Initial commit

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WatermelonModders
2022-05-31 12:35:46 -04:00
commit fc5cb0c32c
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#!/bin/sh
# Game entity
name="Game Entity" card=GAME_ENTITY tags={10:85,20:1,49:1,198:4,202:1,204:2}
# Mana Card
name="Coin" card=GAME_005 tags={49:3,202:5,313:1}
# Player1
name="Player1" card=PLAYER1 tags={7:75,17:1,27:64,28:10,29:4,30:1,31:1,49:1,176:10,202:2,272:1,399:4}
# Player2
name="Player2" card=PLAYER2 tags={7:75,17:1,23:1,24:1,27:66,28:10,29:4,30:2,31:2,49:1,176:10,202:2,272:1,399:3}
# Power of the Horde
name="Kill Roshan" card=PRO_001c tags={183:11,202:5,48:30,330:0,331:0,} custom=1
# The Sentinel
name="The Sentinel" card=TB_SPT_Boss tags={183:18,202:3,47:0,45:30,380:39537,} custom=1
# The Scourge
name="The Scourge " card=LOEA04_01 tags={183:20,45:30,330:0,331:0,380:16231,202:3,} custom=1
# Enrage
name="Tether" card=NAX12_04e tags={183:12,202:6,330:0,331:0,338:1,} custom=1 flags=(CARD_ATTACHMENT)
# Lantern of Power
name="Grow" card=LOEA16_3e tags={183:20,202:6,330:0,331:0,} custom=1 flags=(CARD_ATTACHMENT)
# Lothar's Left Greave
name="Arcane Boots" card=LOEA16_9 tags={183:20,202:5,48:0,330:0,331:0,} custom=1
# Mountain Giant
name="Tiny" card=EX1_105 tags={183:3,202:4,201:3,203:5,48:1,47:0,45:1,251:6,321:1,} custom=1 attachment=LOEA16_3e
# Youthful Brewmaster
name="Youthful Brewmaster" card=EX1_049 tags={183:3,202:4,201:2,203:1,48:2,47:3,45:2,251:6,321:1,330:0,331:0,218:1,} custom=1
# Brann Bronzebeard
name="Karroch, the Beastmaster" card=LOE_077 tags={183:20,202:4,203:5,114:1,321:1,48:5,47:2,45:3,330:0,331:0,362:0,} custom=1
# Abomination
name="Pudge, the Butcher" card=EX1_097 tags={183:3,202:4,201:3,203:3,48:5,47:0,45:4,251:6,321:1,330:0,331:0,190:0,217:0,} custom=1
# Piloted Sky Golem
name="Boush, the Tinker" card=GVG_105 tags={183:13,321:1,48:3,202:4,203:4,47:1,45:2,200:17,330:0,331:0,217:1,} custom=1
# Icehowl
[AT_125]
# Skeleton
name="Skeleton" card=NAX4_03H tags={183:12,202:4,48:7,47:6,45:5,} custom=1
# Skeleton Knight
name="The Skeleton King" card=AT_128 tags={183:15,321:1,203:5,202:4,48:7,47:6,45:5,114:1,330:0,331:0,217:1,} custom=1
# Deathwing
name="Deathwing" card=NEW1_030 tags={183:3,203:5,202:4,48:10,47:12,45:12,200:24,114:1,321:1,330:0,331:0,218:1,} custom=1
# Treant
name="Treant" card=EX1_158t tags={183:3,202:4,201:3,199:2,251:1,47:1,45:2,48:1,330:0,331:0,} custom=1
# Velen's Chosen
name="Guardian Greaves" card=GVG_010 tags={183:13,203:1,202:5,48:0,199:6,321:1,330:0,331:0,} custom=1
# Cabalist's Tome
name="Arcane Books" card=OG_090 tags={183:21,321:1,203:4,202:5,48:0,199:4,330:0,331:0,} custom=1
# Seal of Champions
name="Black King Bar" card=AT_074 tags={183:15,321:1,203:1,202:5,48:2,199:5,330:0,331:0,} custom=1 attachment=AT_074e2
# Seal of Champions E
name="Magic Immunity" card=AT_074e2 tags={183:15,202:6,199:5,330:0,331:0,} custom=1 flags=(CARD_ATTACHMENT)
# Dagon
name="Dagon" card=BRMA11_3 tags={183:14,202:5,48:1,47:1,330:0,331:0,} custom=1
# Sparring Partner
[AT_069]
# Divine Rapier E
name="Divine Rapier" card=FP1_020e tags={183:12,202:6,199:5,330:1,331:1,} custom=1 flags=(CARD_ATTACHMENT)
# Desolator
name="Desolator" card=LOEA06_03 tags={183:20,202:5,48:2,330:0,331:0,} custom=1 attachment=LOEA06_03e
# Desolator E
name="Desolate" card=LOEA06_03e tags={183:20,202:6,330:0,331:0,} custom=1 flags=(CARD_ATTACHMENT)
# Rooted
name="Level 2" card=EX1_178ae tags={183:3,202:6,199:2,330:1,331:1,} custom=1 flags=(CARD_ATTACHMENT)
# Inner Rage
name="Satanic" card=EX1_607 tags={183:3,203:5,202:5,48:3,201:3,199:10,321:1,} custom=1 attachment=EX1_607e
# Angry Chicken
name="Courier" card=EX1_009 tags={321:1,183:3,203:3,202:4,48:1,47:2,45:1,330:0,331:0,200:20,212:1,} custom=1
# Repel
[LOEA16_20]
# Cursed Blade
name="Echo Sabre " card=LOE_118 tags={183:20,321:1,203:3,202:7,48:2,47:0,187:3,199:10,330:0,331:0,} custom=1
# Shadowflame
name="Requiem of Souls" card=EX1_303 tags={183:3,202:5,201:3,199:9,203:3,48:4,251:1,268:2,321:1,330:0,331:0,370:1,} custom=1
# Demonfire E
name="Necromastery" card=EX1_596e tags={183:3,203:1,202:6,48:0,201:3,199:9,330:1,331:1,} custom=1 flags=(CARD_ATTACHMENT)
# Void Crusher
name="Eidolon" card=AT_023 tags={183:15,321:1,203:3,202:4,48:2,47:2,45:2,199:9,200:15,330:0,331:0,403:0,} custom=1
# Forbidden Shaping
name="Demonic Conversion" card=OG_101 tags={183:21,321:1,203:4,202:5,48:3,199:6,330:0,331:0,} custom=1
# Charge E
name="Level 1" card=CS2_103e2 tags={183:2,202:6,199:10,330:0,331:0,} custom=1 flags=(CARD_ATTACHMENT)
# Inner Rage E
name="Satanic" card=EX1_607e tags={183:3,202:6,199:10,330:1,331:1,} custom=1 flags=(CARD_ATTACHMENT)
# Inner Fire E
name="Level 3" card=CS1_129e tags={183:3,202:6,199:6,330:1,331:1,} custom=1 flags=(CARD_ATTACHMENT)
# Twisting Nether
name="The Black Hole" card=EX1_312 tags={183:3,202:5,201:3,199:9,203:4,48:8,251:1,268:2,321:1,330:0,331:0,} custom=1
# Mal Ganis
[GVG_021]
# Lay on Hands
name="Purification" card=EX1_354 tags={183:3,202:5,201:3,199:5,203:4,48:8,251:1,321:1,330:0,331:0,} custom=1
# Flame Lance
name="Laguna Blade" card=AT_001 tags={183:15,321:1,203:1,202:5,48:8,199:4,47:10,330:0,331:0,} custom=1
# Dragon's Breath
name="Dragon's Breath" card=BRM_003 tags={183:14,321:1,203:1,202:5,48:3,199:4,47:2,330:0,331:0,} custom=1
# Confessor Paletress
name="Lina" card=AT_018 tags={183:15,321:1,203:5,202:4,48:2,47:1,45:14,199:6,114:1,330:0,331:0,200:16,} custom=1 level2=BRM_003 level3=AT_001
# Lightning Storm
name="God's Wrath" card=EX1_259 tags={183:3,202:5,201:3,199:8,203:3,48:6,251:1,47:3,321:1,330:0,331:0,215:1,} custom=1
# Forked Lightning
name="Forked Lightning" card=EX1_251 tags={183:3,202:5,201:3,199:8,203:1,48:2,251:1,47:1,321:1,330:0,331:0,215:1,} custom=1
# Archmage Antonidas
name="Zeus" card=EX1_559 tags={183:3,203:5,202:4,48:3,47:1,45:15,201:3,251:3,199:4,114:1,321:1,330:0,331:0,32:1,} custom=1 level2=EX1_251 level3=EX1_259
# Commanding Shout
name="Warcry" card=NEW1_036 tags={183:3,203:3,202:5,48:1,199:10,321:1,330:0,331:0,} custom=1 attachment=NEW1_036e
# Commanding Shout
name="Sven: Warcry" card=NEW1_036e tags={183:3,202:6,199:10,330:0,331:0,338:1,} custom=1 flags=(CARD_ATTACHMENT)
# Druid of the Claw
name="Ursa" card=EX1_165t2 tags={183:3,203:5,202:4,48:4,47:3,45:21,199:2,330:0,331:0,200:20,190:0,} custom=1 level2=CS2_012 level3=CS2_011
# Open Wounds
name="Wounded" card=AT_039e tags={183:15,202:6,199:2,330:0,331:0,338:1,} custom=1 flags=(CARD_ATTACHMENT)
# Divine Strength
name="God's Strength" card=OG_223 tags={183:21,321:1,203:1,202:5,48:3,199:5,} custom=1 attachment=OG_223e
# Optimism
name="Sven: God's Strength" card=OG_223e tags={183:21,202:6,} custom=1 flags=(CARD_ATTACHMENT)
# Tirion Fordring
name="Sven" card=EX1_383 tags={183:3,203:5,202:4,48:3,47:3,45:16,201:3,199:5,251:1,114:1,321:1,330:0,331:0,194:0,190:0,217:0,} custom=1 level2=NEW1_036 level3=OG_223
# Windfury
[CS2_039]
# Corruption
name="Corruption" card=CS2_063 tags={183:2,202:5,201:3,199:9,203:1,48:1,251:1,321:1,330:0,331:0,} custom=1 attachment=CS2_063e
# Corruption E
name="Corruption" card=CS2_063e tags={183:2,202:6,199:9,330:2,331:2,} custom=1 flags=(CARD_ATTACHMENT)
# Hunter's Mark
[CS2_084] attachment=CS2_084e
# Hunter's Mark E
name="Hunter's Mark E" card=CS2_084e tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
# Assasinate
name="Assassinate" card=CS2_076 tags={183:2,202:5,201:3,199:7,203:2,48:5,251:6,268:2,321:1,330:0,331:0,} custom=1
# Shadow Word: Death
[EX1_622]
# Shadow Word: Pain
name="Shadow Word: Pain" card=CS2_234 tags={321:1,183:2,203:2,202:5,48:2,199:6,330:0,331:0,} custom=1
# Execute
name="Culling Blade" card=CS2_108 tags={183:2,202:5,201:3,199:10,203:2,48:3,251:1,268:2,321:1,330:0,331:0,} custom=1
# Illidan
name="Terrorblade" card=EX1_614 tags={183:3,203:5,202:4,48:6,45:1,47:5,201:3,251:6,114:1,321:1,330:0,331:0,200:15,32:1,} custom=1
# Hand of Protection
name="Guardian Angel" card=EX1_371 tags={183:2,203:2,202:5,48:2,199:5,201:3,251:1,321:1,330:0,331:0,} custom=1
# Polymorph
[CS2_022] attachment=CS2_022e
