Fixes to sunwell and minor improvements
This commit is contained in:
@@ -15,3 +15,6 @@ cache
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*_log
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*.log
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player1
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player2
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@@ -11,13 +11,6 @@ RUN git clone https://github.com/couchbase/libcouchbase.git
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RUN cd libcouchbase && git checkout 2.9.0 && cmake . && make && make install && ldconfig
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# RUN wget http://packages.couchbase.com/clients/c/libcouchbase-2.5.8_ubuntu1404_amd64.tar && tar xvf *.tar && cd libcouchbase-2.5.8_ubuntu1404_amd64/ && dpkg -i *.deb
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RUN pip install couchbase==2.2.4
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# hearthmod
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#RUN git clone https://github.com/farb3yonddriv3n/hm_database.git
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#RUN git clone https://github.com/farb3yonddriv3n/hm_base.git
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#RUN git clone https://github.com/farb3yonddriv3n/hm_gameserver.git
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#RUN git clone https://github.com/farb3yonddriv3n/hm_lobbyserver.git
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#RUN git clone https://github.com/farb3yonddriv3n/hm_ctl.git
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#RUN git clone https://github.com/farb3yonddriv3n/hm_stud.git
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# cleanup
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RUN rm -rf /app/couchbase-server-enterprise_4.5.0-ubuntu14.04_amd64.deb
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@@ -22,3 +22,4 @@ services:
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- 3724:3724
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- 80:80
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- 9002:9002
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- 8081:8081
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+3
-2
@@ -22,14 +22,15 @@ case $1 in
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start)
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$CMD mkdir -p /app/hm_log
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# Start the servers
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$CMD /app/hm_gameserver/hm_gameserver --log=/app/hm_log/hm_gameserver_$(date +%s)
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$CMD /app/hm_lobbyserver/hm_lobbyserver --gameserver=127.0.0.1 --log=/app/hm_log/hm_lobbyserver_$(date +%s)
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$CMD /app/hm_gameserver/hm_gameserver --log=/app/hm_log/hm_gameserver_$(date +%s).log
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$CMD /app/hm_lobbyserver/hm_lobbyserver --gameserver=127.0.0.1 --log=/app/hm_log/hm_lobbyserver_$(date +%s).log
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# Start stud
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$CMD /app/hm_stud/stud /app/hm_stud/cert/test.com.pem
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# Start fcgi
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$CMD spawn-fcgi -d /app/hm_web/ -f /app/hm_web/app.py -a 127.0.0.1 -p 9002
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# Start nginx
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$CMD /app/hm_nginx/objs/nginx
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docker exec -d hearthmod /bin/bash -c 'cd /app/hm_sunwell && nodejs examples/server hm_sunwell > /app/hm_log/nodejs_server_$(date +%s).log 2>&1'
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;;
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stop)
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$CMD /bin/bash -c "ps -ef | grep hm_ | grep -v grep | awk '{print \$2}' | xargs kill -9"
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Binary file not shown.
@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE QtCreatorProject>
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<!-- Written by QtCreator 12.0.2, 2024-02-28T13:09:40. -->
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<!-- Written by QtCreator 12.0.2, 2024-03-13T13:45:55. -->
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<qtcreator>
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<data>
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<variable>EnvironmentId</variable>
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@@ -83,6 +83,9 @@
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<valuelist type="QVariantList" key="ClangTools.SuppressedDiagnostics"/>
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<value type="bool" key="ClangTools.UseGlobalSettings">true</value>
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</valuemap>
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<valuemap type="QVariantMap" key="CppEditor.QuickFix">
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<value type="bool" key="UseGlobalSettings">true</value>
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</valuemap>
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</valuemap>
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</data>
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<data>
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Binary file not shown.
@@ -202,7 +202,7 @@ name="Terrorblade" card=EX1_614 tags={183:3,203:5,202:4,48:6,45:1,47:5,201:3,251
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name="Guardian Angel" card=EX1_371 tags={183:2,203:2,202:5,48:2,199:5,201:3,251:1,321:1,330:0,331:0,} custom=1
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# Polymorph
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[CS2_022] attachment=CS2_022e
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name="Polymorph" card=CS2_022 tags={183:2,202:5,201:3,199:4,203:2,48:4,251:1,268:2,321:1,330:0,331:0,} custom=1 attachment=CS2_022e
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name="Polymorph E" card=CS2_022e tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
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# Hex
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@@ -379,7 +379,7 @@ name="Sprint" card=CS2_077 tags={183:2,202:5,201:3,199:7,203:1,48:7,251:1,268:2,
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[DS1_233]
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# Frost Nova
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name="Shiva's Guard" card=CS2_026 tags={183:2,202:5,201:3,199:4,203:1,48:3,251:1,47:1,268:2,321:1,330:0,331:0,208:1,} custom=1
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name="Frost Nova" card=CS2_026 tags={183:2,202:5,201:3,199:4,203:1,48:2,251:1,47:1,268:2,321:1,330:0,331:0,208:1,} custom=1
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# Fan of Knives
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[EX1_129]
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@@ -394,7 +394,7 @@ name="Shiva's Guard" card=CS2_026 tags={183:2,202:5,201:3,199:4,203:1,48:3,251:1
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[CS2_003]
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# Flamestrike
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[CS2_032]
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name="Flamestrike" card=CS2_032 tags={183:2,202:5,201:3,199:4,203:1,48:7,251:1,47:4,268:2,321:1,330:0,331:0,} custom=1
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# Whirlwind
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name="Counter Helix" card=EX1_400 tags={183:2,202:5,201:3,199:10,203:1,48:0,251:1,47:1,321:1,330:0,331:0,} custom=1
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@@ -403,7 +403,7 @@ name="Counter Helix" card=EX1_400 tags={183:2,202:5,201:3,199:10,203:1,48:0,251:
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[CS2_093]
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# Holy Nova
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name="Mekansm" card=CS1_112 tags={183:2,202:5,201:3,199:6,203:1,48:4,251:5,321:1,330:0,331:0,} custom=1
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name="Holy Nova" card=CS1_112 tags={183:2,202:5,201:3,199:6,203:1,48:5,251:5,47:2,321:1,330:0,331:0,} custom=1
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# Hellfire
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[CS2_062]
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@@ -487,7 +487,7 @@ name="Legion Commander" card=CS2_226 tags={183:2,202:4,201:1,203:4,48:5,47:4,45:
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name="Frostwolf Banner" card=CS2_226e tags={183:2,202:6,330:1,331:1,} custom=1 flags=(CARD_ATTACHMENT)
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# Succubus
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name="Queen of Pain" card=EX1_306 tags={183:2,202:4,201:3,199:9,200:15,203:2,48:3,47:4,45:3,251:1,268:2,321:1,218:1,} custom=1
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name="Queen of Pain" card=EX1_306 tags={183:2,202:4,201:3,199:9,200:15,203:2,48:3,47:3,45:5,251:1,268:2,321:1,218:1,} custom=1
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# Sap
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name="Sap" card=EX1_581 tags={183:2,203:2,202:5,48:2,201:3,199:7,268:2,321:1,330:0,331:0,} custom=1
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@@ -29,7 +29,6 @@ spell_CS1h_001_FLAG, 1000
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destroyed_NEW1_036_FLAG, 1000
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buff_NEW1_036_FLAG, 1000
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spell_aoe_GVG_010_FLAG, 1000
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spell_aoe_CS1_112_FLAG, 1000
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spell_CS2_072_FLAG, 1000
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buff_CS2_077_FLAG, 1000
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buff_CS2_023_FLAG, 1000
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@@ -125,7 +124,6 @@ weapon_destroyed_LOE_118_FLAG, 1000
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weapon_attack_LOE_118_FLAG, 1000
