f, dst, src):
|
||||
util.write(f, "\t{%s, \"%s\"},\n" % (src, dst), "a")
|
||||
config.no_levelup = config.no_levelup + 1
|
||||
|
||||
def store(self, card, section, code, path, entity):
|
||||
#c = re.findall("[\w]+.card", card)
|
||||
#c = c[0].split(".")
|
||||
|
||||
if(section == 'endturn'):
|
||||
buf = '#define %s_%s\\\n\
|
||||
{\\\n\
|
||||
%s\\\n\
|
||||
}\n\n' % (section, card, code)
|
||||
|
||||
elif(section == 'idle'):
|
||||
buf = '#define %s_%s\\\n\
|
||||
{ %s }\\\n\
|
||||
\n\n' % (section, card, code)
|
||||
|
||||
elif(section == 'attack_effect_attachment'):
|
||||
buf = '#define %s_%s\\\n\
|
||||
{\\\n\
|
||||
%s\\\n\
|
||||
}\n\n' % (section, card,code)
|
||||
|
||||
elif(section == 'attachment_attack'):
|
||||
buf = '#define %s_%s\\\n\
|
||||
{\\\n\
|
||||
int count = hsl_count_attachments(HSL_fake_deck, NULL, HSL_fake_attacker, "%s");\\\n\
|
||||
if(count == 1) {\\\n\
|
||||
%s\\\n\
|
||||
}}\n\n' % (section, card, card, code)
|
||||
|
||||
else:
|
||||
buf = '#define %s_%s\\\n\
|
||||
if(HSL_%s && flag(&(HSL_%s->state), %s_%s_FLAG, FLAG_ISSET)) {\\\n\
|
||||
%s\\\n\
|
||||
}\n\n' % (section, card, entity, entity, section, card, code)
|
||||
|
||||
|
||||
util.write(path, buf, "a")
|
||||
|
||||
config.sections[section][2].append("%s_%s" % (section, card))
|
||||
|
||||
flag = "%s_%s_FLAG, 1000\n" % (section, card)
|
||||
util.write(config.file_flags_sections, flag, "a")
|
||||
|
||||
flag1 = "%s_%s_FLAG" % (section, card)
|
||||
util.store_flag(config.file_ent_sections, flag1, card)
|
||||
@@ -0,0 +1,63 @@
|
||||
'''
|
||||
hm_gameserver - hearthmod gameserver
|
||||
Copyright (C) 2016 Filip Pancik
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
regular = {
|
||||
"$all" : ["CARD_TARGET_ALL", "CARD_TARGETING"],
|
||||
"$minions" : ["CARD_TARGET_MINIONS", "CARD_TARGETING"],
|
||||
"$hero" : ["CARD_TARGET_HERO", "CARD_TARGETING"],
|
||||
"$enemy_hero" : ["CARD_TARGET_ENEMY_HERO", "CARD_TARGETING"],
|
||||
"$enemy_minions" : ["CARD_TARGET_ENEMY_MINIONS", "CARD_TARGETING"],
|
||||
"$ally_hero" : ["CARD_TARGET_ALLY_HERO", "CARD_TARGETING"],
|
||||
"$ally_minions" : ["CARD_TARGET_ALLY_MINIONS", "CARD_TARGETING"],
|
||||
"$ally_bosses" : ["CARD_TARGET_ALLY_BOSSES", "CARD_TARGETING"],
|
||||
"$enemy_bosses" : ["CARD_TARGET_ENEMY_BOSSES", "CARD_TARGETING"],
|
||||
"$bosses" : ["CARD_TARGET_BOSSES", "CARD_TARGETING"],
|
||||
"$ally_board" : ["CARD_TARGET_ALLY_BOARD", "CARD_TARGETING"],
|
||||
"$enemy_board" : ["CARD_TARGET_ENEMY_BOARD", "CARD_TARGETING"],
|
||||
"$board" : ["CARD_TARGET_BOARD", "CARD_TARGETING"],
|
||||
"$ally" : ["CARD_TARGET_ALLY", "CARD_TARGETING"],
|
||||
"$enemy" : ["CARD_TARGET_ENEMY", "CARD_TARGETING"],
|
||||
"$auto" : ["CARD_NONTARGET"],
|
||||