name="Polymorph E" card=CS2_022e tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
# Hex
[EX1_246] attachment=EX1_246e
# Hex E
name="Hex E" card="EX1_246e" tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
# Blessing of Kings
[CS2_092] attachment=CS2_092e
# Blessing of Kings E
name="Blessing of Kings E" card="CS2_092e" tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
# Blessing of Might
[CS2_087] attachment=CS2_087e
# Blessing of Might E
name="Blessing of Might E" card="CS2_087e" tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
# Power Word: Shield
[CS2_004] attachment=CS2_004e
# Power Word: Shield E
name="Power Word: Shield E" card="CS2_004e" tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
# Charge
[CS2_103] attachment=CS2_103e2
# Charge E
#name="Charge E" card="CS2_103e2" tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
# Mark of the Wild
[CS2_009] attachment=CS2_009e
# Mark of the Wild E
name="Mark of the Wild E" card="CS2_009e" tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
# Ancestral Healing
[CS2_041] attachment=CS2_041e
# Ancestral Infusion
name="Ancestral Infusion" card="CS2_041e" tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
# Rockbiter Weapon
[CS2_045] attachment=CS2_045e
# Rockbiter Weapon E
name="Rockbiter Weapon E" card=CS2_045e tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
# Divine spirit
[CS2_236]
# Bloodlust
[CS2_046] attachment=CS2_046e
# Bloodlust E
name="Bloodlust E" card=CS2_046e tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
# Claw
[CS2_005] attachment=CS2_005o
# Claw E
name="Claw E" card=CS2_005o tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
# Heroic Strike
[CS2_105] attachment=CS2_105e
# Heroic Strike E
name="Heroic Strike E" card=CS2_105e tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
# Savage Roar
name="Enrage" card=CS2_011 tags={183:2,202:5,201:3,199:2,203:1,48:3,251:1,321:1,330:0,331:0,} custom=1 attachment=CS2_011o
# Savage Roar E
name="Enraged" card=CS2_011o tags={183:2,202:6,199:2,330:1,331:1,338:1,} custom=1 flags=(CARD_ATTACHMENT)
# Warrior
name="Warrior" card=HERO_01 tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
# Shamman
name="Shamman" card=HERO_02 tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
# Rogue
#name="Rogue" card=TB_SPT_Boss tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
# Paladin
name="Paladin" card=HERO_04 tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
# Hunter
name="Hunter" card=HERO_05 tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
# Druid
name="Druid" card=HERO_06 tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
# Warlock
name="Warlock" card=HERO_07 tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
# Mage
name="Mage" card=HERO_08 tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
# Priest
#name="Priest" card=LOEA04_01 tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
# King of Khaz Modan
name="King of Khaz Modan" card=HERO_01a tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
# Blood Knight Matriarch
name="Blood Knight Matriarch" card=HERO_04a tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
# Alleria Windranger
name="Alleria Windranger" card=HERO_05a tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
# Guardian Medivh
name="Guardian Medivh" card=HERO_08a tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
# Khadgar
name="Khadgar" card=HERO_08b tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
# Ice lance
#CS2_031 tags={12:1,47:0,48:1,49:3,201:3,202:5,203:2,264:1} flags=(CARD_SPELL|CARD_SPELL_DAMAGE|CARD_TARGETING|CARD_FREEZE|CARD_TARGET_FROZEN_4_DMG)
# Holy Smite
[CS1_130]
# Fireball
[CS2_029]
# Swipe
name="Swipes" card=CS2_012 tags={183:2,202:5,201:3,199:2,203:1,48:2,251:1,47:2,321:1,330:0,331:0,} custom=1 attachment=AT_039e
# Hammer of Wrath
[CS2_094]
# Backstab
name="Backstab" card=CS2_072 tags={183:2,202:5,201:3,199:7,203:2,251:6,48:0,47:2,268:2,321:1,330:0,331:0,} custom=1
# Drain Life
[CS2_061]
# Sacrificial Pact
[NEW1_003]
# Arcane Shot
name="Arcane Shot" card=DS1_185 tags={183:2,202:5,201:3,199:3,203:2,48:1,251:8,47:2,321:1,} custom=1
# Soulfire
[EX1_308]
# Mortal Coil
[EX1_302]
# Shield Block
[EX1_606]
# Shiv
[EX1_278]
# Starfire
[EX1_173]
# Moonfire
[CS2_008]
# Kill Command
[EX1_539]
# Frostbolt
name="Frostbolt" card=CS2_024 tags={183:2,202:5,201:3,199:4,203:1,48:2,251:1,47:3,268:2,321:1,208:1,} custom=1
# Frost Shock
[CS2_037]
# Shadow Bolt
[CS2_057]
# Feral Rage - choose one
#OG_047 tags={12:1,48:2,49:3,201:3,202:5,203:2,264:1} flags=(CARD_SPELL|CARD_SPELL_DAMAGE|CARD_NONTARGET)
# Arcane intellect
name="Arcane Intellect" card=CS2_023 tags={183:2,202:5,201:3,199:4,203:2,48:3,251:1,268:2,321:1,330:0,331:0,} custom=1
# Sprint
name="Sprint" card=CS2_077 tags={183:2,202:5,201:3,199:7,203:1,48:7,251:1,268:2,321:1,330:0,331:0,} custom=1
# Arcane Explosion
[CS2_025]
# Arcane Missiles
[EX1_277]
# Tracking
[DS1_184]
# Sinister Strike
[CS2_075]
# Mind Blast
[DS1_233]
# Frost Nova
name="Shiva's Guard" card=CS2_026 tags={183:2,202:5,201:3,199:4,203:1,48:3,251:1,47:1,268:2,321:1,330:0,331:0,208:1,} custom=1
# Fan of Knives
[EX1_129]
# Cleave
[CS2_114]
# Multishot
[DS1_183]
# Mind Vision
[CS2_003]
# Flamestrike
[CS2_032]
# Whirlwind
name="Counter Helix" card=EX1_400 tags={183:2,202:5,201:3,199:10,203:1,48:0,251:1,47:1,321:1,330:0,331:0,} custom=1
# Consecration
[CS2_093]
# Holy Nova
name="Mekansm" card=CS1_112 tags={183:2,202:5,201:3,199:6,203:1,48:4,251:5,321:1,330:0,331:0,} custom=1
# Hellfire
[CS2_062]
# Water Elemental
[CS2_033]
################
# Aura
###############
# Raid leader
[CS2_122] attachment=CS2_122e
# Enhanced
name="Enhanced" card=CS2_122e tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
# Stormwind champion
name="Stormwind Champion" card=CS2_222 tags={183:2,202:4,201:2,203:1,48:7,47:6,45:6,251:1,321:1,330:0,331:0,362:1,} custom=1 attachment=CS2_222o
# Might of Stormwind
name="Might of Stormwind" card=CS2_222o tags={183:2,202:6,330:1,331:0,} custom=1 flags=(CARD_ATTACHMENT)
# Warsong Commander
[EX1_084] attachment=EX1_084e
# Charge
name="Charge" card=EX1_084e tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
# Timber Wolf
[DS1_175] attachment=DS1_175o
# Furious Howl
name="Furious Howl" card=DS1_175o tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
# Gurubashi Berserker
[EX1_399] attachment=EX1_399e
# Berserking
name="Berserking" card=EX1_399e tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
################
# Battlecry
###############
# Dread Infernal
[CS2_064]
# Novice engineer
[EX1_015]
# Gnomish Inventor
[CS2_147]
# Darkscale Healer
[DS1_055]
# Guardian of Kings
name="Omniknight" card=CS2_088 tags={183:2,202:4,201:3,199:5,203:1,48:2,251:5,45:17,47:1,321:1,218:1,} custom=1
# Nightblade
name="Phantom Assassin" card=EX1_593 tags={183:2,203:2,202:4,48:4,45:2,47:4,201:3,321:1,218:1,} custom=1
# Acidic Swamp Ooze
[EX1_066]
# Voodoo doctor
name="Witch Doctor" card=EX1_011 tags={183:2,202:4,201:1,203:2,48:1,47:2,45:1,251:6,321:1,218:1,} custom=1
# Elven Archer
[CS2_189]
# Fire Elemental
name="Fire Elemental" card=CS2_042 tags={183:2,202:4,201:3,199:8,203:1,48:6,47:6,45:5,251:3,321:1,218:1,} custom=1
# Ironforge Rifleman
[CS2_141]
# Stormpike Commando
[CS2_150]
# Frostwolf Warlord
name="Legion Commander" card=CS2_226 tags={183:2,202:4,201:1,203:4,48:5,47:4,45:4,251:1,321:1,330:0,331:0,218:1,} custom=1 attachment=CS2_226e
# Frostwolf Banner
name="Frostwolf Banner" card=CS2_226e tags={183:2,202:6,330:1,331:1,} custom=1 flags=(CARD_ATTACHMENT)
# Succubus
name="Queen of Pain" card=EX1_306 tags={183:2,202:4,201:3,199:9,200:15,203:2,48:3,47:4,45:3,251:1,268:2,321:1,218:1,} custom=1
# Sap
name="Sap" card=EX1_581 tags={183:2,203:2,202:5,48:2,201:3,199:7,268:2,321:1,330:0,331:0,} custom=1
# Mind Control
[CS1_113] attachment=CS1_113e
# Mind Control E
name="Mind Control E" card=CS1_113e tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
# Vanish
[NEW1_004]
################
# Spell damage
###############
# Archmage
[CS2_155]
# Dalaran mage
[EX1_582]
# Kobold geomancer
[CS2_142]