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onboard_LOE_118_FLAG, 1000
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buff_LOEA06_03_FLAG, 1000
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spell_aoe_CS2_026_FLAG, 1000
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attack_EX1_306_FLAG, 1000
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battlecry_EX1_306_FLAG, 1000
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destroyed_CS2_222_FLAG, 1000
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@@ -136,3 +134,7 @@ destroyed_CS2_231_FLAG, 1000
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attack_CS2_231_FLAG, 1000
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idle_CS2_231_FLAG, 1000
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onboard_CS2_231_FLAG, 1000
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buff_CS2_022_FLAG, 1000
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spell_aoe_CS1_112_FLAG, 1000
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spell_aoe_CS2_026_FLAG, 1000
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spell_aoe_CS2_032_FLAG, 1000
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@@ -2,7 +2,7 @@
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{
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".section buff" : {
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"code": "
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hsl_transform($attacker, $defender, \"CS2_tk1\");
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hsl_transform($deck_player, $attacker, $defender, \"CS2_tk1\");
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",
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"target": "$enemy_minions"
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@@ -91,6 +91,11 @@
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int count = hsl_count_attachments(hsl_deck(HSL_defender), NULL, HSL_defender, CN_DESOLATOR_BONUS); if(count == 0) { hsl_add_single_attachment(HSL_player, hsl_deck(HSL_defender), HSL_attacker, HSL_defender); } \
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}
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#define buff_CS2_022\
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if(HSL_attacker && flag(&(HSL_attacker->state), buff_CS2_022_FLAG, FLAG_ISSET)) {\
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hsl_transform(HSL_deck_player, HSL_attacker, HSL_defender, "CS2_tk1"); \
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}
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#define __SECTION_BUFF\
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buff_EX1_371\
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buff_CS2_011\
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@@ -110,5 +115,6 @@
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buff_OG_090\
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buff_EX1_581\
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buff_LOEA06_03\
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buff_CS2_022\
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#endif
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@@ -26,29 +26,35 @@
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hsl_refresh_mana(HSL_deck_player, 2); def(card_list_s, allcards) allcards = hsl_board_friendly_cards(HSL_deck_player, HSL_attacker->id, HSL_heroes_excluded); def(card_list_s, cl) foreach(cl, allcards) { hsl_receive_heal(card(cl), 2); } hsl_attack_aoe(HSL_attacker, allcards, HSL_fake_levelup); hsl_link_target(HSL_attacker, allcards); \
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}
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#define spell_aoe_CS1_112\
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if(HSL_attacker && flag(&(HSL_attacker->state), spell_aoe_CS1_112_FLAG, FLAG_ISSET)) {\
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def(card_list_s, allcards) allcards = hsl_board_friendly_cards(HSL_deck_player, HSL_attacker->id, HSL_heroes_excluded); def(card_list_s, cl) foreach(cl, allcards) { cl->card->receive.heal = 2; } hsl_attack_aoe(HSL_attacker, allcards, HSL_fake_levelup); hsl_link_target(HSL_attacker, allcards); \
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}
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#define spell_aoe_EX1_400\
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if(HSL_attacker && flag(&(HSL_attacker->state), spell_aoe_EX1_400_FLAG, FLAG_ISSET)) {\
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def(card_list_s, e) e = hsl_board_enemy_cards(HSL_attacker, HSL_heroes_excluded, HSL_magic_immunity_included); def(card_list_s, cl) foreach(cl, e) { hsl_receive_damage(card(cl), 1); } hsl_attack_aoe(HSL_attacker, e, HSL_fake_levelup); hsl_link_target(HSL_attacker, e); \
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}
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#define spell_aoe_CS1_112\
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if(HSL_attacker && flag(&(HSL_attacker->state), spell_aoe_CS1_112_FLAG, FLAG_ISSET)) {\
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def(card_list_s, allcards) allcards = hsl_board_all_cards(HSL_attacker, HSL_heroes_included); def(card_list_s, cl) foreach(cl, allcards) { if(is_controller_player(card(cl))) { hsl_receive_heal(card(cl), 2); } else { hsl_receive_damage(card(cl), 2); } } hsl_attack_aoe(HSL_attacker, allcards, HSL_fake_levelup); hsl_link_target(HSL_attacker, allcards); \
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}
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#define spell_aoe_CS2_026\
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if(HSL_attacker && flag(&(HSL_attacker->state), spell_aoe_CS2_026_FLAG, FLAG_ISSET)) {\
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def(card_list_s, e) e = hsl_board_enemy_cards(HSL_attacker, HSL_heroes_excluded, HSL_magic_immunity_excluded); int count = hsl_count_cards(e); if(count > 0) { def(card_s, card) card = hsl_random_card(e); def(card_list_s, cl) foreach(cl, e) { hsl_receive_damage(card(cl), 1); } if(card) { hsl_freeze(HSL_attacker, card); } } hsl_attack_aoe(HSL_attacker, e, HSL_fake_levelup); hsl_link_target(HSL_attacker, e); \
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}
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#define spell_aoe_CS2_032\
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if(HSL_attacker && flag(&(HSL_attacker->state), spell_aoe_CS2_032_FLAG, FLAG_ISSET)) {\
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def(card_list_s, e) e = hsl_board_enemy_cards(HSL_attacker, HSL_heroes_excluded, HSL_magic_immunity_excluded); def(card_list_s, cl) foreach(cl, e) { hsl_receive_damage(card(cl), 4); } hsl_attack_aoe(HSL_attacker, e, HSL_fake_levelup); hsl_link_target(HSL_attacker, e); \
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}
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#define __SECTION_SPELL_AOE\
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spell_aoe_EX1_312\
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spell_aoe_EX1_251\
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spell_aoe_EX1_259\
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spell_aoe_EX1_303\
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spell_aoe_GVG_010\
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spell_aoe_CS1_112\
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spell_aoe_EX1_400\
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spell_aoe_CS1_112\
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spell_aoe_CS2_026\
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spell_aoe_CS2_032\
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#endif
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@@ -327,4 +327,6 @@ int flag_defs[MAX_FLAGS_DEF] = {
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1000, // index 323
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1000, // index 324
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1000, // index 325
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1000, // index 326
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1000, // index 327
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};
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@@ -38,8 +38,6 @@ void mechanics_next_turn(struct conn_client_s *c, struct hs_holder_s *p)
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reset_turn_plays(opponent);
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summon_npc(c, p, opponent);
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mechanics_expired(p, deck);
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mechanics_expired(p, opponent);
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@@ -1,7 +1,7 @@
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#ifndef FLAG_DEF_H_
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#define FLAG_DEF_H_
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#define MAX_FLAGS_DEF 326
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#define MAX_FLAGS_DEF 328
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int flag_defs[MAX_FLAGS_DEF];
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enum flags_e {
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@@ -224,112 +224,114 @@ enum flags_e {
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destroyed_NEW1_036_FLAG = 216,
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buff_NEW1_036_FLAG = 217,
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spell_aoe_GVG_010_FLAG = 218,
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spell_aoe_CS1_112_FLAG = 219,
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spell_CS2_072_FLAG = 220,
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buff_CS2_077_FLAG = 221,
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buff_CS2_023_FLAG = 222,
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attachment_attack_EX1_607e_FLAG = 223,
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defender_TB_SPT_Boss_FLAG = 224,
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buff_LOEA16_9_FLAG = 225,
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buff_CS2_234_FLAG = 226,
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buff_PRO_001c_FLAG = 227,
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attack_effect_CS2_024_FLAG = 228,
