minor updates
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@@ -16,11 +16,6 @@
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def(card_list_s, allcards) allcards = hsl_board_friendly_cards(HSL_deck_player, HSL_attacker->id, HSL_heroes_included); def(card_list_s, cl) foreach(cl, allcards) { cl->card->receive.heal = 99; } hsl_attack_aoe(attacker, allcards, HSL_fake_levelup); hsl_link_target(attacker, allcards); \
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}
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#define battlecry_CS2_042\
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if(HSL_attacker && flag(&(HSL_attacker->state), battlecry_CS2_042_FLAG, FLAG_ISSET)) {\
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def(card_s, def) def = hsl_card(HSL_target); if(def) { hsl_attack_bc(HSL_attacker, def, 3); } \
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}
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#define battlecry_LOE_077\
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if(HSL_attacker && flag(&(HSL_attacker->state), battlecry_LOE_077_FLAG, FLAG_ISSET)) {\
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hsl_summon_card(HSL_deck_player, CN_BOAR, cardholder1); hsl_summon_card(HSL_deck_player, CN_VULTURE, cardholder2); \
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@@ -65,7 +60,6 @@
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battlecry_EX1_097\
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battlecry_EX1_011\
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battlecry_CS2_088\
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battlecry_CS2_042\
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battlecry_LOE_077\
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battlecry_EX1_614\
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battlecry_EX1_593\
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