# Ogre magi
[CS2_197]
################
# Charge
###############
# Wolfirder
[CS2_124]
# Bluegill warrior
[CS2_173]
# Kor'kron elite
name="Mogul Khan, Axe" card=NEW1_011 tags={183:2,203:5,202:4,321:1,330:0,331:0,48:3,47:2,45:20,199:10,197:0,} custom=1 level3=CS2_108
# Stormwind knight
[CS2_131]
# Reckless rocketeer
[CS2_213]
# Stonetusk boar
name="Stonetusk Boar" card=CS2_171 tags={183:2,202:4,201:3,200:20,203:2,48:1,47:1,45:1,251:6,268:2,321:1,197:0,} custom=1
# Huffer
[NEW1_034] flags=(CARD_UNCOLLECTIBLE)
################
# Divine shield
###############
# Scarlet Crusader
[EX1_020]
################
# Taunt
###############
# Lord of the Arena
[CS2_162]
# Booty bay bodyguard
[CS2_187]
# Frostwolf Grunt
[CS2_121]
# Goldshire footman
[CS1_042]
# Ironbark protector
[CS2_232]
# Sen'jin Shieldmasta
[CS2_179]
# Voidwalker
name="Enigma" card=CS2_065 tags={183:2,202:4,201:3,199:9,200:15,203:5,48:2,45:15,251:9,47:1,268:2,321:1,190:0,} custom=1 level2=OG_101 level3=EX1_312
# Misha
[NEW1_032] flags=(CARD_UNCOLLECTIBLE)
# Frog
[hexfrog] flags=(CARD_UNCOLLECTIBLE)
################
# Totem
###############
# Wrath of Air Totem
[CS2_052] flags=(CARD_UNCOLLECTIBLE|CARD_TOTEMIC_CALL_CHILD)
# Stoneclaw Totem
[CS2_051] flags=(CARD_UNCOLLECTIBLE|CARD_TOTEMIC_CALL_CHILD)
# Searing Totem
[CS2_050] flags=(CARD_UNCOLLECTIBLE|CARD_TOTEMIC_CALL_CHILD)
# Healing Totem
[NEW1_009] flags=(CARD_UNCOLLECTIBLE|CARD_TOTEMIC_CALL_CHILD)
# Flametongue Totem
[EX1_565] attachment=EX1_565o
# Flametongue
name="Flametongue" card=EX1_565o tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
################
# Summon
###############
# Mirror Image
[CS2_027]
# Mirror Image
[CS2_mirror]
# Animal Companion
[NEW1_031]
# Dragonling Mechanic
[EX1_025]
# Mechanical Dragonling
[EX1_025t] flags=(CARD_UNCOLLECTIBLE)
# Murloc Tidehunter
[EX1_506]
# Murloc Scout
name="Murloc Scout" card=EX1_506a tags={183:2,202:4,201:3,200:14,203:1,47:1,45:1,251:1,48:0,} custom=1 flags=(CARD_UNCOLLECTIBLE)
# Razorfen Hunter
[CS2_196]
# Leokk
[NEW1_033] flags=(CARD_UNCOLLECTIBLE)
# Starving Buzzard
name="Vulture" card=CS2_237 tags={321:1,183:2,203:1,202:4,48:1,47:1,45:1,199:3,200:20,330:0,331:0,32:1,} custom=1
# Sheep
[CS2_tk1] flags=(CARD_UNCOLLECTIBLE)
# Avator of the Coin
[GAME_002] flags=(CARD_UNCOLLECTIBLE)
# Boar
name="Boar" card=CS2_boar tags={183:2,202:4,201:3,203:1,47:1,45:1,251:1,48:1,200:20,330:0,331:0,} custom=1 flags=(CARD_UNCOLLECTIBLE)
# Oasis Snapjaw
name="Oasis Snapjaw" card=CS2_119 tags={321:1,183:2,203:2,202:4,48:4,47:2,45:7,200:20,} custom=1
# Bloodfen Raptor
name="Bloodfen Raptor" card=CS2_172 tags={183:2,203:2,202:4,48:2,45:2,47:3,201:1,251:1,268:2,321:1,200:20,} custom=1
# Magma Rager
name="Shadow Fiend" card=CS2_118 tags={321:1,183:2,203:5,202:4,48:2,47:1,45:14,330:0,331:0,} custom=1 level3=EX1_303
# Puddlestomper
#GVG_064 tags={12:1,45:2,47:3,48:2,49:3,202:4,203:2} flags=(CARD_MINION)
# Wisp
name="Wisp" card=CS2_231 tags={183:3,203:1,202:4,48:2,45:2,47:0,201:3,251:7,} custom=1 attachment=NAX12_04e
# Core Hound
name="Core Hound" card=CS2_201 tags={321:1,183:2,203:1,202:4,48:7,47:9,45:5,200:20,} custom=1
# Murloc Raider
name="Murloc Raider" card=CS2_168 tags={183:2,202:4,201:2,203:2,48:1,47:2,45:1,251:1,321:1,200:14,} custom=1
# River Crocolisk
name="River Crocolisk" card=CS2_120 tags={321:1,183:2,203:2,202:4,48:2,47:2,45:3,200:20,} custom=1
# Boulderfist Ogre
name="Boulderfist Ogre" card=CS2_200 tags={321:1,183:2,203:2,202:4,48:6,47:6,45:7,} custom=1
# Chillwind Yeti
name="Chillwind Yeti" card=CS2_182 tags={183:2,202:4,201:3,203:1,48:4,47:4,45:5,251:6,268:2,321:1,330:0,331:0,} custom=1
# Fireblast
name="Fireblast" card=CS2_034 tags={12:1,47:1,48:2,49:1,201:3,202:10,203:2} flags=(CARD_HEROPOWER|CARD_TARGETING|CARD_SPELL|CARD_HP_SPELL_DAMAGE)
# Lesser Heal
# name="Lesser Heal" card=CS1h_001 tags={12:1,47:2,48:2,49:1,201:3,202:10,203:2} flags=(CARD_HEROPOWER|CARD_TARGETING|CARD_SPELL|CARD_SPELL_HEAL)
# Lesser Heal
name="Lesser Heal" card=CS1h_001 tags={183:2,202:10,201:3,199:6,203:2,48:2,251:1,} custom=1
# Healing Touch
[CS2_007]
# Holy Light
[CS2_089]
# Reinforce
name="Reinforce" card=CS2_101 tags={12:1,48:2,49:1,201:3,202:10,203:2} flags=(CARD_HEROPOWER|CARD_SPELL|CARD_NONTARGET|CARD_HP_REINFORCE|CARD_SUMMON)
# Silverhand Recruit
[CS2_101t] flags=(CARD_MINION|CARD_UNCOLLECTIBLE)
# Dagger Mastery
name="Dagger Mastery" card=CS2_083b tags={12:1,48:2,49:1,201:3,202:10,203:2} flags=(CARD_HEROPOWER|CARD_SPELL|CARD_NONTARGET|CARD_HP_DAGGERMASTERY|CARD_SUMMON)
################
# Weapon
###############
# Wicked Knife
[CS2_082] flags=(CARD_UNCOLLECTIBLE)
# Assassin's Blade
[CS2_080]
# Truesilver Champion
name="Divine Rapier" card=CS2_097 tags={183:2,202:7,201:3,199:5,203:1,48:5,47:8,187:1,251:6,321:1,330:0,331:0,32:1,} custom=1
# Fiery War Axe
[CS2_106]
# Light's Justice
[CS2_091]
# Arcanite reaper
[CS2_112]
##############
# Totemic Call
[CS2_049] tags={12:1,48:2,49:1,201:3,202:10,203:2} flags=(CARD_HEROPOWER|CARD_SPELL|CARD_NONTARGET|CARD_SUMMON|CARD_HP_TOTEMIC_CALL)
# Shapeshift
[CS2_017] tags={12:1,47:1,48:2,49:1,201:3,202:10,203:2} flags=(CARD_HEROPOWER|CARD_SPELL|CARD_NONTARGET|CARD_HP_SHAPESHIFT|CARD_SUMMON)
# Armor Up
[CS2_102] tags={12:1,47:2,48:2,49:1,201:3,202:10,203:2} flags=(CARD_HEROPOWER|CARD_SPELL|CARD_NONTARGET|CARD_HP_ARMORUP|CARD_SUMMON)
# Life Tap
[CS2_056] tags={12:1,47:2,48:2,49:1,201:3,202:10,203:2} flags=(CARD_HEROPOWER|CARD_SPELL|CARD_NONTARGET|CARD_HP_LIFETAP|CARD_SUMMON)
# Steady Shot
[DS1h_292] tags={12:1,47:2,48:2,49:1,201:3,202:10,203:2} flags=(CARD_HEROPOWER|CARD_TARGETING|CARD_SPELL|CARD_HP_SPELL_DAMAGE|CARD_TARGET_HERO)
# Empty mana card
name="Empty card" card=MANA_CARD tags={12:1,49:3,263:5} flags=(CARD_UNCOLLECTIBLE)
# No card
name="No Card" card=NO_CARD tags={49:2} flags=(CARD_UNCOLLECTIBLE)
+274
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'''
hm_gameserver - hearthmod gameserver
Copyright (C) 2016 Filip Pancik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
'''
import os
import sys
import shlex
allflags = []
index = 0
def parse(src):
global allflags
global index
entities = []
f = open(src, "r")
ri = 0
lines = f.readlines();
for l in lines:
ri = ri + 1
if(len(l) < 10): # new lines
continue
if(l[0] == "#"): # comment
continue
arr = shlex.split(l)
f = ''
att = ''
custom = ''
c = ''
t = ''
level2 = ''
level3 = ''
for a in arr:
sub = a.split("=")
if(len(sub) != 2):
continue
if(sub[0] == "name"):
n = sub[1]
elif(sub[0] == "card"):
c = sub[1]
elif(sub[0] == "tags"):
t = sub[1]
elif(sub[0] == "flags"):
f = sub[1]
elif(sub[0] == "attachment"):
att = sub[1]
elif(sub[0] == "custom"):
custom = sub[1]
elif(sub[0] == "level2"):
level2 = sub[1]
elif(sub[0] == "level3"):
level3 = sub[1]
else:
print 'parsing %s failed' % sub[0]
exit(1)
if(len(c) == 0 or len(t) == 0):
continue
d = {}
if(len(level2) > 0):
d['level2'] = level2
if(len(level3) > 0):
d['level3'] = level3
d['desc'] = n
d['name'] = c
if(len(f) > 0):
flags = f.replace("\n", "")
allflags.append([index, flags, d['name']])
d['rawflags'] = flags
d['flags'] = '{{0, 0, 0, 0, 0, 0, 0, 0}}'
if(len(att) > 0):
d['attachment'] = att
d['tags'] = {}
if(len(t) > 0):
properties = t.replace(",}", "}").split(",")
for p in properties:
a = p.split(":")
idx = a[0].replace("{", "")
tz = a[1].replace("\n", "").replace("}", "")
d['tags'][idx] = tz
if(len(custom) > 0):
d['custom'] = custom
print 'Active card: ' + d['desc'] + ' [' + d['name'] + ']'
entities.append(d)
index = index + 1
return entities
def gen_js_cards(e):
out = 'var cards = [\n'
for d in e :
for key in d:
if(key == 'rawflags'):
if((d[key].find("CARD_MINION") > -1 or d[key].find("CARD_SPELL") > -1) and\
d[key].find("CARD_UNCOLLECTIBLE") == -1 and d[key].find("CARD_HERO") == -1 and\
d[key].find("CARD_HEROPOWER") == -1
):
out += '["%s", "%s"], \n' % (d['name'], d['desc'])
out += '];'
f = open("cards.js", "w")
f.write(out)
f.close()
def gen_js_hp(e):
out = 'var cards_hp = [\n'
for d in e :
for key in d:
if(key == 'rawflags'):
if(d[key].find("CARD_HEROPOWER") > -1):
out += '["%s", "%s"], \n' % (d['name'], d['desc'])
