Add containerization and make this bad boy work on Windows and MacOS
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/********************************************************************************
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** Form generated from reading UI file 'mainwindow.ui'
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**
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** Created by: Qt User Interface Compiler version 5.5.1
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**
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** WARNING! All changes made in this file will be lost when recompiling UI file!
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********************************************************************************/
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#ifndef UI_MAINWINDOW_H
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#define UI_MAINWINDOW_H
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#include <QtCore/QVariant>
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#include <QtWidgets/QAction>
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#include <QtWidgets/QApplication>
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#include <QtWidgets/QButtonGroup>
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#include <QtWidgets/QCheckBox>
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#include <QtWidgets/QGroupBox>
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#include <QtWidgets/QHeaderView>
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#include <QtWidgets/QLabel>
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#include <QtWidgets/QLineEdit>
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#include <QtWidgets/QListWidget>
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#include <QtWidgets/QMainWindow>
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#include <QtWidgets/QMenu>
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#include <QtWidgets/QMenuBar>
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#include <QtWidgets/QPushButton>
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#include <QtWidgets/QRadioButton>
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#include <QtWidgets/QStatusBar>
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#include <QtWidgets/QWidget>
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QT_BEGIN_NAMESPACE
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class Ui_MainWindow {
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public:
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QAction *actionQuit;
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QWidget *centralWidget;
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QGroupBox *groupBox_2;
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QListWidget *listLogs;
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QGroupBox *lobby;
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QGroupBox *groupBox;
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QLineEdit *editUsername;
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QLabel *label;
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QLabel *label_2;
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QLineEdit *editPassword;
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QPushButton *loginButton;
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QLabel *label_3;
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QRadioButton *player1;
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QRadioButton *player2;
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QGroupBox *groupBox_3;
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QCheckBox *checkDeck;
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QPushButton *pushPlay;
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QCheckBox *checkAssets;
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QMenuBar *menuBar;
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QMenu *menuMenu;
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QMenu *menuAbout;
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QStatusBar *statusBar;
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void setupUi(QMainWindow *MainWindow) {
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if (MainWindow->objectName().isEmpty())
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MainWindow->setObjectName(QStringLiteral("MainWindow"));
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MainWindow->resize(751, 431);
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MainWindow->setAutoFillBackground(true);
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actionQuit = new QAction(MainWindow);
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actionQuit->setObjectName(QStringLiteral("actionQuit"));
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centralWidget = new QWidget(MainWindow);
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centralWidget->setObjectName(QStringLiteral("centralWidget"));
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groupBox_2 = new QGroupBox(centralWidget);
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groupBox_2->setObjectName(QStringLiteral("groupBox_2"));
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groupBox_2->setGeometry(QRect(10, 190, 731, 191));
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listLogs = new QListWidget(groupBox_2);
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listLogs->setObjectName(QStringLiteral("listLogs"));
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listLogs->setGeometry(QRect(10, 30, 711, 151));
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lobby = new QGroupBox(centralWidget);
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lobby->setObjectName(QStringLiteral("lobby"));
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lobby->setEnabled(true);
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lobby->setGeometry(QRect(10, 10, 731, 181));
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groupBox = new QGroupBox(lobby);
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groupBox->setObjectName(QStringLiteral("groupBox"));
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groupBox->setGeometry(QRect(10, 30, 341, 141));
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editUsername = new QLineEdit(groupBox);
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editUsername->setObjectName(QStringLiteral("editUsername"));
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editUsername->setGeometry(QRect(90, 40, 231, 25));
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label = new QLabel(groupBox);
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label->setObjectName(QStringLiteral("label"));
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label->setGeometry(QRect(10, 40, 71, 17));
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label_2 = new QLabel(groupBox);
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label_2->setObjectName(QStringLiteral("label_2"));
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label_2->setGeometry(QRect(10, 70, 67, 21));
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editPassword = new QLineEdit(groupBox);
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editPassword->setObjectName(QStringLiteral("editPassword"));