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spell_CS2_024_FLAG = 229,
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spell_DS1_185_FLAG = 230,
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buff_CS2_063_FLAG = 231,
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buff_CS2_076_FLAG = 232,
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buff_AT_074_FLAG = 233,
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spell_BRMA11_3_FLAG = 234,
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destroyed_BRM_003_FLAG = 235,
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spell_BRM_003_FLAG = 236,
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destroyed_AT_001_FLAG = 237,
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spell_AT_001_FLAG = 238,
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buff_EX1_607_FLAG = 239,
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attack_EX1_097_FLAG = 240,
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battlecry_EX1_097_FLAG = 241,
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buff_OG_090_FLAG = 242,
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attack_EX1_011_FLAG = 243,
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battlecry_EX1_011_FLAG = 244,
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endturn_EX1_105_FLAG = 245,
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attack_EX1_105_FLAG = 246,
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attack_CS2_088_FLAG = 247,
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battlecry_CS2_088_FLAG = 248,
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onboard_CS2_088_FLAG = 249,
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attack_EX1_158t_FLAG = 250,
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||||
attack_NAX4_03H_FLAG = 251,
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attack_AT_023_FLAG = 252,
|
||||
attack_CS2_168_FLAG = 253,
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||||
attack_CS2_201_FLAG = 254,
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||||
attack_CS2_200_FLAG = 255,
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attack_CS2_119_FLAG = 256,
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attack_CS2_172_FLAG = 257,
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attack_CS2_171_FLAG = 258,
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attack_CS2_182_FLAG = 259,
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||||
attack_CS2_120_FLAG = 260,
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||||
attack_EX1_506a_FLAG = 261,
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attack_CS2_042_FLAG = 262,
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||||
battlecry_CS2_042_FLAG = 263,
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||||
attack_CS2_boar_FLAG = 264,
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attack_CS2_237_FLAG = 265,
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attack_LOE_077_FLAG = 266,
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battlecry_LOE_077_FLAG = 267,
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destroyed_CS2_118_FLAG = 268,
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defender_CS2_118_FLAG = 269,
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||||
attack_CS2_118_FLAG = 270,
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||||
onboard_CS2_118_FLAG = 271,
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||||
destroyed_AT_128_FLAG = 272,
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attack_AT_128_FLAG = 273,
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attack_EX1_614_FLAG = 274,
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||||
battlecry_EX1_614_FLAG = 275,
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attack_EX1_593_FLAG = 276,
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battlecry_EX1_593_FLAG = 277,
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attack_GVG_105_FLAG = 278,
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||||
battlecry_GVG_105_FLAG = 279,
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attack_NEW1_030_FLAG = 280,
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battlecry_NEW1_030_FLAG = 281,
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destroyed_EX1_383_FLAG = 282,
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attack_EX1_383_FLAG = 283,
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onboard_EX1_383_FLAG = 284,
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destroyed_CS2_065_FLAG = 285,
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attack_CS2_065_FLAG = 286,
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onboard_CS2_065_FLAG = 287,
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destroyed_AT_018_FLAG = 288,
|
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attack_AT_018_FLAG = 289,
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||||
onboard_AT_018_FLAG = 290,
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||||
destroyed_EX1_165t2_FLAG = 291,
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||||
attack_EX1_165t2_FLAG = 292,
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||||
onboard_EX1_165t2_FLAG = 293,
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||||
destroyed_EX1_559_FLAG = 294,
|
||||
attack_EX1_559_FLAG = 295,
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||||
onboard_EX1_559_FLAG = 296,
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||||
destroyed_NEW1_011_FLAG = 297,
|
||||
defender_NEW1_011_FLAG = 298,
|
||||
attack_NEW1_011_FLAG = 299,
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||||
onboard_NEW1_011_FLAG = 300,
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||||
attack_CS2_226_FLAG = 301,
|
||||
battlecry_CS2_226_FLAG = 302,
|
||||
attack_EX1_009_FLAG = 303,
|
||||
buff_EX1_581_FLAG = 304,
|
||||
attack_EX1_049_FLAG = 305,
|
||||
battlecry_EX1_049_FLAG = 306,
|
||||
spell_aoe_EX1_400_FLAG = 307,
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||||
attack_effect_attachment_LOEA06_03e_FLAG = 308,
|
||||
weapon_LOE_118_FLAG = 309,
|
||||
idle_LOE_118_FLAG = 310,
|
||||
weapon_destroyed_LOE_118_FLAG = 311,
|
||||
weapon_attack_LOE_118_FLAG = 312,
|
||||
onboard_LOE_118_FLAG = 313,
|
||||
buff_LOEA06_03_FLAG = 314,
|
||||
spell_aoe_CS2_026_FLAG = 315,
|
||||
attack_EX1_306_FLAG = 316,
|
||||
battlecry_EX1_306_FLAG = 317,
|
||||
destroyed_CS2_222_FLAG = 318,
|
||||
attack_CS2_222_FLAG = 319,
|
||||
idle_CS2_222_FLAG = 320,
|
||||
onboard_CS2_222_FLAG = 321,
|
||||
destroyed_CS2_231_FLAG = 322,
|
||||
attack_CS2_231_FLAG = 323,
|
||||
idle_CS2_231_FLAG = 324,
|
||||
onboard_CS2_231_FLAG = 325,
|
||||
spell_CS2_072_FLAG = 219,
|
||||
buff_CS2_077_FLAG = 220,
|
||||
buff_CS2_023_FLAG = 221,
|
||||
attachment_attack_EX1_607e_FLAG = 222,
|
||||
defender_TB_SPT_Boss_FLAG = 223,
|
||||
buff_LOEA16_9_FLAG = 224,
|
||||
buff_CS2_234_FLAG = 225,
|
||||
buff_PRO_001c_FLAG = 226,
|
||||
attack_effect_CS2_024_FLAG = 227,
|
||||
spell_CS2_024_FLAG = 228,
|
||||
spell_DS1_185_FLAG = 229,
|
||||
buff_CS2_063_FLAG = 230,
|
||||
buff_CS2_076_FLAG = 231,
|
||||
buff_AT_074_FLAG = 232,
|
||||
spell_BRMA11_3_FLAG = 233,
|
||||
destroyed_BRM_003_FLAG = 234,
|
||||
spell_BRM_003_FLAG = 235,
|
||||
destroyed_AT_001_FLAG = 236,
|
||||
spell_AT_001_FLAG = 237,
|
||||
buff_EX1_607_FLAG = 238,
|
||||
attack_EX1_097_FLAG = 239,
|
||||
battlecry_EX1_097_FLAG = 240,
|
||||
buff_OG_090_FLAG = 241,
|
||||
attack_EX1_011_FLAG = 242,
|
||||
battlecry_EX1_011_FLAG = 243,
|
||||
endturn_EX1_105_FLAG = 244,
|
||||
attack_EX1_105_FLAG = 245,
|
||||
attack_CS2_088_FLAG = 246,
|
||||
battlecry_CS2_088_FLAG = 247,
|
||||
onboard_CS2_088_FLAG = 248,
|
||||
attack_EX1_158t_FLAG = 249,
|
||||
attack_NAX4_03H_FLAG = 250,
|
||||
attack_AT_023_FLAG = 251,
|
||||
attack_CS2_168_FLAG = 252,
|
||||
attack_CS2_201_FLAG = 253,
|
||||
attack_CS2_200_FLAG = 254,
|
||||
attack_CS2_119_FLAG = 255,
|
||||
attack_CS2_172_FLAG = 256,
|
||||
attack_CS2_171_FLAG = 257,
|
||||
attack_CS2_182_FLAG = 258,
|
||||
attack_CS2_120_FLAG = 259,
|
||||
attack_EX1_506a_FLAG = 260,
|
||||
attack_CS2_042_FLAG = 261,
|
||||
battlecry_CS2_042_FLAG = 262,
|
||||
attack_CS2_boar_FLAG = 263,
|
||||
attack_CS2_237_FLAG = 264,
|
||||
attack_LOE_077_FLAG = 265,
|
||||
battlecry_LOE_077_FLAG = 266,
|
||||
destroyed_CS2_118_FLAG = 267,
|
||||
defender_CS2_118_FLAG = 268,
|
||||
attack_CS2_118_FLAG = 269,
|
||||
onboard_CS2_118_FLAG = 270,
|
||||
destroyed_AT_128_FLAG = 271,
|
||||
attack_AT_128_FLAG = 272,
|
||||
attack_EX1_614_FLAG = 273,
|
||||
battlecry_EX1_614_FLAG = 274,
|
||||
attack_EX1_593_FLAG = 275,
|
||||
battlecry_EX1_593_FLAG = 276,
|
||||
attack_GVG_105_FLAG = 277,
|
||||
battlecry_GVG_105_FLAG = 278,
|
||||
attack_NEW1_030_FLAG = 279,
|
||||
battlecry_NEW1_030_FLAG = 280,
|
||||
destroyed_EX1_383_FLAG = 281,
|
||||
attack_EX1_383_FLAG = 282,
|
||||
onboard_EX1_383_FLAG = 283,
|
||||
destroyed_CS2_065_FLAG = 284,
|
||||
attack_CS2_065_FLAG = 285,
|
||||
onboard_CS2_065_FLAG = 286,
|
||||
destroyed_AT_018_FLAG = 287,
|
||||
attack_AT_018_FLAG = 288,
|
||||
onboard_AT_018_FLAG = 289,
|
||||
destroyed_EX1_165t2_FLAG = 290,
|
||||
attack_EX1_165t2_FLAG = 291,
|
||||
onboard_EX1_165t2_FLAG = 292,
|
||||
destroyed_EX1_559_FLAG = 293,
|
||||
attack_EX1_559_FLAG = 294,
|
||||
onboard_EX1_559_FLAG = 295,
|
||||
destroyed_NEW1_011_FLAG = 296,
|
||||
defender_NEW1_011_FLAG = 297,
|
||||
attack_NEW1_011_FLAG = 298,
|
||||
onboard_NEW1_011_FLAG = 299,
|
||||
attack_CS2_226_FLAG = 300,
|
||||
battlecry_CS2_226_FLAG = 301,
|
||||
attack_EX1_009_FLAG = 302,
|
||||
buff_EX1_581_FLAG = 303,
|
||||
attack_EX1_049_FLAG = 304,
|
||||
battlecry_EX1_049_FLAG = 305,
|
||||
spell_aoe_EX1_400_FLAG = 306,
|
||||
attack_effect_attachment_LOEA06_03e_FLAG = 307,
|
||||
weapon_LOE_118_FLAG = 308,
|
||||
idle_LOE_118_FLAG = 309,
|
||||
weapon_destroyed_LOE_118_FLAG = 310,
|
||||
weapon_attack_LOE_118_FLAG = 311,
|
||||
onboard_LOE_118_FLAG = 312,
|
||||
buff_LOEA06_03_FLAG = 313,
|
||||
attack_EX1_306_FLAG = 314,
|
||||
battlecry_EX1_306_FLAG = 315,
|
||||
destroyed_CS2_222_FLAG = 316,
|
||||
attack_CS2_222_FLAG = 317,
|
||||
idle_CS2_222_FLAG = 318,
|
||||
onboard_CS2_222_FLAG = 319,
|
||||
destroyed_CS2_231_FLAG = 320,
|
||||
attack_CS2_231_FLAG = 321,
|
||||
idle_CS2_231_FLAG = 322,
|
||||
onboard_CS2_231_FLAG = 323,
|
||||
buff_CS2_022_FLAG = 324,
|
||||
spell_aoe_CS1_112_FLAG = 325,