out += '];'
f = open("cards_hp.js", "w")
f.write(out)
f.close()
def gen_js_hero(e):
out = 'var cards_hero = [\n'
for d in e :
for key in d:
if(key == 'rawflags'):
if(d[key] == "(CARD_HERO)"):
out += '["%s", "%s"], \n' % (d['name'], d['desc'])
out += '];'
f = open("cards_hero.js", "w")
f.write(out)
f.close()
def gen(e):
out = '#include <ent_gen.h>\n'
out += '#include <ent.h>\n'
header = '#ifndef ENTGEN_H_\n#define ENTGEN_H_\n\n#define MAX_ENTITIES %d\n' % len(e)
out += 'struct ent_s entities[MAX_ENTITIES] = {'
index = 0
beasts = []
totems = []
totemic_call = []
hp = []
for d in e:
flags = ''
attch = '(void *)0, '
val = '{'
level2 = "(void *)0, "
level3 = "(void *)0, "
for key in d:
if(key == 'name'):
start = '{ "%s", %d, %d, ' % (d[key], len(d[key]), len(d['tags']))
elif(key == 'desc'):
desc = '"%s", ' % d[key]
elif(key == 'level2'):
level2 = '"%s", ' % d[key]
elif(key == 'level3'):
level3 = '"%s", ' % d[key]
elif(key == 'flags'):
flags = '%s, ' % d[key]
elif(key == 'attachment'):
attch = "\"%s\", " % d[key]
elif(key == 'rawflags'):
tt = 1
elif(key == 'custom'):
tt = 1
elif(key == 'tags'):
for k, v in d[key].items():
val += '{ %s, %s }, ' % (k, v)
val += ' }} // %d \n, ' % index
out += start + level2 + level3 + desc + flags + attch + val
index = index + 1
out += '};'
out += '\n\nvoid entities_init() {\n'
for i in allflags:
arr = i[1].split("|")
for a in arr:
cm = a.replace("(", "").replace(")", "")
if(cm == "CARD_RACE_BEAST"):
beasts.append(i[2])
if(cm == "CARD_RACE_TOTEM"):
totems.append(i[2])
if(cm == "CARD_TOTEMIC_CALL_CHILD"):
totemic_call.append(i[2])
if(cm == "CARD_HEROPOWER"):
hp.append(i[2])
out += '\tflag(&entities[%s].flags, %s, FLAG_SET);\n' % (i[0], cm)
out += '}\n'
header += "#define MAX_BEASTS %d\n" % len(beasts)
header += "#define MAX_TOTEMS %d\n" % len(totems)
header += "#define MAX_TOTEMIC_CALL %d\n" % len(totemic_call)
header += "#define MAX_HEROPOWER %d\n" % len(hp)
out += "const char *race_beast[MAX_BEASTS] = {\n"
for b in beasts:
out += "\t\"%s\",\n" % b
out += "};\n"
out += "const char *race_totems[MAX_TOTEMS] = {\n"
for b in totems:
out += "\t\"%s\",\n" % b
out += "};\n"
out += "const char *totemic_call[MAX_TOTEMIC_CALL] = {\n"
for b in totemic_call:
out += "\t\"%s\",\n" % b
out += "};\n"
out += "const char *hp_list[MAX_HEROPOWER] = {\n"
for b in hp:
out += "\t\"%s\",\n" % b
out += "};\n"
f = open("../src/proto/ent.c", "w")
f.write(out)
f.close()
header += "const char *totemic_call[MAX_TOTEMIC_CALL];\n"
header += "const char *race_beast[MAX_BEASTS];\n"
header += "const char *race_totems[MAX_TOTEMS];\n"
header += "\n#endif"
f = open("../src/include/proto/ent_gen.h", "w")
f.write(header)
f.close()
if __name__ == '__main__':
basic = parse("custom_mod")
#classic = parse("cards/classic")
#e = basic + classic
e = basic
gen(e)
#gen_js_cards(e)
#gen_js_hp(e)
#gen_js_hero(e)
print 'total entities: %d' % len(e)
+188
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MECHANICS_DAMAGE , 1000
MECHANICS_HEALTH , 1000
MECHANICS_ATTACK , 1000
MECHANICS_ATTACK_DAMAGE, 1000
MECHANICS_ATTACK_HEAL, 1000
MECHANICS_HEROPOWER, 1000
MECHANICS_BATTLECRY_TRIGGER , 1000
MECHANICS_CHANGESIDES, 1000
MECHANICS_ARMOR, 1000
MECHANICS_DURABILITY, 1000
MECHANICS_DETACH, 1000
MECHANICS_SELECTED, 1000
MECHANICS_DESTROY_WEAPON, 1000
MECHANICS_TURN_TRIGGER, 1000
MECHANICS_COST, 1000
CARD_HAND , 1000
CARD_DESTROYED , 1001
CARD_BOARD , 1000
CARD_EXHAUSTED , 1000
CARD_HERO , 1000
CARD_HEROPOWER , 1000
CARD_HEROWEAPON, 1000
CARD_BOSS, 1000
CARD_TARGETING , 1000
CARD_NONTARGET , 1000
CARD_NONTARGET_BC , 1000
CARD_SPELL , 1000
CARD_SPELL_HEAL , 1000
CARD_SPELL_DAMAGE , 1000
CARD_HP_REINFORCE , 1000
CARD_HP_DAGGERMASTERY , 1000
CARD_HP_ARMORUP , 1000
CARD_HP_LIFETAP , 1000
CARD_HP_SHAPESHIFT , 1000
CARD_WINDFURY , 1000
CARD_DECK , 1000
CARD_TARGET_HERO , 1000
CARD_TARGET_MINIONS , 1000
CARD_TARGET_ENEMY_HERO , 1000
CARD_TARGET_ENEMY_MINIONS , 1000
CARD_TARGET_ALLY_HERO , 1000
CARD_TARGET_ALLY_MINIONS , 1000
CARD_TARGET_ALLY, 1000
CARD_TARGET_ENEMY, 1000
CARD_TARGET_ALL, 1000
CARD_HP_SPELL_DAMAGE , 1000
CARD_INNERFIRE , 1000
CARD_AOE_ENEMY_MINIONS , 1000
CARD_AOE_ALLENEMY , 1000
CARD_CHARGE , 1000
CARD_DIVINE_SHIELD , 1000
CARD_FREEZE , 1000
CARD_FROZEN , 1000
CARD_TARGET_FROZEN_4_DMG , 1000
CARD_BATTLECRY , 1000
CARD_BATTLECRY_DAMAGE3_ENEMY_HERO , 1000
CARD_BATTLECRY_TARGET , 1000
CARD_BATTLECRY_HEAL2_TARGET , 1000
CARD_BATTLECRY_DRAW1_CARD, 1000
CARD_DRAW2_CARD, 1000
CARD_DRAW4_CARD, 1000
CARD_DRAW_CARD, 1000
CARD_MINION, 1000
CARD_BUFF , 1000
CARD_DIVINESPIRIT, 1000
CARD_AOE, 1000
CARD_AOE_TARGET_ALL, 1000
CARD_HEAL_ALLIES, 1000
CARD_BATTLECRY_DAMAGE1_ALL, 1000
CARD_AOE_MINIONS, 1000
CARD_SUMMON, 1000
CARD_WEAPON_ROCKBITER, 1000
CARD_WEAPON, 1000
CARD_BOARD_WEAPON, 1000
CARD_SUMMON_CS2_MIRROR, 1000
CARD_BLESSING_OF_KINGS, 1000
CARD_BLOODLUST, 1000
CARD_BUFF_AOE, 1000
CARD_CORRUPTION, 1000
CARD_CORRUPTED, 1000
CARD_ATTACHMENT, 1000
CARD_RAID_LEADER, 1000
CARD_AURA, 1000
CARD_STORMWIND_CHAMPION, 1000
CARD_RACE_BEAST, 1000
CARD_RACE_MURLOC, 1000
CARD_TAUNT, 1000
CARD_SPELLPOWER, 1000
CARD_SAP, 1000
CARD_VANISH, 1000
CARD_SUMMON_ANIMAL_COMPANION, 1000
CARD_UNCOLLECTIBLE, 1000
CARD_BATTLECRY_SUMMON_DRAGONLING_MECHANIC, 1000
CARD_RACE_MECH, 1000
CARD_LEOKK, 1000
CARD_BATTLECRY_SUMMON_MURLOC_SCOUT, 1000
CARD_BATTLECRY_SUMMON_BOAR, 1000
CARD_BATTLECRY_SUMMON, 1000
CARD_RACE_TOTEM, 1000
CARD_RACE_DEMON, 1000
CARD_TURN_HEAL1_MINIONS, 1000
CARD_TOTEMIC_CALL_CHILD, 1000
CARD_HP_TOTEMIC_CALL, 1000
CARD_BATTLECRY_HEAL2_ALIES, 1000
CARD_BATTLECRY_HEAL6_ALLY_HERO, 1000
CARD_BATTLECRY_DAMAGE1_TARGET, 1000
CARD_BATTLECRY_DAMAGE2_TARGET, 1000
CARD_BATTLECRY_DAMAGE3_TARGET, 1000
CARD_BATTLECRY_FROSTWOLF_WARLORD, 1000
CARD_BATTLECRY_DISCARD1_CARD, 1000
CARD_DISCARD, 1000
CARD_MIND_CONTROL, 1000
CARD_AOE_CLEAVE, 1000
CARD_FAN_OF_KNIVES, 1000
CARD_KILL_COMMAND, 1000
CARD_MIND_VISION, 1000
CARD_DAMAGE_DRAW_CARD, 1000
CARD_SOULFIRE, 1000
CARD_MORTAL_COIL, 1000
CARD_DRAW1_CARD, 1000
CARD_ARMOR5, 1000
CARD_TRUESILVER_CHAMPION, 1000
CARD_STARVING_BUZZARD, 1000
CARD_SAVAGE_ROAR, 1000
CARD_WARSONG_COMMANDER, 1000
CARD_TIMBER_WOLF, 1000
CARD_FLAMETONGUE_TOTEM, 1000
CARD_GURU_BERSERKER, 1000
CARD_CLAW, 1000
CARD_MARK_OF_THE_WILD, 1000
CARD_HUNTERS_MARK, 1000
CARD_AOE_MULTISHOT, 1000
CARD_ANCESTRAL_HEALING, 1000
CARD_ROCKBITER_WEAPON, 1000
CARD_DRAIN_LIFE, 1000
CARD_SINISTER_STRIKE, 1000
CARD_ASSASINATE, 1000
CARD_MIND_BLAST, 1000
CARD_HAND_OF_PROTECTION, 1000
CARD_CHARGE_BUFF, 1000
CARD_HEROIC_STRIKE, 1000
CARD_EXECUTE, 1000
CARD_SHADOW_WORD_DEATH, 1000
CARD_SHADOW_WORD_PAIN, 1000
CARD_SACRIFITIAL_PACT, 1000
CARD_BATTLECRY_DESTROY_ENEMY_WEAPON, 1000
CARD_POWER_WORD_SHIELD, 1000
CARD_SWIPE, 1000
CARD_ARCANE_MISSILES, 1000
CARD_TRACKING, 1000
CARD_TRANSFORM, 1000
CARD_POLYMORPH, 1000
CARD_HIDE, 1000
CARD_LINKED, 1000
CARD_HEX, 1000
CARD_TARGET_UNDAMAGED_MINION, 1000
CARD_TARGET_DAMAGED_MINION, 1000
CARD_TARGET_3ATTACK_LESS, 1000
CARD_TARGET_5ATTACK_MORE, 1000
CARD_TARGET_30PERCENT_LESS, 1000
CARD_TARGET_DEMON, 1000
CARD_BLESSING_OF_MIGHT, 1000
CARD_TARGET_UNDAMAGED, 1000
CARD_ARCHMAGE_ANTONIDAS, 1000
CARD_TARGET_BC_AUTO, 1000
CARD_TARGET_BC_MANUAL, 1000
CARD_TARGET_BC_ALL, 1000
CARD_TARGETING_BC, 1000
CARD_TARGET_BC_ALLY, 1000
CARD_TARGET_BC_ENEMY, 1000
CARD_TARGET_BC_ENEMY_MINIONS, 1000
CARD_TARGET_BC_HERO, 1000
CARD_TARGET_BC_ENEMY_HERO, 1000
CARD_TARGET_BC_MINIONS, 1000
CARD_TARGET_BC_ALLY_MINIONS, 1000
CARD_TARGET_BC_ALLY_HERO, 1000
CARD_STEALTH, 1000
CARD_ATTACK, 1000
CARD_TARGET_URSA, 1000
CARD_TARGET_SVEN, 1000
CARD_LEVELUP, 1000
CARD_PIERCE_MAGIC_IMMUNITY, 1000
CARD_TARGET_ALLY_BOARD, 1000
CARD_TARGET_BOARD, 1000
CARD_TARGET_ENEMY_BOARD, 1000
CARD_TARGET_ALLY_BOSSES, 1000
CARD_TARGET_ENEMY_BOSSES, 1000
CARD_TARGET_BOSSES, 1000
+67
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'''
hm_gameserver - hearthmod gameserver
Copyright (C) 2016 Filip Pancik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
'''
import os
def fwrite(f, content):
f = open(f, "w")
f.write(content)
f.close()
def parse():