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editPassword->setGeometry(QRect(90, 70, 231, 25));
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editPassword->setEchoMode(QLineEdit::Password);
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loginButton = new QPushButton(groupBox);
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loginButton->setObjectName(QStringLiteral("loginButton"));
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loginButton->setGeometry(QRect(210, 100, 111, 25));
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label_3 = new QLabel(groupBox);
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label_3->setObjectName(QStringLiteral("label_3"));
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label_3->setGeometry(QRect(10, 100, 71, 17));
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player1 = new QRadioButton(groupBox);
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player1->setObjectName(QStringLiteral("player1"));
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player1->setGeometry(QRect(90, 100, 41, 23));
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player1->setChecked(true);
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player2 = new QRadioButton(groupBox);
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player2->setObjectName(QStringLiteral("player2"));
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player2->setGeometry(QRect(140, 100, 41, 23));
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groupBox_3 = new QGroupBox(lobby);
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groupBox_3->setObjectName(QStringLiteral("groupBox_3"));
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groupBox_3->setGeometry(QRect(370, 30, 351, 141));
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checkDeck = new QCheckBox(groupBox_3);
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checkDeck->setObjectName(QStringLiteral("checkDeck"));
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checkDeck->setEnabled(false);
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checkDeck->setGeometry(QRect(10, 30, 92, 23));
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pushPlay = new QPushButton(groupBox_3);
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pushPlay->setObjectName(QStringLiteral("pushPlay"));
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pushPlay->setEnabled(false);
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pushPlay->setGeometry(QRect(20, 100, 321, 31));
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checkAssets = new QCheckBox(groupBox_3);
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checkAssets->setObjectName(QStringLiteral("checkAssets"));
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checkAssets->setEnabled(false);
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checkAssets->setGeometry(QRect(10, 60, 92, 23));
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MainWindow->setCentralWidget(centralWidget);
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menuBar = new QMenuBar(MainWindow);
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menuBar->setObjectName(QStringLiteral("menuBar"));
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menuBar->setGeometry(QRect(0, 0, 751, 22));
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menuMenu = new QMenu(menuBar);
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menuMenu->setObjectName(QStringLiteral("menuMenu"));
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menuAbout = new QMenu(menuBar);
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menuAbout->setObjectName(QStringLiteral("menuAbout"));
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MainWindow->setMenuBar(menuBar);
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statusBar = new QStatusBar(MainWindow);
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statusBar->setObjectName(QStringLiteral("statusBar"));
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MainWindow->setStatusBar(statusBar);
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menuBar->addAction(menuMenu->menuAction());
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menuBar->addAction(menuAbout->menuAction());
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menuMenu->addAction(actionQuit);
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retranslateUi(MainWindow);
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QMetaObject::connectSlotsByName(MainWindow);
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} // setupUi
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void retranslateUi(QMainWindow *MainWindow) {
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MainWindow->setWindowTitle(
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QApplication::translate("MainWindow", "HearthMod Beta", 0));
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actionQuit->setText(QApplication::translate("MainWindow", "Quit", 0));
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groupBox_2->setTitle(QApplication::translate("MainWindow", "Logs", 0));
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lobby->setTitle(QApplication::translate("MainWindow", "Lobby", 0));
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groupBox->setTitle(QApplication::translate("MainWindow", "Login", 0));
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label->setText(QApplication::translate("MainWindow", "Username", 0));
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label_2->setText(QApplication::translate("MainWindow", "Password", 0));
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loginButton->setText(QApplication::translate("MainWindow", "Login", 0));
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label_3->setText(QApplication::translate("MainWindow", "Player", 0));
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player1->setText(QApplication::translate("MainWindow", "1", 0));
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player2->setText(QApplication::translate("MainWindow", "2", 0));
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groupBox_3->setTitle(QApplication::translate("MainWindow", "Game", 0));
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checkDeck->setText(QApplication::translate("MainWindow", "Deck", 0));
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pushPlay->setText(QApplication::translate("MainWindow", "Play!", 0));
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checkAssets->setText(QApplication::translate("MainWindow", "Assets", 0));
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menuMenu->setTitle(QApplication::translate("MainWindow", "Menu", 0));
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menuAbout->setTitle(QApplication::translate("MainWindow", "Help", 0));
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} // retranslateUi
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};
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namespace Ui {
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class MainWindow : public Ui_MainWindow {};
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} // namespace Ui
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QT_END_NAMESPACE
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#endif // UI_MAINWINDOW_H
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