|
||||
spell_aoe_CS2_026_FLAG = 326,
|
||||
spell_aoe_CS2_032_FLAG = 327,
|
||||
};
|
||||
#endif
|
||||
@@ -1,7 +1,7 @@
|
||||
#ifndef ENTGEN_H_
|
||||
#define ENTGEN_H_
|
||||
|
||||
#define MAX_ENTITIES 133
|
||||
#define MAX_ENTITIES 135
|
||||
#define MAX_BEASTS 0
|
||||
#define MAX_TOTEMS 0
|
||||
#define MAX_TOTEMIC_CALL 0
|
||||
|
||||
@@ -18,22 +18,22 @@
|
||||
#ifndef SECTIONS_H_
|
||||
#define SECTIONS_H_
|
||||
|
||||
#include <section_buff.h>
|
||||
#include <section_battlecry.h>
|
||||
#include <section_defender.h>
|
||||
#include <section_spell.h>
|
||||
#include <section_spell_aoe.h>
|
||||
#include <section_attachment_attack.h>
|
||||
#include <section_attack.h>
|
||||
#include <section_attack_effect.h>
|
||||
#include <section_weapon.h>
|
||||
#include <section_endturn.h>
|
||||
#include <section_onboard.h>
|
||||
#include <section_destroyed.h>
|
||||
#include <section_weapon_destroyed.h>
|
||||
#include <section_idle.h>
|
||||
#include <section_weapon_attack.h>
|
||||
#include <section_attachment_attack.h>
|
||||
#include <section_attack_effect_attachment.h>
|
||||
#include <section_battlecry.h>
|
||||
#include <section_buff.h>
|
||||
#include <section_defender.h>
|
||||
#include <section_destroyed.h>
|
||||
#include <section_endturn.h>
|
||||
#include <section_idle.h>
|
||||
#include <section_onboard.h>
|
||||
#include <section_spell.h>
|
||||
#include <section_spell_aoe.h>
|
||||
#include <section_weapon.h>
|
||||
#include <section_weapon_attack.h>
|
||||
#include <section_weapon_destroyed.h>
|
||||
|
||||
// built-in variables
|
||||
#define HSL_attacker (attacker)
|
||||
@@ -67,14 +67,13 @@
|
||||
|
||||
#define cmp_cardname(m_card, m_src) (strcmp(m_card->entity->name, m_src) == 0)
|
||||
|
||||
#define hsl_set_windfury(m_dst)\
|
||||
flag(&m_dst->state, CARD_WINDFURY, FLAG_SET)
|
||||
#define hsl_set_windfury(m_dst) flag(&m_dst->state, CARD_WINDFURY, FLAG_SET)
|
||||
|
||||
#define hsl_set_taunt(m_dst)\
|
||||
flag(&m_dst->state, CARD_TAUNT, FLAG_SET);
|
||||
#define hsl_set_taunt(m_dst) flag(&m_dst->state, CARD_TAUNT, FLAG_SET);
|
||||
|
||||
#define hsl_refresh_mana(m_deck, m_amount) \
|
||||
deck->mana_used = (m_amount > deck->mana_used) ? 0 : deck->mana_used - m_amount ;
|
||||
deck->mana_used = \
|
||||
(m_amount > deck->mana_used) ? 0 : deck->mana_used - m_amount;
|
||||
|
||||
#define turn_plays(m_card) (m_card->turn_plays)
|
||||
|
||||
@@ -138,7 +137,6 @@ flag(&m_dst->state, MECHANICS_HEALTH, FLAG_SET);
|
||||
flag(&m_dst->state, MECHANICS_HEALTH, FLAG_SET); \
|
||||
}
|
||||
|
||||
|
||||
#define hsl_change_armor(m_dst, m_change) \
|
||||
m_dst->armor += m_change; \
|
||||
flag(&m_dst->state, MECHANICS_ARMOR, FLAG_SET);
|
||||
@@ -147,16 +145,20 @@ flag(&m_dst->state, MECHANICS_ARMOR, FLAG_SET);
|
||||
m_dst->attack += m_change; \
|
||||
flag(&m_dst->state, MECHANICS_ATTACK, FLAG_SET);
|
||||
|
||||
#define hsl_cards_by_name(m_deck, m_name) \
|
||||
(cards_by_name(HSL_player, m_deck, m_name, CARD_BOARD))
|
||||
|
||||
#define hsl_cards_by_name(m_deck, m_name) (cards_by_name(HSL_player, m_deck, m_name, CARD_BOARD))
|
||||
#define hsl_board_count_by_name(m_deck, m_name) \
|
||||
(board_count_by_name(m_deck, m_name))
|
||||
|
||||
#define hsl_board_count_by_name(m_deck, m_name) (board_count_by_name(m_deck, m_name))
|
||||
#define hsl_board_minions_count(m_deck, m_attacker) \
|
||||
cards_get_board_count(m_deck, NULL, 0, m_attacker->id)
|
||||
|
||||
#define hsl_board_minions_count(m_deck, m_attacker) cards_get_board_count(m_deck, NULL, 0, m_attacker->id)
|
||||
#define hsl_add_single_attachment(m_player, m_deck, m_dst, m_src) \
|
||||
add_single_attachment(m_player, m_deck, m_dst, m_src)
|
||||
|
||||
#define hsl_add_single_attachment(m_player, m_deck, m_dst, m_src) add_single_attachment(m_player, m_deck, m_dst, m_src)
|
||||
|
||||
#define hsl_remove_attachment(m_deck, m_opponent, m_card, m_name) (card_remove_attachment(m_deck, m_opponent, m_card, m_name))
|
||||
#define hsl_remove_attachment(m_deck, m_opponent, m_card, m_name) \
|
||||
(card_remove_attachment(m_deck, m_opponent, m_card, m_name))
|
||||
|
||||
#define level(m_dst) (m_dst->boss.level)
|
||||
|
||||
@@ -164,20 +166,26 @@ flag(&m_dst->state, MECHANICS_ATTACK, FLAG_SET);
|
||||
|
||||
#define is_boss(m_dst) (flag(&m_dst->state, CARD_BOSS, FLAG_ISSET))
|
||||
|
||||
#define hsl_apply_attachment(m_player, m_deck, m_dst, m_src) (card_apply_attachment(m_player, m_deck, m_dst, m_src))
|
||||
#define hsl_apply_attachment(m_player, m_deck, m_dst, m_src) \
|
||||
(card_apply_attachment(m_player, m_deck, m_dst, m_src))
|
||||
|
||||
#define hsl_cards_get_hand_random(m_deck) (cards_get_hand_random(m_deck))
|
||||
|
||||
#define hsl_cards_get_hand(m_deck) (cards_get_hand(m_deck))
|
||||
|
||||
#define hsl_receive_damage(m_dst, m_dmg) \
|
||||
if(m_dst) { m_dst->receive.damage = m_dmg; }
|
||||
if (m_dst) { \
|
||||
m_dst->receive.damage = m_dmg; \
|
||||
}
|
||||
|
||||
#define hsl_receive_heal(m_dst, m_heal) \
|
||||
if(m_dst) { m_dst->receive.heal = m_heal; }
|
||||
if (m_dst) { \
|
||||
m_dst->receive.heal = m_heal; \
|
||||
}
|
||||
|
||||
#define hsl_freeze(m_src, m_dst) \
|
||||
hm_log(LOG_DEBUG, lg, "Attacker [%s](%d) froze [%s](%d)", m_src->entity->desc, m_src->id, m_dst->entity->desc, m_dst->id);\
|
||||
hm_log(LOG_DEBUG, lg, "Attacker [%s](%d) froze [%s](%d)", \
|
||||
m_src->entity->desc, m_src->id, m_dst->entity->desc, m_dst->id); \
|
||||
mechanics_expire(p->game->turn + 3, m_dst, EXPIRE_FROZEN, 1, NULL); \
|
||||
flag(&m_dst->state, CARD_FROZEN, FLAG_SET);
|
||||
|
||||
@@ -195,17 +203,19 @@ m_card->attack = m_card->default_attack;\
|
||||
flag(&m_card->state, MECHANICS_ATTACK, FLAG_SET); \
|
||||
card_remove_attachment(hsl_deck(m_card), NULL, m_card, NULL); \
|
||||
card_destroy(m_card, hsl_deck(m_card), 1); \
|
||||
/* order is importatnt here, new zone position must come after card is destroyed */\
|
||||
/* order is importatnt here, new zone position must come after card is \
|
||||
* destroyed */ \
|
||||
if (m_card->controller == HSL_deck_player->controller) { \
|
||||
m_card->zone_position = ++(HSL_deck_player->handposition); \
|
||||
} else { \
|
||||
m_card->zone_position = ++(HSL_deck_opponent->handposition); \
|
||||
}\
|
||||
}
|
||||
|
||||
#define hsl_cards_get_hand(m_deck) (cards_get_hand(m_deck))
|
||||
|
||||
#define hsl_add_new_card_hand(m_deck, m_card, m_holder) \
|
||||
struct card_s *m_holder = add_new_card(m_deck->parent->game, m_deck, -1, m_card, -1);\
|
||||
struct card_s *m_holder = \
|
||||
add_new_card(m_deck->parent->game, m_deck, -1, m_card, -1); \
|
||||
flag(&m_holder->state, CARD_HAND, FLAG_SET); \
|
||||
m_holder->zone_position = ++(m_deck->handposition);
|
||||
|
||||
@@ -217,7 +227,8 @@ m_holder->zone_position = ++(m_deck->handposition);
|
||||
flag(&m_dst->state, CARD_DESTROYED, FLAG_SET); \
|
||||
cards_board_destroyed_reorder(m_deck, m_dst->zone_position);
|
||||
|
||||
#define hsl_destroy_inhand(m_dst) card_discard_by_name(HSL_player, HSL_fake_defender, m_dst)
|
||||
#define hsl_destroy_inhand(m_dst) \
|
||||
card_discard_by_name(HSL_player, HSL_fake_defender, m_dst)
|
||||
|
||||
#define hsl_set_weapon_durability(m_dst, m_value) \
|
||||
m_dst->durability += m_value; \
|
||||
@@ -234,23 +245,32 @@ flag(&m_dst->state, MECHANICS_DURABILITY, FLAG_SET);
|
||||
flag(&m_deck->heroweapon->state, CARD_HEROWEAPON, FLAG_UNSET); \
|
||||
flag(&m_deck->heroweapon->state, CARD_EXHAUSTED, FLAG_UNSET); \
|
||||
\
|
||||
/*LIST_ADD(m_attacker->target.card, itm, m_holder->deck_copy->heroweapon);*/\
|
||||
/*LIST_ADD(m_attacker->target.card, itm, \
|
||||
* m_holder->deck_copy->heroweapon);*/ \
|
||||
\
|
||||
flag(&m_deck->heroweapon->state, MECHANICS_DESTROY_WEAPON, FLAG_SET); \
|
||||
m_deck->heroweapon = NULL; \
|
||||
}
|
||||
|
||||
#define is_weapon(m_deck, m_src) (m_deck && m_deck->heroweapon && strcmp(m_deck->heroweapon->entity->name, m_src) == 0)
|
||||
#define is_weapon(m_deck, m_src) \
|
||||
(m_deck && m_deck->heroweapon && \
|
||||
strcmp(m_deck->heroweapon->entity->name, m_src) == 0)
|
||||
|
||||
#define hsl_change_cost(m_card, m_change) \
|
||||
(m_card->cost = (m_card->default_cost - m_change >= 0) ? (m_card->default_cost - m_change) : 0);\
|
||||
(m_card->cost = (m_card->default_cost - m_change >= 0) \
|
||||
? (m_card->default_cost - m_change) \
|
||||
: 0); \
|
||||
flag(&(m_card->state), MECHANICS_COST, FLAG_SET);
|
||||
|
||||
#define hsl_card_spell_by_name(m_player, m_deck, m_name) (card_by_name(m_player, m_deck, m_name, CARD_SPELL))
|
||||
#define hsl_card_board_by_name(m_player, m_deck, m_name) (card_by_name(m_player, m_deck, m_name, CARD_BOARD))
|
||||
#define hsl_card_hand_by_name(m_player, m_deck, m_name) (card_by_name(m_player, m_deck, m_name, CARD_HAND))
|
||||
#define hsl_card_spell_by_name(m_player, m_deck, m_name) \
|
||||
(card_by_name(m_player, m_deck, m_name, CARD_SPELL))
|
||||
#define hsl_card_board_by_name(m_player, m_deck, m_name) \
|
||||
(card_by_name(m_player, m_deck, m_name, CARD_BOARD))
|
||||
#define hsl_card_hand_by_name(m_player, m_deck, m_name) \
|
||||
(card_by_name(m_player, m_deck, m_name, CARD_HAND))
|
||||
|
||||
#define hsl_count_attachments(m_deck, m_opponent, m_card, m_name) (card_count_attachment(m_deck, m_opponent, m_card, m_name))
|
||||
#define hsl_count_attachments(m_deck, m_opponent, m_card, m_name) \
|
||||
(card_count_attachment(m_deck, m_opponent, m_card, m_name))
|
||||
|
||||
#define hsl_discard_random_hand(m_deck, m_amount, m_holder) \
|
||||
int m_holder; \
|
||||
@@ -275,28 +295,42 @@ for(m_holder = m_all; m_holder != NULL; m_holder = m_holder->next) {\
|
||||
#define hsl_card(m_target) \
|
||||
card_get(HSL_deck_player, HSL_deck_opponent, m_target)
|
||||
|
||||
#define hsl_deck(m_card) ((m_card->controller == HSL_deck_player->controller) ? HSL_deck_player : HSL_deck_opponent)
|
||||
#define hsl_deck(m_card) \
|
||||
((m_card->controller == HSL_deck_player->controller) ? HSL_deck_player \
|
||||
: HSL_deck_opponent)
|
||||
|
||||
#define default_health(m_card) (m_card->default_health)
|
||||
|
||||
#define default_attack(m_card) (m_card->default_attack)
|
||||
|
||||
#define hsl_board_all_cards(m_attacker, m_hero) cards_get_board(p->deck_copy, p->opponent.deck_copy, m_hero, m_attacker->id, HSL_magic_immunity_included, 1)
|
||||
#define hsl_board_all_cards(m_attacker, m_hero) \
|
||||
cards_get_board(p->deck_copy, p->opponent.deck_copy, m_hero, m_attacker->id, \
|
||||