f = open("./flags", "r")
lines = f.readlines();
f.close()
f = open("./flags_sections", "r")
lines = lines + f.readlines()
f.close()
ae = []
for l in lines:
elements = []
for ele in l.split(","):
elements.append(ele.replace(" ", "").replace("\n", ""))
ae.append(elements)
header = '#ifndef FLAG_DEF_H_\n#define FLAG_DEF_H_\n\n'
header += '#define MAX_FLAGS_DEF %d\n\n' % len(ae)
header += 'int flag_defs[MAX_FLAGS_DEF];\n'
header += 'enum flags_e {\n'
i = 0
for a in ae:
header += '\t%s = %s,\n' % (a[0], i)
i = i + 1
header += '};\n'
header += '#endif'
body = '#include <flag_def.h>\n\n'
body += 'int flag_defs[MAX_FLAGS_DEF] = {\n'
i = 0
for a in ae:
body += '%d, // index %d\n' % (int(a[1]), i)
i = i + 1
body += '};\n'
fwrite("../src/include/flag_def.h", header)
fwrite("../src/flag_def.c", body)
if __name__ == '__main__':
e = parse()
+18
View File
@@ -0,0 +1,18 @@
@section
buff:code,target
battlecry:code,target
defender:code
properties:all,levelup
spell_aoe:code,target
spell:code,target
attack:code,target
attack_effect:code
weapon:code
endturn:code
onboard:code
destroyed:code
weapon_destroyed:code
idle:code
weapon_attack:code
attachment_attack:code
attack_effect_attachment:code
@@ -0,0 +1,14 @@
# Goldshire Footman
{
".section attack" : {
"code" : "
hsl_attack($attacker, $defenders);
",
"target" : "$minions"
},
".section properties" : {
"all": [ "taunt" ]
}
}
@@ -0,0 +1,23 @@
# Holy Nova
{
".section spell_aoe" : {
"code" : "
def(card_list_s, allcards)
allcards = hsl_board_all_cards($attacker, $heroes_included);
def(card_list_s, cl)
foreach(cl, allcards) {
if(cl->card->controller == $attacker->controller) {
cl->card->receive.heal = 2;
} else {
cl->card->receive.damage = 2;
}
}
hsl_attack_aoe($attacker, allcards)
hsl_link_target($attacker, allcards)
",
"target": "$auto"
}
}
@@ -0,0 +1,11 @@
# Holy Smite
{
".section spell" : {
"code" : "
$defender->receive.damage = 2;
hsl_attack($attacker, $defenders);
",
"target": "$all"
}
}
@@ -0,0 +1,13 @@
# Mind Vision
{
".section buff" : {
"code": "
def(card_s, card)
card = hsl_cards_get_hand_random($deck_opponent);
if(card) {
hsl_add_new_card_hand($deck_player, card->entity->name, holder)
}
",
"target" : "$auto"
}
}
@@ -0,0 +1,15 @@
# Power Word: Shield
{
".section buff" : {
"code": "
hsl_change_health($defender, 2)
hsl_add_signle_attachment($player, $deck_player, $attacker, $defender);
hsl_draw_cards($player, $deck_player, draw_card, 1)
/* hsl_link_target($attacker, $defenders) */
",
"target": "$minions"
}
}
@@ -0,0 +1,14 @@
# Claw
{
".section buff" : {
"code": "
int change = 2;
hsl_buff_attack_expire(1, $ally_hero, change);
hsl_change_armor($ally_hero, change)
hsl_add_attachment($player, $attacker, $ally_hero, 1);
hsl_add_target($ally_hero, holder)
",
"target": "$auto"
}
}
@@ -0,0 +1,12 @@
# Healing Touch
{
".section buff" : {
"code" : "
$defender->receive.heal = 8;
hsl_attack($attacker, $defenders);
hsl_link_target($attacker, $defenders);
",
"target": "$all"
}
}
@@ -0,0 +1,12 @@
# Moonfire
{
".section spell" : {
"code" : "
/* defender is linked by default */
$defender->receive.damage = 1;
hsl_attack($attacker, $defenders);
",
"target": "$all"
}
}
@@ -0,0 +1,12 @@
# Mark of the Wild
{
".section buff" : {
"code": "
hsl_change_attack($defender, 2)
hsl_set_taunt($defender)
hsl_add_signle_attachment($player, $deck_player, $attacker, $defender);
",
"target": "$minions"
}
}
@@ -0,0 +1,18 @@
# Savage Roar
{
".section buff" : {
"code": "
def(card_list_s, all)
all = hsl_board_friendly_cards($attacker, $heroes_included);
def(card_list_s, itm)
foreach(itm, all) {
hsl_buff_attack_expire(1, itm->card, 2);
hsl_add_attachment($player, $attacker, itm->card, 1);
hsl_add_defender(itm->card, holder)
}
",
"target": "$auto"
}
}
@@ -0,0 +1,21 @@
# Swipe
{
".section spell_aoe" : {
"code": "
def(card_list_s, all)
all = hsl_board_enemy_cards($defender, $heroes_included);
$defender->receive.damage = 4;
def(card_list_s, itm)
foreach(itm, all) {
itm->card->receive.damage = 1;
hsl_add_target(itm->card, holder);
}
hsl_attack($attacker, $defenders)
",
"target": "$enemy"
}
}
@@ -0,0 +1,10 @@
# Polymorph
{
".section buff" : {
"code": "
hsl_transform($attacker, $defender, \"CS2_tk1\");
",
"target": "$enemy_minions"
}
}
@@ -0,0 +1,9 @@
# Arcane Intellect
{
".section buff" : {
"code": "
hsl_draw_cards($player, $deck_player, draw_card, 2)
",
"target" : "$auto"
}
}
@@ -0,0 +1,22 @@
# Frostbolt
{
".section spell" : {
"code" : "
$defender->receive.damage = 3;
hsl_attack($attacker, $defenders);
",
"target": "$all"
},
".section attack_effect" : {
"code" : "
hsl_freeze($attacker, $defender)
"
},
".section properties" : {
"all": [ "freeze" ]
}
}
@@ -0,0 +1,19 @@
# Arcane Explosion
{
".section spell_aoe" : {
"code" : "
def(card_list_s, e)
e = hsl_board_enemy_cards($attacker, $heroes_excluded);
def(card_list_s, cl)
foreach(cl, e) {
cl->card->receive.damage = 1;
}
hsl_attack_aoe($attacker, e)
hsl_link_target($attacker, e)
",
"target": "$auto"
}
}
@@ -0,0 +1,15 @@
# Frost Nova
{
".section spell_aoe" : {
"code" : "
def(card_list_s, e)
e = hsl_board_enemy_cards($attacker, $heroes_excluded);
hsl_attack_aoe($attacker, e)
hsl_link_target($attacker, e)
",
"target": "$auto"
}
}
@@ -0,0 +1,17 @@
# Mirror Image
{
".section spell_aoe" : {
"code": "
int i;
for(i = 0; i < 2; i++) {
hsl_summon_card($deck_player, \"CS2_mirror\", cardholder)
}
/* this just does the routine (destroying it etc..) with a played card */
hsl_attack_aoe($attacker, $defenders)
",
"target": "$auto"
}
}
@@ -0,0 +1,12 @@
# Fireball
{
".section spell" : {
"code" : "
$defender->receive.damage = 6;
hsl_attack($attacker, $defenders);
",
"target": "$all"
}
}
@@ -0,0 +1,19 @@
# Flamestrike
{
".section spell_aoe" : {
"code" : "
def(card_list_s, e)
e = hsl_board_enemy_cards($attacker, $heroes_excluded);
def(card_list_s, cl)
foreach(cl, e) {
cl->card->receive.damage = 4;
}
hsl_attack_aoe($attacker, e)
hsl_link_target($attacker, e)
",
"target": "$auto"
}
}
@@ -0,0 +1,21 @@
# Water Elemental
{
".section attack" : {
"code" : "
hsl_attack($attacker, $defenders);
",
"target" : "$minions"
},
".section attack_effect" : {
"code" : "
hsl_freeze($attacker, $defender)
"
},
".section properties" : {
"all": [ "freeze" ]
}
}
@@ -0,0 +1,22 @@
# Frost Shock
{
".section spell" : {
"code" : "
$defender->receive.damage = 1;
hsl_attack($attacker, $defenders);
",
"target": "$all"
},
".section attack_effect" : {
"code" : "
hsl_freeze($attacker, $defender)
"
},
".section properties" : {
"all": [ "freeze" ]
}
}
@@ -0,0 +1,10 @@
# Windfury
{
".section buff" : {
"code": "
setflag($defender, CARD_WINDFURY)
",
"target": "$minions"
}
}
@@ -0,0 +1,12 @@
# Ancestral Healing
{
".section buff" : {
"code": "
hsl_set_fullhealth($defender)
hsl_set_taunt($defender)
",
"target": "$minions"
}
}
@@ -0,0 +1,14 @@
# Fire Elemental
{
".section battlecry" : {
"code" : "
def(card_s, def)
def = hsl_card($target);
if(def) {
hsl_attack_bc($attacker, def, 3)
}
",
"target": "$all"
}
}
@@ -0,0 +1,12 @@
# Rockbiter Weapon
{
".section buff" : {
"code": "
hsl_buff_attack_expire(1, $defender, 3);
hsl_add_attachment($player, $attacker, $defender, 1);
",
"target": "$auto"
}
}
@@ -0,0 +1,17 @@
# Bloodlust
{
".section buff" : {
"code": "
def(card_list_s, all)
all = hsl_board_friendly_cards($attacker, $heroes_excluded)
def(card_list_s, itm)
foreach(itm, all) {
hsl_buff_attack_expire(1, itm->card, 3);
hsl_add_attachment($player, $attacker, itm->card, 1);
}
",
"target": "$auto"
}
}
@@ -0,0 +1,11 @@
# Shadow Bolt
{
".section spell" : {
"code" : "
$defender->receive.damage = 4;
hsl_attack($attacker, $defenders);
",
"target": "$minions"
}
}
@@ -0,0 +1,16 @@
# Drain Life
{
".section spell_aoe" : {
"code": "
hsl_receive_damage($defender, 2);
hsl_receive_heal($ally_hero, 2);
hsl_add_target($ally_hero, holder);
hsl_attack($attacker, $defenders)
",
"target": "$enemy"
}
}
@@ -0,0 +1,20 @@
# Hellfire
{
".section spell_aoe" : {
"code" : "
def(card_list_s, allcards)
allcards = hsl_board_all_cards($attacker, $heroes_included);
def(card_list_s, cl)
foreach(cl, allcards) {
cl->card->receive.damage = 3;
}
hsl_attack_aoe($attacker, allcards)