"$undamaged_minions":["CARD_TARGET_UNDAMAGED_MINION", "CARD_TARGETING"],
|
||||
"$damaged_minions":["CARD_TARGET_DAMAGED_MINION", "CARD_TARGETING"],
|
||||
"$attack5more_minions":["CARD_TARGET_5ATTACK_MORE", "CARD_TARGETING"],
|
||||
"$attack3less_minions":["CARD_TARGET_3ATTACK_LESS", "CARD_TARGETING"],
|
||||
"$health_below_30p_minions":["CARD_TARGET_30PERCENT_LESS", "CARD_TARGETING"],
|
||||
"$URSA":["CARD_TARGET_URSA", "CARD_TARGETING"],
|
||||
"$SVEN":["CARD_TARGET_SVEN", "CARD_TARGETING"],
|
||||
}
|
||||
|
||||
battlecry = {
|
||||
"$all" : ["CARD_TARGET_ALL", "CARD_TARGETING_BC"],
|
||||
"$minions" : ["CARD_TARGET_MINIONS", "CARD_TARGETING_BC"],
|
||||
"$hero" : ["CARD_TARGET_HERO", "CARD_TARGETING_BC"],
|
||||
"$enemy_hero" : ["CARD_TARGET_ENEMY_HERO", "CARD_TARGETING_BC"],
|
||||
"$enemy_minions" : ["CARD_TARGET_ENEMY_MINIONS", "CARD_TARGETING_BC"],
|
||||
"$ally_hero" : ["CARD_TARGET_ALLY_HERO", "CARD_TARGETING_BC"],
|
||||
"$ally_minions" : ["CARD_TARGET_ALLY_MINIONS", "CARD_TARGETING_BC"],
|
||||
"$ally" : ["CARD_TARGET_ALLY", "CARD_TARGETING_BC"],
|
||||
"$enemy" : ["CARD_TARGET_ENEMY", "CARD_TARGETING_BC"],
|
||||
"$ally_bosses" : ["CARD_TARGET_ALLY_BOSSES", "CARD_TARGETING_BC"],
|
||||
"$enemy_bosses" : ["CARD_TARGET_ENEMY_BOSSES", "CARD_TARGETING_BC"],
|
||||
"$bosses" : ["CARD_TARGET_BOSSES", "CARD_TARGETING_BC"],
|
||||
"$ally_board" : ["CARD_TARGET_ALLY_BOARD", "CARD_TARGETING_BC"],
|
||||
"$enemy_board" : ["CARD_TARGET_ENEMY_BOARD", "CARD_TARGETING_BC"],
|
||||
"$board" : ["CARD_TARGET_BOARD", "CARD_TARGETING_BC"],
|
||||
"$auto" : ["CARD_NONTARGET_BC"],
|
||||
"$undamaged_minions":["CARD_TARGET_UNDAMAGED_MINION", "CARD_TARGETING_BC"],
|
||||
"$damaged_minions":["CARD_TARGET_DAMAGED_MINION", "CARD_TARGETING_BC"],
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
'''
|
||||
hm_gameserver - hearthmod gameserver
|
||||
Copyright (C) 2016 Filip Pancik
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
import re
|
||||
|
||||
import config
|
||||
|
||||
def write(f, buf, m):
|
||||
l = open(f, m)
|
||||
l.write(buf)
|
||||
l.close()
|
||||
|
||||
def read(f, t):
|
||||
f = open(f, "r")
|
||||
if(t == 0):
|
||||
b = []
|
||||
c = f.readlines()
|
||||
for l in c:
|
||||
if l.startswith('#'):
|
||||
continue
|
||||
b.append(l)
|
||||
return b
|
||||
else:
|
||||
b = f.read()
|
||||
f.close()
|
||||
|
||||
return b
|
||||
|
||||
def store_flag(dst, f, i):
|
||||
if(f.find("ENABLED") > -1):
|
||||
return
|
||||
|
||||
lines = read(config.file_entities, 0)
|
||||
for l in lines:
|
||||
if(l.find("{ \"%s\"" % i) > -1):
|
||||
index = re.findall("// [\w]+", l)[0].split(" ")[1]
|
||||
write(dst, "\tflag(&entities[%s].flags, %s, FLAG_SET);\n" % (index, f), "a")
|
||||
break
|
||||
Reference in New Issue
Block a user