HSL_magic_immunity_included, 1)
|
||||
|
||||
#define hsl_board_all_cards_no_boss(m_attacker, m_hero) (cards_get_board(p->deck_copy, p->opponent.deck_copy, m_hero, m_attacker->id, HSL_magic_immunity_included, 0))
|
||||
#define hsl_board_all_cards_no_boss(m_attacker, m_hero) \
|
||||
(cards_get_board(p->deck_copy, p->opponent.deck_copy, m_hero, \
|
||||
m_attacker->id, HSL_magic_immunity_included, 0))
|
||||
|
||||
#define hsl_board_friendly_cards(m_deck, m_attacker, m_hero) (cards_get_board(m_deck, NULL, m_hero, m_attacker, HSL_magic_immunity_included, 1))
|
||||
#define hsl_board_friendly_cards(m_deck, m_attacker, m_hero) \
|
||||
(cards_get_board(m_deck, NULL, m_hero, m_attacker, \
|
||||
HSL_magic_immunity_included, 1))
|
||||
|
||||
#define hsl_board_friendly_cards_wattacker(m_hero) cards_get_board(p->deck_copy, NULL, m_hero, -1, HSL_magic_immunity_included, 1);
|
||||
#define hsl_board_friendly_cards_wattacker(m_hero) \
|
||||
cards_get_board(p->deck_copy, NULL, m_hero, -1, HSL_magic_immunity_included, \
|
||||
1);
|
||||
|
||||
#define hsl_board_enemy_cards(m_attacker, m_hero, m_mi) cards_get_board(NULL, p->opponent.deck_copy, m_hero, m_attacker->id, m_mi, 1);
|
||||
#define hsl_board_enemy_cards(m_attacker, m_hero, m_mi) \
|
||||
cards_get_board(NULL, p->opponent.deck_copy, m_hero, m_attacker->id, m_mi, 1);
|
||||
|
||||
#define hsl_board_friendly_no_boss(m_attacker, m_hero, m_mi) cards_get_board(NULL, p->opponent.deck_copy, m_hero, m_attacker->id, m_mi, 0);
|
||||
#define hsl_board_friendly_no_boss(m_attacker, m_hero, m_mi) \
|
||||
cards_get_board(NULL, p->opponent.deck_copy, m_hero, m_attacker->id, m_mi, 0);
|
||||
|
||||
#define hsl_board_boss_cards(m_deck) (cards_get_board_boss(m_deck))
|
||||
|
||||
#define hsl_attack_aoe(m_dst, m_src, m_fake_levelup) mechanics_attack_aoe(c, opt->position, m_dst, &m_src, m_fake_levelup)
|
||||
#define hsl_attack(m_dst, m_src, m_fake_levelup) hsl_attack_aoe(m_dst, m_src, m_fake_levelup)
|
||||
#define hsl_attack_aoe(m_dst, m_src, m_fake_levelup) \
|
||||
mechanics_attack_aoe(c, opt->position, m_dst, &m_src, m_fake_levelup)
|
||||
#define hsl_attack(m_dst, m_src, m_fake_levelup) \
|
||||
hsl_attack_aoe(m_dst, m_src, m_fake_levelup)
|
||||
|
||||
/**
|
||||
* @brief Summon card for deck
|
||||
@@ -352,8 +386,7 @@ for(m_card##idx = 0; m_card##idx < m_amount; m_card##idx++) {\
|
||||
* @param m_dst destination card
|
||||
* @param m_src source card
|
||||
**/
|
||||
#define hsl_link_target(m_dst, m_src)\
|
||||
LIST_ADD_LINK(m_dst->target.card, m_src)
|
||||
#define hsl_link_target(m_dst, m_src) LIST_ADD_LINK(m_dst->target.card, m_src)
|
||||
|
||||
/**
|
||||
* @brief Add target to defenders
|
||||
@@ -363,7 +396,7 @@ for(m_card##idx = 0; m_card##idx < m_amount; m_card##idx++) {\
|
||||
**/
|
||||
#define hsl_add_target(m_src, m_holder) \
|
||||
struct card_list_s *m_holder##item; \
|
||||
LIST_ADD(defenders, m_holder##item, m_src);\
|
||||
LIST_ADD(defenders, m_holder##item, m_src);
|
||||
|
||||
/**
|
||||
* @brief Attack as battlecry
|
||||
@@ -423,7 +456,8 @@ mechanics_expire(p->game->turn + m_turn, m_defender, EXPIRE_DESTROY, 1, NULL)
|
||||
#define hsl_buff_attack_expire(m_turn, m_defender, m_attack) \
|
||||
m_defender->attack += m_attack; \
|
||||
flag(&(m_defender->state), MECHANICS_ATTACK, FLAG_SET); \
|
||||
mechanics_expire(p->game->turn + m_turn, m_defender, EXPIRE_ATTACK, -(m_attack), NULL);
|
||||
mechanics_expire(p->game->turn + m_turn, m_defender, EXPIRE_ATTACK, \
|
||||
-(m_attack), NULL);
|
||||
|
||||
/**
|
||||
* @brief Change health of card
|
||||
@@ -432,8 +466,10 @@ mechanics_expire(p->game->turn + m_turn, m_defender, EXPIRE_ATTACK, -(m_attack),
|
||||
* @param m_health health value
|
||||
*/
|
||||
#define hsl_add_attachment(m_player, m_attacker, m_defender, m_turn) \
|
||||
add_single_attachment(m_player, hsl_deck(m_defender), m_attacker, m_defender);\
|
||||
mechanics_expire(p->game->turn + m_turn, m_defender, EXPIRE_ATTACHMENT, 0, m_attacker->attachment);
|
||||
add_single_attachment(m_player, hsl_deck(m_defender), m_attacker, \
|
||||
m_defender); \
|
||||
mechanics_expire(p->game->turn + m_turn, m_defender, EXPIRE_ATTACHMENT, 0, \
|
||||
m_attacker->attachment);
|
||||
|
||||
/**
|
||||
* @brief Change health of card
|
||||
@@ -459,8 +495,7 @@ flag(&(m_card->state), MECHANICS_HEALTH, FLAG_SET);
|
||||
* @param m_card destination card
|
||||
* @param m_flag flag to set
|
||||
*/
|
||||
#define setflag(m_card, m_flag)\
|
||||
flag(&(m_card->state), m_flag, FLAG_SET);
|
||||
#define setflag(m_card, m_flag) flag(&(m_card->state), m_flag, FLAG_SET);
|
||||
|
||||
/**
|
||||
* @brief Unset flag from card
|
||||
@@ -468,29 +503,31 @@ flag(&(m_card->state), MECHANICS_HEALTH, FLAG_SET);
|
||||
* @param m_card destination card
|
||||
* @param m_flag flag to unset
|
||||
*/
|
||||
#define unsetflag(m_card, m_flag)\
|
||||
flag(&(m_card->state), m_flag, FLAG_UNSET);
|
||||
#define unsetflag(m_card, m_flag) flag(&(m_card->state), m_flag, FLAG_UNSET);
|
||||
|
||||
/**
|
||||
* @brief Unset windfury flag from card
|
||||
*
|
||||
* @param m_card destination card
|
||||
*/
|
||||
#define hsl_unset_windfury(m_card) (flag(&(m_card->state), CARD_WINDFURY, FLAG_UNSET))
|
||||
#define hsl_unset_windfury(m_card) \
|
||||
(flag(&(m_card->state), CARD_WINDFURY, FLAG_UNSET))
|
||||
|
||||
/**
|
||||
* @brief Set exhausted flag to card
|
||||
*
|
||||
* @param m_card destination card
|
||||
*/
|
||||
#define hsl_set_exhausted(m_card) (flag(&(m_card->state), CARD_EXHAUSTED, FLAG_SET))
|
||||
#define hsl_set_exhausted(m_card) \
|
||||
(flag(&(m_card->state), CARD_EXHAUSTED, FLAG_SET))
|
||||
|
||||
/**
|
||||
* @brief Unset exhausted flag from card
|
||||
*
|
||||
* @param m_card destination card
|
||||
*/
|
||||
#define hsl_unset_exhausted(m_card) (flag(&(m_card->state), CARD_EXHAUSTED, FLAG_UNSET))
|
||||
#define hsl_unset_exhausted(m_card) \
|
||||
(flag(&(m_card->state), CARD_EXHAUSTED, FLAG_UNSET))
|
||||
|
||||
/**
|
||||
* @brief Transform defender to m_name
|
||||
@@ -501,11 +538,12 @@ flag(&(m_card->state), MECHANICS_HEALTH, FLAG_SET);
|
||||
* @param m_defender card being attacked
|
||||
* @param m_name card code name
|
||||
*/
|
||||
#define hsl_transform(m_attacker, m_defender,m_name)\
|
||||
#define hsl_transform(m_deck, m_attacker, m_defender, m_name) \
|
||||
struct card_s *card; \
|
||||
card = add_new_card(p->game, p->opponent.deck_copy, -1, m_name, -1); \
|
||||
card->zone_position = m_defender->zone_position; \
|
||||
mechanics_put_card_onboard(c, card->zone_position, card, 1, NULL, NULL);\
|
||||
mechanics_put_card_onboard(c, card->zone_position, card, 1, NULL, NULL, \
|
||||
m_deck); \
|
||||
m_defender->linked = card->id; \
|
||||
flag(&m_defender->state, CARD_LINKED, FLAG_SET); \
|
||||
flag(&m_defender->state, CARD_HIDE, FLAG_SET); \
|
||||
@@ -514,7 +552,8 @@ flag(&m_defender->state, CARD_BOARD, FLAG_UNSET);
|
||||
/**
|
||||
* @brief Give weapon to player
|
||||
*
|
||||
* Called only in '.section onboard'. There is no need to linked destroyed weapon to defenders
|
||||
* Called only in '.section onboard'. There is no need to linked destroyed
|
||||
* weapon to defenders
|
||||
*
|
||||
* @param m_dst hero card
|
||||
*/
|
||||
|
||||
@@ -61,78 +61,80 @@ struct ent_s entities[MAX_ENTITIES] = {{ "GAME_ENTITY", 11, 6, (void *)0, (void
|
||||
, { "CS2_108", 7, 11, (void *)0, (void *)0, "Culling Blade", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 202, 5 }, { 199, 10 }, { 48, 3 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 268, 2 }, { 251, 1 }, }} // 58
|
||||
, { "EX1_614", 7, 14, (void *)0, (void *)0, "Terrorblade", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 200, 15 }, { 203, 5 }, { 202, 4 }, { 48, 6 }, { 114, 1 }, { 47, 5 }, { 45, 1 }, { 331, 0 }, { 330, 0 }, { 183, 3 }, { 321, 1 }, { 32, 1 }, { 251, 6 }, }} // 59
|
||||
, { "EX1_371", 7, 10, (void *)0, (void *)0, "Guardian Angel", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 202, 5 }, { 199, 5 }, { 48, 2 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 251, 1 }, }} // 60
|
||||
, { "CS2_022e", 8, 3, (void *)0, (void *)0, "Polymorph E", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 61
|
||||
, { "EX1_246e", 8, 3, (void *)0, (void *)0, "Hex E", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 62
|
||||
, { "CS2_092e", 8, 3, (void *)0, (void *)0, "Blessing of Kings E", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 63
|
||||
, { "CS2_087e", 8, 3, (void *)0, (void *)0, "Blessing of Might E", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 64
|
||||
, { "CS2_004e", 8, 3, (void *)0, (void *)0, "Power Word: Shield E", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 65
|
||||
, { "CS2_009e", 8, 3, (void *)0, (void *)0, "Mark of the Wild E", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 66
|
||||
, { "CS2_041e", 8, 3, (void *)0, (void *)0, "Ancestral Infusion", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 67
|
||||
, { "CS2_045e", 8, 3, (void *)0, (void *)0, "Rockbiter Weapon E", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 68
|
||||
, { "CS2_046e", 8, 3, (void *)0, (void *)0, "Bloodlust E", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 69
|
||||
, { "CS2_005o", 8, 3, (void *)0, (void *)0, "Claw E", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 70
|
||||
, { "CS2_105e", 8, 3, (void *)0, (void *)0, "Heroic Strike E", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 71
|
||||
, { "CS2_011", 7, 10, (void *)0, (void *)0, "Enrage", {{0, 0, 0, 0, 0, 0, 0, 0}}, "CS2_011o", {{ 201, 3 }, { 203, 1 }, { 202, 5 }, { 199, 2 }, { 48, 3 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 251, 1 }, }} // 72
|
||||
, { "CS2_011o", 8, 6, (void *)0, (void *)0, "Enraged", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 202, 6 }, { 199, 2 }, { 338, 1 }, { 331, 1 }, { 330, 1 }, { 183, 2 }, }} // 73
|
||||
, { "HERO_01", 7, 6, (void *)0, (void *)0, "Warrior", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 74
|
||||
, { "HERO_02", 7, 6, (void *)0, (void *)0, "Shamman", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 75
|
||||
, { "HERO_04", 7, 6, (void *)0, (void *)0, "Paladin", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 76
|
||||
, { "HERO_05", 7, 6, (void *)0, (void *)0, "Hunter", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 77
|
||||
, { "HERO_06", 7, 6, (void *)0, (void *)0, "Druid", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 78