hsl_link_target($attacker, allcards)
",
"target": "$auto"
}
}
@@ -0,0 +1,11 @@
# Corruption
{
".section buff" : {
"code": "
hsl_buff_corrupt_expire(2, $defender);
hsl_add_attachment($player, $attacker, $defender, 2);
",
"target": "$minions"
}
}
@@ -0,0 +1,20 @@
# Dread Infernal
{
".section battlecry" : {
"code" : "
def(card_list_s, allcards)
allcards = hsl_board_all_cards($attacker, $heroes_included);
def(card_list_s, cl)
foreach(cl, allcards) {
cl->card->receive.damage = 1;
}
hsl_attack_aoe(attacker, allcards)
hsl_link_target(attacker, allcards)
",
"target": "$auto"
}
}
@@ -0,0 +1,15 @@
# Voidwalker
{
".section attack" : {
"code" : "
hsl_attack($attacker, $defenders);
",
"target" : "$minions"
},
".section properties" : {
"all": [ "taunt" ]
}
}
@@ -0,0 +1,11 @@
# Backstab
{
".section spell" : {
"code" : "
hsl_receive_damage($defender, 2);
hsl_attack($attacker, $defenders);
",
"target": "$undamaged_minions"
}
}
@@ -0,0 +1,11 @@
# Sinister Strike
{
".section battlecry" : {
"code" : "
hsl_attack_bc($attacker, $enemy_hero, 3)
",
"target": "$auto"
}
}
@@ -0,0 +1,10 @@
# Assassinate
{
".section buff" : {
"code" : "
hsl_destroy($defender);
",
"target": "$enemy_minions"
}
}
@@ -0,0 +1,9 @@
# Sprint
{
".section buff" : {
"code": "
hsl_draw_cards($player, $deck_player, draw_card, 4)
",
"target" : "$auto"
}
}
@@ -0,0 +1,9 @@
# Assassin's Blade
{
".section weapon" : {
"code" : "
hsl_give_weapon($deck_player);
"
}
}
@@ -0,0 +1,8 @@
# Wicked Knife
{
".section weapon" : {
"code" : "
hsl_give_weapon($deck_player);
"
}
}
@@ -0,0 +1,12 @@
# Blessing of Might
{
".section buff" : {
"code": "
hsl_change_attack($defender, 3)
hsl_add_signle_attachment($player, $deck_player, $attacker, $defender);
",
"target": "$minions"
}
}
@@ -0,0 +1,10 @@
# Guardian of Kings
{
".section battlecry" : {
"code" : "
hsl_heal($attacker, $ally_hero, 6)
",
"target": "$auto"
}
}
@@ -0,0 +1,13 @@
# Holy Light
{
".section buff" : {
"code" : "
$defender->receive.heal = 6;
hsl_attack($attacker, $defenders);
hsl_link_target($attacker, $defenders);
",
"target": "$all"
}
}
@@ -0,0 +1,9 @@
# Light's Justice
{
".section weapon" : {
"code" : "
hsl_give_weapon($deck_player);
"
}
}
@@ -0,0 +1,12 @@
# Blessing of Kings
{
".section buff" : {
"code": "
hsl_change_attack($defender, 4)
hsl_change_health($defender, 4)
hsl_add_signle_attachment($player, $deck_player, $attacker, $defender);
",
"target": "$minions"
}
}
@@ -0,0 +1,18 @@
# Consecration
{
".section spell_aoe" : {
"code" : "
def(card_list_s, e)
e = hsl_board_enemy_cards($attacker, $heroes_included);
def(card_list_s, cl)
foreach(cl, e) {
cl->card->receive.damage = 2;
}
hsl_attack_aoe($attacker, e)
hsl_link_target($attacker, e)
",
"target": "$auto"
}
}
@@ -0,0 +1,13 @@
# Hammer of Wrath
{
".section spell" : {
"code" : "
$defender->receive.damage = 3;
hsl_attack($attacker, $defenders);
hsl_draw_cards($player, $deck_player, draw_card, 1)
",
"target": "$all"
}
}
@@ -0,0 +1,11 @@
# Heroic Strike
{
".section buff" : {
"code": "
hsl_buff_attack_expire(1, $ally_hero, 4);
hsl_add_attachment($player, $attacker, $ally_hero, 1);
",
"target": "$auto"
}
}
@@ -0,0 +1,8 @@
# Fiery War Axe
{
".section weapon" : {
"code" : "
hsl_give_weapon($deck_player);
"
}
}
@@ -0,0 +1,10 @@
# Execute
{
".section buff" : {
"code" : "
hsl_destroy($defender);
",
"target": "$damaged_minions"
}
}
@@ -0,0 +1,9 @@
# Arcanite Reaper
{
".section weapon" : {
"code" : "
hsl_give_weapon($deck_player);
"
}
}
@@ -0,0 +1,10 @@
# Magma Rager
{
".section attack" : {
"code" : "
hsl_attack($attacker, $defenders);
",
"target" : "$enemy_minions"
}
}
@@ -0,0 +1,14 @@
# Ironforge Rifleman
{
".section battlecry" : {
"code" : "
def(card_s, def)
def = hsl_card($target);
if(def) {
hsl_attack_bc($attacker, def, 1)
}
",
"target": "$all"
}
}
@@ -0,0 +1,11 @@
# Kobold Geomancer
{
".section attack" : {
"code" : "
hsl_attack($attacker, $defenders);
",
"target" : "$enemy_minions"
}
}
@@ -0,0 +1,10 @@
# Bloodfen Raptor
{
".section attack" : {
"code" : "
hsl_attack($attacker, $defenders);
",
"target" : "$enemy_minions"
}
}
@@ -0,0 +1,10 @@
# Razorfen Hunter
{
".section battlecry" : {
"code" : "
hsl_summon_card($deck_player, \"CS2_boar\", cardholder)
",
"target" : "$auto"
}
}
@@ -0,0 +1,11 @@
# Stormwind Champion
{
".section attack" : {
"code" : "
hsl_attack($attacker, $defenders);
",
"target" : "$enemy_minions"
}
}
@@ -0,0 +1,16 @@
# Frostwolf Warlord
{
".section battlecry" : {
"code" : "
int num_minions = hsl_board_minions_count($deck_player, $attacker);
if(num_minions > 0) {
hsl_change_health($attacker, num_minions)
hsl_change_attack($attacker, num_minions)
hsl_add_signle_attachment($player, $deck_player, $attacker, $attacker);
}
",
"target": "$auto"
}
}
@@ -0,0 +1,10 @@
# Shadow Word: Pain
{
".section buff" : {
"code" : "
hsl_destroy($defender);
",
"target": "$attack3less_minions"
}
}
@@ -0,0 +1,10 @@
# Divine Spirit
{
".section buff" : {
"code": "
buff_health($defender, $defender->health * 2);
",
"target": "$minions"
}
}
@@ -0,0 +1,14 @@
# Mirror Image
{
".section attack" : {
"code" : "
hsl_attack($attacker, $defenders);
",
"target" : "$minions"
},
".section properties" : {
"all": [ "taunt" ]
}
}
@@ -0,0 +1,10 @@
# Sheep
{
".section attack" : {
"code" : "
hsl_attack($attacker, $defenders);
",
"target" : "$minions"
}
}
@@ -0,0 +1,20 @@
# Darkscale Healer
{
".section battlecry" : {
"code" : "
def(card_list_s, allcards)
allcards = hsl_board_friendly_cards($attacker, $heroes_included);
def(card_list_s, cl)
foreach(cl, allcards) {
cl->card->receive.heal = 2;
}
hsl_attack_aoe(attacker, allcards)
hsl_link_target(attacker, allcards)
",
"target": "$auto"
}
}
@@ -0,0 +1,10 @@
# Novice Engineer
{
".section battlecry" : {
"code" : "
hsl_draw_cards($player, $deck_player, draw_card, 1)
",
"target": "$auto"
}
}
@@ -0,0 +1,14 @@
# Scarlet Crusader
{
".section attack" : {
"code" : "
hsl_attack($attacker, $defenders);
",
"target" : "$enemy_minions"
},
".section properties" : {
"all": [ "divine_shield" ]
}
}
@@ -0,0 +1,10 @@
# Dragonling Mechanic
{
".section battlecry" : {
"code" : "
hsl_summon_card($deck_player, \"EX1_025t\", cardholder)
",
"target": "$auto"
}
}
@@ -0,0 +1,10 @@
# Acidic Swamp Ooze
{
".section battlecry" : {
"code" : "
hsl_destroy_weapon($attacker, $player, holder)
",
"target": "$auto"
}
}
@@ -0,0 +1,11 @@
# Hex
{
".section buff" : {
"code": "
hsl_transform($attacker, $defender, \"hexfrog\");
",
"target": "$enemy_minions"
}
}
@@ -0,0 +1,10 @@
# Succubus
{
".section battlecry" : {
"code" : "
hsl_discard_random_hand($deck_player, 1, holder)
",
"target": "$auto"
}
}
@@ -0,0 +1,18 @@
# Whirlwind
{
".section spell_aoe" : {
"code" : "
def(card_list_s, e)
e = hsl_board_enemy_cards($attacker, $heroes_excluded);
def(card_list_s, cl)
foreach(cl, e) {
cl->card->receive.damage = 1;
}
hsl_attack_aoe($attacker, e)
hsl_link_target($attacker, e)
",
"target": "$auto"
}
}
@@ -0,0 +1,10 @@
# Murloc Tidehunter
{
".section battlecry" : {
"code" : "
hsl_summon_card($deck_player, \"EX1_506a\", cardholder)
",
"target": "$auto"
}
}
@@ -0,0 +1,13 @@
# Sap
{
".section buff" : {
"code": "
unsetflag($defender, CARD_BOARD)
setflag($defender, CARD_HAND)
$defender->zone_position = ++($deck_opponent->handposition);
",
"target": "$enemy_minions"
}
}
@@ -0,0 +1,10 @@
# Sinister Strike
{
".section battlecry" : {
"code" : "
hsl_attack_bc($attacker, $enemy_hero, 3)
",
"target": "$auto"
}
}
@@ -0,0 +1,12 @@
# Shield Block
{
".section buff" : {
"code": "
hsl_change_armor($ally_hero, 5);
hsl_add_target($ally_hero, holder);
hsl_draw_cards($player, $deck_player, draw_card, 1)
",
"target": "$auto"
}
}
@@ -0,0 +1,12 @@
# Illidan
{
".section attack" : {
"code" : "
hsl_attack($attacker, $defenders);
",
"target" : "$enemy_minions"
}
}
@@ -0,0 +1,11 @@
# Shadow Word: Death
{
".section buff" : {
"code" : "
hsl_destroy($defender);
",
"target": "$attack5more_minions"
}
}
@@ -0,0 +1,10 @@
# HERO_01
{
".section attack" : {
"code" : "
hsl_attack($attacker, $defenders);
",
"target" : "$all"
}
}
@@ -0,0 +1,10 @@
# HERO_03
{
".section attack" : {
"code" : "
hsl_attack($attacker, $defenders);
",
"target" : "$all"
}
}
@@ -0,0 +1,16 @@
# Sacrificial Pact
{
".section spell_aoe" : {
"code": "
hsl_destroy($defender);
hsl_receive_heal($ally_hero, 5);
hsl_add_target($ally_hero, holder);
hsl_attack($attacker, $defenders)
",
"target": "$demon"
}
}
@@ -0,0 +1,22 @@
# Vanish
{
".section buff" : {
"code": "
/*
def(card_list_s, itm)
foreach(itm, $defenders) {
unsetflag(itm->card, CARD_BOARD)
setflag(itm->card, CARD_HAND)
if(controller_player(itm->card)) {
itm->card->zone_position = ++($deck_player->handposition);
} else {
itm->card->zone_position = ++($deck_opponent->handposition);
}
}
*/
",
"target": "$auto"
}
}
@@ -0,0 +1,37 @@
# Healing Totem
{
".section endturn" : {
"code" : "
def(card_list_s, all);
all = hsl_board_friendly_cards_wattacker($heroes_excluded);
def(card_s, found);
def(card_list_s, c);
foreach(c, all) {
if(hsl_cmp_cardname(c, \"NEW1_009\")) {
found = c->card;
break;
}
}
if(found != NULL) {
def(card_list_s, filter);
filter = hsl_board_friendly_cards(found, $heroes_excluded);
foreach(c, filter) {
/* exclude self */
if(c->card == found) continue;
hsl_receive_heal(c->card, 1);
entity_attack(p, found, c->card);
}
found->target.card = all;
flag(&found->state, MECHANICS_TURN_TRIGGER, FLAG_SET);
}
"
}
}
@@ -0,0 +1,20 @@
# Kor'kron Elite
{
".section battlecry" : {
"code" : "
def(card_s, def)
def = hsl_card($target);
if(def) {
hsl_attack_bc($attacker, def, 1)
}
",
"target": "$auto"
},
".section defender" : {
"code" : "
hsl_add_new_card_hand($deck_opponent, \"CS2_boar\", holder)
"
}
}
@@ -0,0 +1,14 @@
# Misha
{
".section attack" : {
"code" : "
hsl_attack($attacker, $defenders);
",
"target" : "$enemy_minions"
},
".section properties" : {
"all": [ "taunt" ]
}
}
@@ -0,0 +1,14 @@
# Huffer
{
".section attack" : {
"code" : "
hsl_attack($attacker, $defenders);
",
"target" : "$enemy_minions"
},
".section properties" : {
"all": [ "charge" ]
}
}
@@ -0,0 +1,14 @@
# Hex
{
".section attack" : {
"code" : "
hsl_attack($attacker, $defenders);
",
"target" : "$minions"
},
".section properties" : {
"all": [ "taunt" ]
}
}
+45
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@@ -0,0 +1,45 @@
'''
hm_gameserver - hearthmod gameserver
Copyright (C) 2016 Filip Pancik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
'''
RF_SECTION = 1
no_levelup = 0
file_entities = "../../src/proto/ent.c"
file_flags_sections = "../flags_sections"
file_ent_sections = "../../src/proto/ent_sections.c"
file_levelup_c = "../../src/levelup.c"
file_levelup_h = "../../src/include/levelup.h"
sections = {
"buff": ["./include/section_buff.h", "BUFF", []],
"battlecry": ["./include/section_battlecry.h", "BATTLECRY", []],
"defender": ["./include/section_defender.h", "DEFENDER", []],
"spell_aoe": ["./include/section_spell_aoe.h", "SPELL_AOE", []],
"spell": ["./include/section_spell.h", "SPELL", []],
"attack": ["./include/section_attack.h", "ATTACK", []],
"attack_effect": ["./include/section_attack_effect.h", "ATTACK_EFFECT", []],
"weapon": ["./include/section_weapon.h", "WEAPON", []],
"endturn": ["./include/section_endturn.h", "ENDTURN", []],
"onboard": ["./include/section_onboard.h", "ONBOARD", []],
"destroyed": ["./include/section_destroyed.h", "DESTROYED", []],
"weapon_destroyed": ["./include/section_weapon_destroyed.h", "WEAPON_DESTROYED", []],
"idle": ["./include/section_idle.h", "IDLE", []],
"weapon_attack": ["./include/section_weapon_attack.h", "WEAPON_ATTACK", []],
"attachment_attack": ["./include/section_attachment_attack.h", "ATTACHMENT_ATTACK", []],
"attack_effect_attachment": ["./include/section_attack_effect_attachment.h", "ATTACK_EFFECT_ATTACHMENT", []],
}
+14
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@@ -0,0 +1,14 @@
#!/bin/sh
@globals
$player, $opponent
$player_deck, $opponent_deck
$none, $all, $minions, $enemy_minions, $enemy_hero, $enemies, $ally_minions, $ally_hero, $allies, $aoe
#.random: $r_all, $r_enemy_minions, $r_enemies, $r_ally_minions, $r_allies
$zone_play, $zone_deck, $zone_hand, $zone_graveyard, $zone_discard, $zone_setaside, $zone_secret
$attacker, $defenders, $turn
@functions
struct card_s *draw_card(dst, name, amount)
void buff_attack_expire(round, defender, attack)
void add_attachment(player)
+101
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@@ -0,0 +1,101 @@
'''
hm_gameserver - hearthmod gameserver
Copyright (C) 2016 Filip Pancik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
'''
import os
from couchbase.bucket import Bucket
import config, util, target, parser
def start_sections():
os.system("rm %s" % config.file_flags_sections)
util.write(config.file_ent_sections, "#include <ent_gen.h>\n#include <ent.h>\n\n", "w")
util.write(config.file_ent_sections, "void entities_init2() {\n", "a")
print 'Starting sections:'
for s in config.sections:
b = "#ifndef SECTION_%s_H_\n" % config.sections[s][1].upper()
b += "#define SECTION_%s_H_\n\n" % config.sections[s][1].upper()
util.write(config.sections[s][0], b, "w")
print '\t%s' % config.sections[s][0]
util.write(config.file_levelup_c, "#include <hsl_cardname.h>\n#include <levelup.h>\n\nstruct levelup_s levelup[MAX_LEVELUP] = {\n", "w")
def end_sections():
print 'Ending sections:'
for s in config.sections:
b = '#define __SECTION_%s\\\n' % s.upper()
for t in config.sections[s][2]:
b += '\t%s\\\n' % t
util.write(config.sections[s][0], b, "a")
b = "\n#endif"
util.write(config.sections[s][0], b, "a")
print '\t%s' % config.sections[s][0]
util.write(config.file_ent_sections, "}\n", "a")
util.write(config.file_levelup_c, "};", "a")
lh = "#ifndef LEVELUP_H_\n#define LEVELUP_H_\n\
#define MAX_LEVELUP %d\n\
struct levelup_s {\n\
const char *dst;\n\
const char *src;\n\
};\n\
extern struct levelup_s levelup[MAX_LEVELUP];\n\
#endif" % config.no_levelup
util.write(config.file_levelup_h, lh, "w")
if __name__ == "__main__":
start_sections()
rootDir = './cards/'
p = parser.parser()
cb = Bucket('couchbase://localhost/hbs', password='aci')
loaded = cb.get('u:mod_dota').value
for c in loaded['cards']:
name = ''
for k in c:
if k[0] == '__name':
name = k[1]
if k[0] == '__code': # code comes later than name
p.parse_card(k[1], name)
'''
for c in loaded:
for r in loaded[c]:
for i in loaded[c][r]:
print i
# files
for dir_, dirnames, files in os.walk(rootDir):
dirnames.sort()
files.sort()
for fileName in files:
if(fileName.endswith(".card")):
relDir = os.path.relpath(dir_, rootDir)
relFile = os.path.join(relDir, fileName)
p.parse_card(rootDir + relFile)
'''
end_sections()
+303
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@@ -0,0 +1,303 @@
'''
hm_gameserver - hearthmod gameserver
Copyright (C) 2016 Filip Pancik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
'''
import json, re
import util, target, config
class parser:
def __init__(self):
self.allowed = self.allowed_sections()
def allowed_sections(self):
loaded = util.read("allowed", 0)
read = 0
al = {}
for a in loaded:
if a.startswith('#'):
continue
elif a.startswith('@'):
if(a.find('section') > -1):
read |= config.RF_SECTION
continue
elif a.startswith('\n'):
read = 0
continue
else:
if((read & config.RF_SECTION) == config.RF_SECTION):
n = a.split(":")
al[n[0]] = n[1].replace("\n", "")
return al
def match_allowed_section(self, dst, src, parent):
for d in dst:
cx = src.split(" ")
if(len(cx) > 1):
if(cx[1] == d):
return [dst[d], src, d]
return []
def match_allowed_sub(self, dst, src):
sub = []
a = src.replace("\n", "").split(",")
for d in dst:
for e in a:
if(e == d):
sub.append([e, dst[d]])
return sub
def card_battlecry_target(self, obj, card):
type = obj[0]
target = obj[1]
print type
def parse_card(self, b, name):
'''
# files
f = util.read(c, 0)
b = ''
for l in f:
b += l.replace("\n","").replace("\t","")
'''
# ignore first line
b = b[b.find('\n') + 1:b.rfind('\n')]
b = b.replace("\n","").replace("\t","")
try:
j = json.loads(b)
except:
print 'parsing json failed %s [%s]' % (name, b)
exit(1)
p = []
for i in j:
f = self.match_allowed_section(self.allowed, i, j)
if(len(f) > 0):
s = self.match_allowed_sub(j[f[1]], f[0])
p.append([f[2], s])
#crd = re.findall("[\w]+.card", c)
#crd = name.split(".")