|
||||
, { "HERO_07", 7, 6, (void *)0, (void *)0, "Warlock", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 79
|
||||
, { "HERO_08", 7, 6, (void *)0, (void *)0, "Mage", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 80
|
||||
, { "HERO_01a", 8, 6, (void *)0, (void *)0, "King of Khaz Modan", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 81
|
||||
, { "HERO_04a", 8, 6, (void *)0, (void *)0, "Blood Knight Matriarch", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 82
|
||||
, { "HERO_05a", 8, 6, (void *)0, (void *)0, "Alleria Windranger", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 83
|
||||
, { "HERO_08a", 8, 6, (void *)0, (void *)0, "Guardian Medivh", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 84
|
||||
, { "HERO_08b", 8, 6, (void *)0, (void *)0, "Khadgar", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 85
|
||||
, { "CS2_012", 7, 11, (void *)0, (void *)0, "Swipes", {{0, 0, 0, 0, 0, 0, 0, 0}}, "AT_039e", {{ 201, 3 }, { 203, 1 }, { 202, 5 }, { 199, 2 }, { 48, 2 }, { 47, 2 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 251, 1 }, }} // 86
|
||||
, { "CS2_072", 7, 12, (void *)0, (void *)0, "Backstab", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 202, 5 }, { 199, 7 }, { 48, 0 }, { 47, 2 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 268, 2 }, { 251, 6 }, }} // 87
|
||||
, { "DS1_185", 7, 9, (void *)0, (void *)0, "Arcane Shot", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 202, 5 }, { 199, 3 }, { 48, 1 }, { 47, 2 }, { 183, 2 }, { 321, 1 }, { 251, 8 }, }} // 88
|
||||
, { "CS2_024", 7, 11, (void *)0, (void *)0, "Frostbolt", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 1 }, { 202, 5 }, { 199, 4 }, { 48, 2 }, { 47, 3 }, { 183, 2 }, { 321, 1 }, { 208, 1 }, { 268, 2 }, { 251, 1 }, }} // 89
|
||||
, { "CS2_023", 7, 11, (void *)0, (void *)0, "Arcane Intellect", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 202, 5 }, { 199, 4 }, { 48, 3 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 268, 2 }, { 251, 1 }, }} // 90
|
||||
, { "CS2_077", 7, 11, (void *)0, (void *)0, "Sprint", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 1 }, { 202, 5 }, { 199, 7 }, { 48, 7 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 268, 2 }, { 251, 1 }, }} // 91
|
||||
, { "CS2_026", 7, 13, (void *)0, (void *)0, "Shiva's Guard", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 1 }, { 202, 5 }, { 199, 4 }, { 48, 3 }, { 47, 1 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 208, 1 }, { 268, 2 }, { 251, 1 }, }} // 92
|
||||
, { "EX1_400", 7, 11, (void *)0, (void *)0, "Counter Helix", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 1 }, { 202, 5 }, { 199, 10 }, { 48, 0 }, { 47, 1 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 251, 1 }, }} // 93
|
||||
, { "CS1_112", 7, 10, (void *)0, (void *)0, "Mekansm", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 1 }, { 202, 5 }, { 199, 6 }, { 48, 4 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 251, 5 }, }} // 94
|
||||
, { "CS2_122e", 8, 3, (void *)0, (void *)0, "Enhanced", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 95
|
||||
, { "CS2_222", 7, 12, (void *)0, (void *)0, "Stormwind Champion", {{0, 0, 0, 0, 0, 0, 0, 0}}, "CS2_222o", {{ 201, 2 }, { 203, 1 }, { 202, 4 }, { 48, 7 }, { 47, 6 }, { 45, 6 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 251, 1 }, { 362, 1 }, }} // 96
|
||||
, { "CS2_222o", 8, 4, (void *)0, (void *)0, "Might of Stormwind", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 183, 2 }, { 202, 6 }, { 331, 0 }, { 330, 1 }, }} // 97
|
||||
, { "EX1_084e", 8, 3, (void *)0, (void *)0, "Charge", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 98
|
||||
, { "DS1_175o", 8, 3, (void *)0, (void *)0, "Furious Howl", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 99
|
||||
, { "EX1_399e", 8, 3, (void *)0, (void *)0, "Berserking", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 100
|
||||
, { "CS2_088", 7, 11, (void *)0, (void *)0, "Omniknight", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 1 }, { 202, 4 }, { 199, 5 }, { 48, 2 }, { 47, 1 }, { 45, 17 }, { 218, 1 }, { 183, 2 }, { 321, 1 }, { 251, 5 }, }} // 101
|
||||
, { "EX1_593", 7, 9, (void *)0, (void *)0, "Phantom Assassin", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 202, 4 }, { 48, 4 }, { 47, 4 }, { 45, 2 }, { 218, 1 }, { 183, 2 }, { 321, 1 }, }} // 102
|
||||
, { "EX1_011", 7, 10, (void *)0, (void *)0, "Witch Doctor", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 1 }, { 203, 2 }, { 202, 4 }, { 48, 1 }, { 47, 2 }, { 45, 1 }, { 218, 1 }, { 183, 2 }, { 321, 1 }, { 251, 6 }, }} // 103
|
||||
, { "CS2_042", 7, 11, (void *)0, (void *)0, "Fire Elemental", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 1 }, { 202, 4 }, { 199, 8 }, { 48, 6 }, { 47, 6 }, { 45, 5 }, { 218, 1 }, { 183, 2 }, { 321, 1 }, { 251, 3 }, }} // 104
|
||||
, { "CS2_226", 7, 12, (void *)0, (void *)0, "Legion Commander", {{0, 0, 0, 0, 0, 0, 0, 0}}, "CS2_226e", {{ 201, 1 }, { 203, 4 }, { 202, 4 }, { 48, 5 }, { 47, 4 }, { 45, 4 }, { 331, 0 }, { 330, 0 }, { 218, 1 }, { 183, 2 }, { 321, 1 }, { 251, 1 }, }} // 105
|
||||
, { "CS2_226e", 8, 4, (void *)0, (void *)0, "Frostwolf Banner", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 183, 2 }, { 202, 6 }, { 331, 1 }, { 330, 1 }, }} // 106
|
||||
, { "EX1_306", 7, 13, (void *)0, (void *)0, "Queen of Pain", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 200, 15 }, { 203, 2 }, { 202, 4 }, { 199, 9 }, { 48, 3 }, { 47, 4 }, { 45, 3 }, { 218, 1 }, { 183, 2 }, { 321, 1 }, { 268, 2 }, { 251, 1 }, }} // 107
|
||||
, { "EX1_581", 7, 10, (void *)0, (void *)0, "Sap", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 202, 5 }, { 199, 7 }, { 48, 2 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 268, 2 }, }} // 108
|
||||
, { "CS1_113e", 8, 3, (void *)0, (void *)0, "Mind Control E", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 109
|
||||
, { "NEW1_011", 8, 11, (void *)0, "CS2_108", "Mogul Khan, Axe", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 203, 5 }, { 202, 4 }, { 199, 10 }, { 48, 3 }, { 47, 2 }, { 197, 0 }, { 45, 20 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, }} // 110
|
||||
, { "CS2_171", 7, 12, (void *)0, (void *)0, "Stonetusk Boar", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 200, 20 }, { 203, 2 }, { 202, 4 }, { 48, 1 }, { 47, 1 }, { 197, 0 }, { 45, 1 }, { 183, 2 }, { 321, 1 }, { 268, 2 }, { 251, 6 }, }} // 111
|
||||
, { "CS2_065", 7, 13, "OG_101", "EX1_312", "Enigma", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 200, 15 }, { 203, 5 }, { 202, 4 }, { 199, 9 }, { 48, 2 }, { 47, 1 }, { 45, 15 }, { 190, 0 }, { 183, 2 }, { 321, 1 }, { 268, 2 }, { 251, 9 }, }} // 112
|
||||
, { "EX1_565o", 8, 3, (void *)0, (void *)0, "Flametongue", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 113
|
||||
, { "EX1_506a", 8, 9, (void *)0, (void *)0, "Murloc Scout", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 200, 14 }, { 203, 1 }, { 202, 4 }, { 48, 0 }, { 47, 1 }, { 45, 1 }, { 183, 2 }, { 251, 1 }, }} // 114
|
||||
, { "CS2_237", 7, 12, (void *)0, (void *)0, "Vulture", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 200, 20 }, { 203, 1 }, { 202, 4 }, { 199, 3 }, { 48, 1 }, { 47, 1 }, { 45, 1 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 32, 1 }, }} // 115
|
||||
, { "CS2_boar", 8, 11, (void *)0, (void *)0, "Boar", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 200, 20 }, { 203, 1 }, { 202, 4 }, { 48, 1 }, { 47, 1 }, { 45, 1 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 251, 1 }, }} // 116
|
||||
, { "CS2_119", 7, 8, (void *)0, (void *)0, "Oasis Snapjaw", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 200, 20 }, { 203, 2 }, { 202, 4 }, { 48, 4 }, { 47, 2 }, { 45, 7 }, { 183, 2 }, { 321, 1 }, }} // 117
|
||||
, { "CS2_172", 7, 11, (void *)0, (void *)0, "Bloodfen Raptor", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 1 }, { 200, 20 }, { 203, 2 }, { 202, 4 }, { 48, 2 }, { 47, 3 }, { 45, 2 }, { 183, 2 }, { 321, 1 }, { 268, 2 }, { 251, 1 }, }} // 118
|
||||
, { "CS2_118", 7, 9, (void *)0, "EX1_303", "Shadow Fiend", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 203, 5 }, { 202, 4 }, { 48, 2 }, { 47, 1 }, { 45, 14 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, }} // 119
|
||||
, { "CS2_231", 7, 8, (void *)0, (void *)0, "Wisp", {{0, 0, 0, 0, 0, 0, 0, 0}}, "NAX12_04e", {{ 201, 3 }, { 203, 1 }, { 202, 4 }, { 48, 2 }, { 47, 0 }, { 45, 2 }, { 183, 3 }, { 251, 7 }, }} // 120
|
||||
, { "CS2_201", 7, 8, (void *)0, (void *)0, "Core Hound", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 200, 20 }, { 203, 1 }, { 202, 4 }, { 48, 7 }, { 47, 9 }, { 45, 5 }, { 183, 2 }, { 321, 1 }, }} // 121
|
||||
, { "CS2_168", 7, 10, (void *)0, (void *)0, "Murloc Raider", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 2 }, { 200, 14 }, { 203, 2 }, { 202, 4 }, { 48, 1 }, { 47, 2 }, { 45, 1 }, { 183, 2 }, { 321, 1 }, { 251, 1 }, }} // 122
|
||||
, { "CS2_120", 7, 8, (void *)0, (void *)0, "River Crocolisk", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 200, 20 }, { 203, 2 }, { 202, 4 }, { 48, 2 }, { 47, 2 }, { 45, 3 }, { 183, 2 }, { 321, 1 }, }} // 123
|
||||
, { "CS2_200", 7, 7, (void *)0, (void *)0, "Boulderfist Ogre", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 203, 2 }, { 202, 4 }, { 48, 6 }, { 47, 6 }, { 45, 7 }, { 183, 2 }, { 321, 1 }, }} // 124
|
||||
, { "CS2_182", 7, 12, (void *)0, (void *)0, "Chillwind Yeti", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 1 }, { 202, 4 }, { 48, 4 }, { 47, 4 }, { 45, 5 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 268, 2 }, { 251, 6 }, }} // 125
|
||||
, { "CS2_034", 7, 7, (void *)0, (void *)0, "Fireblast", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 48, 2 }, { 49, 1 }, { 47, 1 }, { 202, 10 }, }} // 126
|
||||
, { "CS1h_001", 8, 7, (void *)0, (void *)0, "Lesser Heal", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 202, 10 }, { 199, 6 }, { 48, 2 }, { 183, 2 }, { 251, 1 }, }} // 127
|
||||
, { "CS2_101", 7, 6, (void *)0, (void *)0, "Reinforce", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 202, 10 }, { 48, 2 }, { 49, 1 }, { 12, 1 }, }} // 128
|
||||
, { "CS2_083b", 8, 6, (void *)0, (void *)0, "Dagger Mastery", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 202, 10 }, { 48, 2 }, { 49, 1 }, { 12, 1 }, }} // 129
|
||||