for i in p:
#print i
for s in i:
if s != 'battlecry' and i[0] == 'battlecry':
util.store_flag(config.file_ent_sections, 'CARD_BATTLECRY', name)
for ms in s:
if 'target' in ms:
for t in target.battlecry[ms[1]]:
util.store_flag(config.file_ent_sections, t, name)
elif 'code' in ms:
ms[1] = ms[1].replace("$", "HSL_")
self.store(name, i[0], ms[1], config.sections[i[0]][0], "attacker")
elif s != 'weapon' and i[0] == 'weapon':
util.store_flag(config.file_ent_sections, 'CARD_SPELL', name)
util.store_flag(config.file_ent_sections, 'CARD_AOE', name)
util.store_flag(config.file_ent_sections, 'CARD_WEAPON', name)
util.store_flag(config.file_ent_sections, 'CARD_NONTARGET', name)
for ms in s:
if 'code' in ms:
ms[1] = ms[1].replace("$", "HSL_")
self.store(name, i[0], ms[1], config.sections[i[0]][0], "attacker")
elif s != 'endturn' and i[0] == 'endturn':
for ms in s:
if 'code' in ms:
ms[1] = ms[1].replace("$", "HSL_")
self.store(name, i[0], ms[1], config.sections[i[0]][0], "attacker")
elif s != 'spell_aoe' and i[0] == 'spell_aoe':
util.store_flag(config.file_ent_sections, 'CARD_SPELL', name)
util.store_flag(config.file_ent_sections, 'CARD_AOE', name)
for ms in s:
if 'target' in ms:
for t in target.regular[ms[1]]:
util.store_flag(config.file_ent_sections, t, name)
elif 'code' in ms:
ms[1] = ms[1].replace("$", "HSL_")
self.store(name, i[0], ms[1], config.sections[i[0]][0], "attacker")
elif s != 'spell' and i[0] == 'spell':
util.store_flag(config.file_ent_sections, 'CARD_SPELL', name)
for ms in s:
if 'target' in ms:
for t in target.regular[ms[1]]:
util.store_flag(config.file_ent_sections, t, name)
elif 'code' in ms:
ms[1] = ms[1].replace("$", "HSL_")
self.store(name, i[0], ms[1], config.sections[i[0]][0], "attacker")
elif s != 'attack' and i[0] == 'attack':
util.store_flag(config.file_ent_sections, 'CARD_MINION', name)
util.store_flag(config.file_ent_sections, 'CARD_TARGETING', name)
for ms in s:
if 'target' in ms:
for t in target.regular[ms[1]]:
util.store_flag(config.file_ent_sections, t, name)
elif 'code' in ms:
ms[1] = ms[1].replace("$", "HSL_")
self.store(name, i[0], ms[1], config.sections[i[0]][0], "attacker")
elif s != 'attack_effect' and i[0] == 'attack_effect':
util.store_flag(config.file_ent_sections, 'CARD_MINION', name)
for ms in s:
if 'code' in ms:
ms[1] = ms[1].replace("$", "HSL_")
self.store(name, i[0], ms[1], config.sections[i[0]][0], "attacker")
elif s != 'onboard' and i[0] == 'onboard':
for ms in s:
if 'code' in ms:
ms[1] = ms[1].replace("$", "HSL_")
self.store(name, i[0], ms[1], config.sections[i[0]][0], "attacker")
elif s != 'destroyed' and i[0] == 'destroyed':
for ms in s:
if 'code' in ms:
ms[1] = ms[1].replace("$", "HSL_")
self.store(name, i[0], ms[1], config.sections[i[0]][0], "fake_defender")
elif s != 'defender' and i[0] == 'defender':
for ms in s:
if 'code' in ms:
ms[1] = ms[1].replace("$", "HSL_")
self.store(name, i[0], ms[1], config.sections[i[0]][0], "fake_defender")
elif s != 'weapon_destroyed' and i[0] == 'weapon_destroyed':
for ms in s:
if 'code' in ms:
ms[1] = ms[1].replace("$", "HSL_")
self.store(name, i[0], ms[1], config.sections[i[0]][0], "fake_weapon")
elif s != 'idle' and i[0] == 'idle':
for ms in s:
if 'code' in ms:
ms[1] = ms[1].replace("$", "HSL_")
self.store(name, i[0], ms[1], config.sections[i[0]][0], "fake_attacker")
elif s != 'weapon_attack' and i[0] == 'weapon_attack':
for ms in s:
if 'code' in ms:
ms[1] = ms[1].replace("$", "HSL_")
self.store(name, i[0], ms[1], config.sections[i[0]][0], "fake_weapon")
elif s != 'attachment_attack' and i[0] == 'attachment_attack':
for ms in s:
if 'code' in ms:
ms[1] = ms[1].replace("$", "HSL_")
self.store(name, i[0], ms[1], config.sections[i[0]][0], "fake_attacker")
elif s != 'attack_effect_attachment' and i[0] == 'attack_effect_attachment':
for ms in s:
if 'code' in ms:
ms[1] = ms[1].replace("$", "HSL_")
self.store(name, i[0], ms[1], config.sections[i[0]][0], "fake_attacker")
elif s != 'properties' and i[0] == 'properties':
for ms in s:
if 'all' in ms:
for mss in ms[1]:
util.store_flag(config.file_ent_sections, "CARD_%s" % mss.upper(), name)
if 'levelup' in ms:
self.levelup(config.file_levelup_c, name, ms[1])
#for mss in ms[1]:
# util.store_flag(config.file_ent_sections, "CARD_%s" % mss.upper(), name)
elif s != 'buff' and i[0] == 'buff':
util.store_flag(config.file_ent_sections, 'CARD_BUFF', name)
util.store_flag(config.file_ent_sections, 'CARD_SPELL', name)
for ms in s:
if 'code' in ms:
ms[1] = ms[1].replace("$", "HSL_")
self.store(name, i[0], ms[1], config.sections[i[0]][0], "attacker")
elif 'target' in ms:
for t in target.regular[ms[1]]:
util.store_flag(config.file_ent_sections, t, name)
def levelup(self, f, dst, src):
util.write(f, "\t{%s, \"%s\"},\n" % (src, dst), "a")
config.no_levelup = config.no_levelup + 1
def store(self, card, section, code, path, entity):
#c = re.findall("[\w]+.card", card)
#c = c[0].split(".")
if(section == 'endturn'):
buf = '#define %s_%s\\\n\
{\\\n\
%s\\\n\
}\n\n' % (section, card, code)
elif(section == 'idle'):
buf = '#define %s_%s\\\n\
{ %s }\\\n\
\n\n' % (section, card, code)
elif(section == 'attack_effect_attachment'):
buf = '#define %s_%s\\\n\
{\\\n\
%s\\\n\
}\n\n' % (section, card,code)
elif(section == 'attachment_attack'):
buf = '#define %s_%s\\\n\
{\\\n\
int count = hsl_count_attachments(HSL_fake_deck, NULL, HSL_fake_attacker, "%s");\\\n\
if(count == 1) {\\\n\
%s\\\n\
}}\n\n' % (section, card, card, code)
else:
buf = '#define %s_%s\\\n\
if(HSL_%s && flag(&(HSL_%s->state), %s_%s_FLAG, FLAG_ISSET)) {\\\n\
%s\\\n\
}\n\n' % (section, card, entity, entity, section, card, code)
util.write(path, buf, "a")
config.sections[section][2].append("%s_%s" % (section, card))
flag = "%s_%s_FLAG, 1000\n" % (section, card)
util.write(config.file_flags_sections, flag, "a")
flag1 = "%s_%s_FLAG" % (section, card)
util.store_flag(config.file_ent_sections, flag1, card)
+63
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'''
hm_gameserver - hearthmod gameserver
Copyright (C) 2016 Filip Pancik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
'''
regular = {
"$all" : ["CARD_TARGET_ALL", "CARD_TARGETING"],
"$minions" : ["CARD_TARGET_MINIONS", "CARD_TARGETING"],
"$hero" : ["CARD_TARGET_HERO", "CARD_TARGETING"],
"$enemy_hero" : ["CARD_TARGET_ENEMY_HERO", "CARD_TARGETING"],
"$enemy_minions" : ["CARD_TARGET_ENEMY_MINIONS", "CARD_TARGETING"],
"$ally_hero" : ["CARD_TARGET_ALLY_HERO", "CARD_TARGETING"],
"$ally_minions" : ["CARD_TARGET_ALLY_MINIONS", "CARD_TARGETING"],
"$ally_bosses" : ["CARD_TARGET_ALLY_BOSSES", "CARD_TARGETING"],
"$enemy_bosses" : ["CARD_TARGET_ENEMY_BOSSES", "CARD_TARGETING"],
"$bosses" : ["CARD_TARGET_BOSSES", "CARD_TARGETING"],
"$ally_board" : ["CARD_TARGET_ALLY_BOARD", "CARD_TARGETING"],
"$enemy_board" : ["CARD_TARGET_ENEMY_BOARD", "CARD_TARGETING"],
"$board" : ["CARD_TARGET_BOARD", "CARD_TARGETING"],
"$ally" : ["CARD_TARGET_ALLY", "CARD_TARGETING"],
"$enemy" : ["CARD_TARGET_ENEMY", "CARD_TARGETING"],
"$auto" : ["CARD_NONTARGET"],
"$undamaged_minions":["CARD_TARGET_UNDAMAGED_MINION", "CARD_TARGETING"],
"$damaged_minions":["CARD_TARGET_DAMAGED_MINION", "CARD_TARGETING"],
"$attack5more_minions":["CARD_TARGET_5ATTACK_MORE", "CARD_TARGETING"],
"$attack3less_minions":["CARD_TARGET_3ATTACK_LESS", "CARD_TARGETING"],
"$health_below_30p_minions":["CARD_TARGET_30PERCENT_LESS", "CARD_TARGETING"],
"$URSA":["CARD_TARGET_URSA", "CARD_TARGETING"],
"$SVEN":["CARD_TARGET_SVEN", "CARD_TARGETING"],
}
battlecry = {
"$all" : ["CARD_TARGET_ALL", "CARD_TARGETING_BC"],
"$minions" : ["CARD_TARGET_MINIONS", "CARD_TARGETING_BC"],
"$hero" : ["CARD_TARGET_HERO", "CARD_TARGETING_BC"],
"$enemy_hero" : ["CARD_TARGET_ENEMY_HERO", "CARD_TARGETING_BC"],
"$enemy_minions" : ["CARD_TARGET_ENEMY_MINIONS", "CARD_TARGETING_BC"],
"$ally_hero" : ["CARD_TARGET_ALLY_HERO", "CARD_TARGETING_BC"],
"$ally_minions" : ["CARD_TARGET_ALLY_MINIONS", "CARD_TARGETING_BC"],
"$ally" : ["CARD_TARGET_ALLY", "CARD_TARGETING_BC"],
"$enemy" : ["CARD_TARGET_ENEMY", "CARD_TARGETING_BC"],
"$ally_bosses" : ["CARD_TARGET_ALLY_BOSSES", "CARD_TARGETING_BC"],
"$enemy_bosses" : ["CARD_TARGET_ENEMY_BOSSES", "CARD_TARGETING_BC"],
"$bosses" : ["CARD_TARGET_BOSSES", "CARD_TARGETING_BC"],
"$ally_board" : ["CARD_TARGET_ALLY_BOARD", "CARD_TARGETING_BC"],
"$enemy_board" : ["CARD_TARGET_ENEMY_BOARD", "CARD_TARGETING_BC"],
"$board" : ["CARD_TARGET_BOARD", "CARD_TARGETING_BC"],
"$auto" : ["CARD_NONTARGET_BC"],
"$undamaged_minions":["CARD_TARGET_UNDAMAGED_MINION", "CARD_TARGETING_BC"],
"$damaged_minions":["CARD_TARGET_DAMAGED_MINION", "CARD_TARGETING_BC"],
}
+52
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'''
hm_gameserver - hearthmod gameserver
Copyright (C) 2016 Filip Pancik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
'''
import re
import config
def write(f, buf, m):
l = open(f, m)
l.write(buf)
l.close()
def read(f, t):
f = open(f, "r")
if(t == 0):
b = []
c = f.readlines()
for l in c:
if l.startswith('#'):
continue
b.append(l)
return b
else:
b = f.read()
f.close()
return b
def store_flag(dst, f, i):
if(f.find("ENABLED") > -1):
return
lines = read(config.file_entities, 0)
for l in lines:
if(l.find("{ \"%s\"" % i) > -1):
index = re.findall("// [\w]+", l)[0].split(" ")[1]
write(dst, "\tflag(&entities[%s].flags, %s, FLAG_SET);\n" % (index, f), "a")
break