, { "CS2_097", 7, 13, (void *)0, (void *)0, "Divine Rapier", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 1 }, { 202, 7 }, { 199, 5 }, { 48, 5 }, { 47, 8 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 187, 1 }, { 32, 1 }, { 251, 6 }, }} // 130
|
||||
, { "MANA_CARD", 9, 3, (void *)0, (void *)0, "Empty card", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 263, 5 }, { 12, 1 }, { 49, 3 }, }} // 131
|
||||
, { "NO_CARD", 7, 1, (void *)0, (void *)0, "No Card", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 49, 2 }, }} // 132
|
||||
, { "CS2_022", 7, 11, (void *)0, (void *)0, "Polymorph", {{0, 0, 0, 0, 0, 0, 0, 0}}, "CS2_022e", {{ 201, 3 }, { 203, 2 }, { 202, 5 }, { 199, 4 }, { 48, 4 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 268, 2 }, { 251, 1 }, }} // 61
|
||||
, { "CS2_022e", 8, 3, (void *)0, (void *)0, "Polymorph E", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 62
|
||||
, { "EX1_246e", 8, 3, (void *)0, (void *)0, "Hex E", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 63
|
||||
, { "CS2_092e", 8, 3, (void *)0, (void *)0, "Blessing of Kings E", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 64
|
||||
, { "CS2_087e", 8, 3, (void *)0, (void *)0, "Blessing of Might E", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 65
|
||||
, { "CS2_004e", 8, 3, (void *)0, (void *)0, "Power Word: Shield E", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 66
|
||||
, { "CS2_009e", 8, 3, (void *)0, (void *)0, "Mark of the Wild E", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 67
|
||||
, { "CS2_041e", 8, 3, (void *)0, (void *)0, "Ancestral Infusion", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 68
|
||||
, { "CS2_045e", 8, 3, (void *)0, (void *)0, "Rockbiter Weapon E", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 69
|
||||
, { "CS2_046e", 8, 3, (void *)0, (void *)0, "Bloodlust E", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 70
|
||||
, { "CS2_005o", 8, 3, (void *)0, (void *)0, "Claw E", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 71
|
||||
, { "CS2_105e", 8, 3, (void *)0, (void *)0, "Heroic Strike E", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 72
|
||||
, { "CS2_011", 7, 10, (void *)0, (void *)0, "Enrage", {{0, 0, 0, 0, 0, 0, 0, 0}}, "CS2_011o", {{ 201, 3 }, { 203, 1 }, { 202, 5 }, { 199, 2 }, { 48, 3 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 251, 1 }, }} // 73
|
||||
, { "CS2_011o", 8, 6, (void *)0, (void *)0, "Enraged", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 202, 6 }, { 199, 2 }, { 338, 1 }, { 331, 1 }, { 330, 1 }, { 183, 2 }, }} // 74
|
||||
, { "HERO_01", 7, 6, (void *)0, (void *)0, "Warrior", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 75
|
||||
, { "HERO_02", 7, 6, (void *)0, (void *)0, "Shamman", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 76
|
||||
, { "HERO_04", 7, 6, (void *)0, (void *)0, "Paladin", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 77
|
||||
, { "HERO_05", 7, 6, (void *)0, (void *)0, "Hunter", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 78
|
||||
, { "HERO_06", 7, 6, (void *)0, (void *)0, "Druid", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 79
|
||||
, { "HERO_07", 7, 6, (void *)0, (void *)0, "Warlock", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 80
|
||||
, { "HERO_08", 7, 6, (void *)0, (void *)0, "Mage", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 81
|
||||
, { "HERO_01a", 8, 6, (void *)0, (void *)0, "King of Khaz Modan", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 82
|
||||
, { "HERO_04a", 8, 6, (void *)0, (void *)0, "Blood Knight Matriarch", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 83
|
||||
, { "HERO_05a", 8, 6, (void *)0, (void *)0, "Alleria Windranger", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 84
|
||||
, { "HERO_08a", 8, 6, (void *)0, (void *)0, "Guardian Medivh", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 85
|
||||
, { "HERO_08b", 8, 6, (void *)0, (void *)0, "Khadgar", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 49, 1 }, { 45, 30 }, { 202, 3 }, }} // 86
|
||||
, { "CS2_012", 7, 11, (void *)0, (void *)0, "Swipes", {{0, 0, 0, 0, 0, 0, 0, 0}}, "AT_039e", {{ 201, 3 }, { 203, 1 }, { 202, 5 }, { 199, 2 }, { 48, 2 }, { 47, 2 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 251, 1 }, }} // 87
|
||||
, { "CS2_072", 7, 12, (void *)0, (void *)0, "Backstab", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 202, 5 }, { 199, 7 }, { 48, 0 }, { 47, 2 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 268, 2 }, { 251, 6 }, }} // 88
|
||||
, { "DS1_185", 7, 9, (void *)0, (void *)0, "Arcane Shot", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 202, 5 }, { 199, 3 }, { 48, 1 }, { 47, 2 }, { 183, 2 }, { 321, 1 }, { 251, 8 }, }} // 89
|
||||
, { "CS2_024", 7, 11, (void *)0, (void *)0, "Frostbolt", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 1 }, { 202, 5 }, { 199, 4 }, { 48, 2 }, { 47, 3 }, { 183, 2 }, { 321, 1 }, { 208, 1 }, { 268, 2 }, { 251, 1 }, }} // 90
|
||||
, { "CS2_023", 7, 11, (void *)0, (void *)0, "Arcane Intellect", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 202, 5 }, { 199, 4 }, { 48, 3 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 268, 2 }, { 251, 1 }, }} // 91
|
||||
, { "CS2_077", 7, 11, (void *)0, (void *)0, "Sprint", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 1 }, { 202, 5 }, { 199, 7 }, { 48, 7 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 268, 2 }, { 251, 1 }, }} // 92
|
||||
, { "CS2_026", 7, 13, (void *)0, (void *)0, "Frost Nova", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 1 }, { 202, 5 }, { 199, 4 }, { 48, 2 }, { 47, 1 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 208, 1 }, { 268, 2 }, { 251, 1 }, }} // 93
|
||||
, { "CS2_032", 7, 12, (void *)0, (void *)0, "Flamestrike", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 1 }, { 202, 5 }, { 199, 4 }, { 48, 7 }, { 47, 4 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 268, 2 }, { 251, 1 }, }} // 94
|
||||
, { "EX1_400", 7, 11, (void *)0, (void *)0, "Counter Helix", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 1 }, { 202, 5 }, { 199, 10 }, { 48, 0 }, { 47, 1 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 251, 1 }, }} // 95
|
||||
, { "CS1_112", 7, 11, (void *)0, (void *)0, "Holy Nova", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 1 }, { 202, 5 }, { 199, 6 }, { 48, 5 }, { 47, 2 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 251, 5 }, }} // 96
|
||||
, { "CS2_122e", 8, 3, (void *)0, (void *)0, "Enhanced", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 97
|
||||
, { "CS2_222", 7, 12, (void *)0, (void *)0, "Stormwind Champion", {{0, 0, 0, 0, 0, 0, 0, 0}}, "CS2_222o", {{ 201, 2 }, { 203, 1 }, { 202, 4 }, { 48, 7 }, { 47, 6 }, { 45, 6 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 251, 1 }, { 362, 1 }, }} // 98
|
||||
, { "CS2_222o", 8, 4, (void *)0, (void *)0, "Might of Stormwind", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 183, 2 }, { 202, 6 }, { 331, 0 }, { 330, 1 }, }} // 99
|
||||
, { "EX1_084e", 8, 3, (void *)0, (void *)0, "Charge", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 100
|
||||
, { "DS1_175o", 8, 3, (void *)0, (void *)0, "Furious Howl", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 101
|
||||
, { "EX1_399e", 8, 3, (void *)0, (void *)0, "Berserking", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 102
|
||||
, { "CS2_088", 7, 11, (void *)0, (void *)0, "Omniknight", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 1 }, { 202, 4 }, { 199, 5 }, { 48, 2 }, { 47, 1 }, { 45, 17 }, { 218, 1 }, { 183, 2 }, { 321, 1 }, { 251, 5 }, }} // 103
|
||||
, { "EX1_593", 7, 9, (void *)0, (void *)0, "Phantom Assassin", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 202, 4 }, { 48, 4 }, { 47, 4 }, { 45, 2 }, { 218, 1 }, { 183, 2 }, { 321, 1 }, }} // 104
|
||||
, { "EX1_011", 7, 10, (void *)0, (void *)0, "Witch Doctor", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 1 }, { 203, 2 }, { 202, 4 }, { 48, 1 }, { 47, 2 }, { 45, 1 }, { 218, 1 }, { 183, 2 }, { 321, 1 }, { 251, 6 }, }} // 105
|
||||
, { "CS2_042", 7, 11, (void *)0, (void *)0, "Fire Elemental", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 1 }, { 202, 4 }, { 199, 8 }, { 48, 6 }, { 47, 6 }, { 45, 5 }, { 218, 1 }, { 183, 2 }, { 321, 1 }, { 251, 3 }, }} // 106
|
||||
, { "CS2_226", 7, 12, (void *)0, (void *)0, "Legion Commander", {{0, 0, 0, 0, 0, 0, 0, 0}}, "CS2_226e", {{ 201, 1 }, { 203, 4 }, { 202, 4 }, { 48, 5 }, { 47, 4 }, { 45, 4 }, { 331, 0 }, { 330, 0 }, { 218, 1 }, { 183, 2 }, { 321, 1 }, { 251, 1 }, }} // 107
|
||||
, { "CS2_226e", 8, 4, (void *)0, (void *)0, "Frostwolf Banner", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 183, 2 }, { 202, 6 }, { 331, 1 }, { 330, 1 }, }} // 108
|
||||
, { "EX1_306", 7, 13, (void *)0, (void *)0, "Queen of Pain", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 200, 15 }, { 203, 2 }, { 202, 4 }, { 199, 9 }, { 48, 3 }, { 47, 3 }, { 45, 5 }, { 218, 1 }, { 183, 2 }, { 321, 1 }, { 268, 2 }, { 251, 1 }, }} // 109
|
||||
, { "EX1_581", 7, 10, (void *)0, (void *)0, "Sap", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 202, 5 }, { 199, 7 }, { 48, 2 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 268, 2 }, }} // 110
|
||||
, { "CS1_113e", 8, 3, (void *)0, (void *)0, "Mind Control E", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 111
|
||||
, { "NEW1_011", 8, 11, (void *)0, "CS2_108", "Mogul Khan, Axe", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 203, 5 }, { 202, 4 }, { 199, 10 }, { 48, 3 }, { 47, 2 }, { 197, 0 }, { 45, 20 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, }} // 112
|
||||
, { "CS2_171", 7, 12, (void *)0, (void *)0, "Stonetusk Boar", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 200, 20 }, { 203, 2 }, { 202, 4 }, { 48, 1 }, { 47, 1 }, { 197, 0 }, { 45, 1 }, { 183, 2 }, { 321, 1 }, { 268, 2 }, { 251, 6 }, }} // 113
|
||||
, { "CS2_065", 7, 13, "OG_101", "EX1_312", "Enigma", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 200, 15 }, { 203, 5 }, { 202, 4 }, { 199, 9 }, { 48, 2 }, { 47, 1 }, { 45, 15 }, { 190, 0 }, { 183, 2 }, { 321, 1 }, { 268, 2 }, { 251, 9 }, }} // 114
|
||||
, { "EX1_565o", 8, 3, (void *)0, (void *)0, "Flametongue", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 12, 1 }, { 202, 6 }, { 49, 6 }, }} // 115
|
||||
, { "EX1_506a", 8, 9, (void *)0, (void *)0, "Murloc Scout", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 200, 14 }, { 203, 1 }, { 202, 4 }, { 48, 0 }, { 47, 1 }, { 45, 1 }, { 183, 2 }, { 251, 1 }, }} // 116
|
||||
, { "CS2_237", 7, 12, (void *)0, (void *)0, "Vulture", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 200, 20 }, { 203, 1 }, { 202, 4 }, { 199, 3 }, { 48, 1 }, { 47, 1 }, { 45, 1 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 32, 1 }, }} // 117
|
||||
, { "CS2_boar", 8, 11, (void *)0, (void *)0, "Boar", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 200, 20 }, { 203, 1 }, { 202, 4 }, { 48, 1 }, { 47, 1 }, { 45, 1 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 251, 1 }, }} // 118
|
||||
, { "CS2_119", 7, 8, (void *)0, (void *)0, "Oasis Snapjaw", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 200, 20 }, { 203, 2 }, { 202, 4 }, { 48, 4 }, { 47, 2 }, { 45, 7 }, { 183, 2 }, { 321, 1 }, }} // 119
|
||||
, { "CS2_172", 7, 11, (void *)0, (void *)0, "Bloodfen Raptor", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 1 }, { 200, 20 }, { 203, 2 }, { 202, 4 }, { 48, 2 }, { 47, 3 }, { 45, 2 }, { 183, 2 }, { 321, 1 }, { 268, 2 }, { 251, 1 }, }} // 120
|
||||
, { "CS2_118", 7, 9, (void *)0, "EX1_303", "Shadow Fiend", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 203, 5 }, { 202, 4 }, { 48, 2 }, { 47, 1 }, { 45, 14 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, }} // 121
|
||||
, { "CS2_231", 7, 8, (void *)0, (void *)0, "Wisp", {{0, 0, 0, 0, 0, 0, 0, 0}}, "NAX12_04e", {{ 201, 3 }, { 203, 1 }, { 202, 4 }, { 48, 2 }, { 47, 0 }, { 45, 2 }, { 183, 3 }, { 251, 7 }, }} // 122
|
||||
, { "CS2_201", 7, 8, (void *)0, (void *)0, "Core Hound", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 200, 20 }, { 203, 1 }, { 202, 4 }, { 48, 7 }, { 47, 9 }, { 45, 5 }, { 183, 2 }, { 321, 1 }, }} // 123
|
||||
, { "CS2_168", 7, 10, (void *)0, (void *)0, "Murloc Raider", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 2 }, { 200, 14 }, { 203, 2 }, { 202, 4 }, { 48, 1 }, { 47, 2 }, { 45, 1 }, { 183, 2 }, { 321, 1 }, { 251, 1 }, }} // 124
|
||||
, { "CS2_120", 7, 8, (void *)0, (void *)0, "River Crocolisk", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 200, 20 }, { 203, 2 }, { 202, 4 }, { 48, 2 }, { 47, 2 }, { 45, 3 }, { 183, 2 }, { 321, 1 }, }} // 125
|
||||
, { "CS2_200", 7, 7, (void *)0, (void *)0, "Boulderfist Ogre", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 203, 2 }, { 202, 4 }, { 48, 6 }, { 47, 6 }, { 45, 7 }, { 183, 2 }, { 321, 1 }, }} // 126
|
||||
, { "CS2_182", 7, 12, (void *)0, (void *)0, "Chillwind Yeti", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 1 }, { 202, 4 }, { 48, 4 }, { 47, 4 }, { 45, 5 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 268, 2 }, { 251, 6 }, }} // 127
|
||||
, { "CS2_034", 7, 7, (void *)0, (void *)0, "Fireblast", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 12, 1 }, { 48, 2 }, { 49, 1 }, { 47, 1 }, { 202, 10 }, }} // 128
|
||||
, { "CS1h_001", 8, 7, (void *)0, (void *)0, "Lesser Heal", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 202, 10 }, { 199, 6 }, { 48, 2 }, { 183, 2 }, { 251, 1 }, }} // 129
|
||||
, { "CS2_101", 7, 6, (void *)0, (void *)0, "Reinforce", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 202, 10 }, { 48, 2 }, { 49, 1 }, { 12, 1 }, }} // 130
|
||||
, { "CS2_083b", 8, 6, (void *)0, (void *)0, "Dagger Mastery", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 2 }, { 202, 10 }, { 48, 2 }, { 49, 1 }, { 12, 1 }, }} // 131
|
||||
, { "CS2_097", 7, 13, (void *)0, (void *)0, "Divine Rapier", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 201, 3 }, { 203, 1 }, { 202, 7 }, { 199, 5 }, { 48, 5 }, { 47, 8 }, { 331, 0 }, { 330, 0 }, { 183, 2 }, { 321, 1 }, { 187, 1 }, { 32, 1 }, { 251, 6 }, }} // 132
|
||||
, { "MANA_CARD", 9, 3, (void *)0, (void *)0, "Empty card", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 263, 5 }, { 12, 1 }, { 49, 3 }, }} // 133
|
||||
, { "NO_CARD", 7, 1, (void *)0, (void *)0, "No Card", {{0, 0, 0, 0, 0, 0, 0, 0}}, (void *)0, {{ 49, 2 }, }} // 134
|
||||
, };
|
||||
|
||||
void entities_init() {
|
||||
@@ -151,7 +153,6 @@ void entities_init() {
|
||||
flag(&entities[51].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[54].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[55].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[61].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[62].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[63].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[64].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
@@ -162,8 +163,8 @@ void entities_init() {
|
||||
flag(&entities[69].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[70].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[71].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[73].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[74].flags, CARD_HERO, FLAG_SET);
|
||||
flag(&entities[72].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[74].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[75].flags, CARD_HERO, FLAG_SET);
|
||||
flag(&entities[76].flags, CARD_HERO, FLAG_SET);
|
||||
flag(&entities[77].flags, CARD_HERO, FLAG_SET);
|
||||
@@ -175,32 +176,33 @@ void entities_init() {
|
||||
flag(&entities[83].flags, CARD_HERO, FLAG_SET);
|
||||
flag(&entities[84].flags, CARD_HERO, FLAG_SET);
|
||||
flag(&entities[85].flags, CARD_HERO, FLAG_SET);
|
||||
flag(&entities[95].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[86].flags, CARD_HERO, FLAG_SET);
|
||||
flag(&entities[97].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[98].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[99].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[100].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[106].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[109].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[113].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[114].flags, CARD_UNCOLLECTIBLE, FLAG_SET);
|
||||
flag(&entities[101].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[102].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[108].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[111].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[115].flags, CARD_ATTACHMENT, FLAG_SET);
|
||||
flag(&entities[116].flags, CARD_UNCOLLECTIBLE, FLAG_SET);
|
||||
flag(&entities[126].flags, CARD_HEROPOWER, FLAG_SET);
|
||||
flag(&entities[126].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[126].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[126].flags, CARD_HP_SPELL_DAMAGE, FLAG_SET);
|
||||
flag(&entities[118].flags, CARD_UNCOLLECTIBLE, FLAG_SET);
|
||||
flag(&entities[128].flags, CARD_HEROPOWER, FLAG_SET);
|
||||
flag(&entities[128].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[128].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[128].flags, CARD_NONTARGET, FLAG_SET);
|
||||
flag(&entities[128].flags, CARD_HP_REINFORCE, FLAG_SET);
|
||||
flag(&entities[128].flags, CARD_SUMMON, FLAG_SET);
|
||||
flag(&entities[129].flags, CARD_HEROPOWER, FLAG_SET);
|
||||
flag(&entities[129].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[129].flags, CARD_NONTARGET, FLAG_SET);
|
||||
flag(&entities[129].flags, CARD_HP_DAGGERMASTERY, FLAG_SET);
|
||||
flag(&entities[129].flags, CARD_SUMMON, FLAG_SET);
|
||||
flag(&entities[131].flags, CARD_UNCOLLECTIBLE, FLAG_SET);
|
||||
flag(&entities[132].flags, CARD_UNCOLLECTIBLE, FLAG_SET);
|
||||
flag(&entities[128].flags, CARD_HP_SPELL_DAMAGE, FLAG_SET);
|
||||
flag(&entities[130].flags, CARD_HEROPOWER, FLAG_SET);
|
||||
flag(&entities[130].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[130].flags, CARD_NONTARGET, FLAG_SET);
|
||||
flag(&entities[130].flags, CARD_HP_REINFORCE, FLAG_SET);
|
||||
flag(&entities[130].flags, CARD_SUMMON, FLAG_SET);
|
||||
flag(&entities[131].flags, CARD_HEROPOWER, FLAG_SET);
|
||||
flag(&entities[131].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[131].flags, CARD_NONTARGET, FLAG_SET);
|
||||
flag(&entities[131].flags, CARD_HP_DAGGERMASTERY, FLAG_SET);
|
||||
flag(&entities[131].flags, CARD_SUMMON, FLAG_SET);
|
||||
flag(&entities[133].flags, CARD_UNCOLLECTIBLE, FLAG_SET);
|
||||
flag(&entities[134].flags, CARD_UNCOLLECTIBLE, FLAG_SET);
|
||||
}
|
||||
const char *race_beast[MAX_BEASTS] = {
|
||||
};
|
||||
|
||||
@@ -7,13 +7,13 @@ void entities_init2() {
|
||||
flag(&entities[39].flags, spell_EX1_354_FLAG, FLAG_SET);
|
||||
flag(&entities[39].flags, CARD_TARGET_ALLY_MINIONS, FLAG_SET);
|
||||
flag(&entities[39].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[86].flags, destroyed_CS2_012_FLAG, FLAG_SET);
|
||||
flag(&entities[86].flags, CARD_LEVELUP, FLAG_SET);
|
||||
flag(&entities[86].flags, CARD_PIERCE_MAGIC_IMMUNITY, FLAG_SET);
|
||||
flag(&entities[86].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[86].flags, spell_CS2_012_FLAG, FLAG_SET);
|
||||
flag(&entities[86].flags, CARD_TARGET_ENEMY_MINIONS, FLAG_SET);
|
||||
flag(&entities[86].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[87].flags, destroyed_CS2_012_FLAG, FLAG_SET);
|
||||
flag(&entities[87].flags, CARD_LEVELUP, FLAG_SET);
|
||||
flag(&entities[87].flags, CARD_PIERCE_MAGIC_IMMUNITY, FLAG_SET);
|
||||
flag(&entities[87].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[87].flags, spell_CS2_012_FLAG, FLAG_SET);
|
||||
flag(&entities[87].flags, CARD_TARGET_ENEMY_MINIONS, FLAG_SET);
|
||||
flag(&entities[87].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[60].flags, destroyed_EX1_371_FLAG, FLAG_SET);
|
||||
flag(&entities[60].flags, CARD_BUFF, FLAG_SET);
|
||||
flag(&entities[60].flags, CARD_SPELL, FLAG_SET);
|
||||
@@ -26,12 +26,12 @@ void entities_init2() {
|
||||
flag(&entities[38].flags, CARD_AOE, FLAG_SET);
|
||||
flag(&entities[38].flags, spell_aoe_EX1_312_FLAG, FLAG_SET);
|
||||
flag(&entities[38].flags, CARD_NONTARGET, FLAG_SET);
|
||||
flag(&entities[72].flags, destroyed_CS2_011_FLAG, FLAG_SET);
|
||||
flag(&entities[72].flags, CARD_BUFF, FLAG_SET);
|
||||
flag(&entities[72].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[72].flags, buff_CS2_011_FLAG, FLAG_SET);
|
||||
flag(&entities[72].flags, CARD_TARGET_URSA, FLAG_SET);
|
||||
flag(&entities[72].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[73].flags, destroyed_CS2_011_FLAG, FLAG_SET);
|
||||
flag(&entities[73].flags, CARD_BUFF, FLAG_SET);
|
||||
flag(&entities[73].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[73].flags, buff_CS2_011_FLAG, FLAG_SET);
|
||||
flag(&entities[73].flags, CARD_TARGET_URSA, FLAG_SET);
|
||||
flag(&entities[73].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[50].flags, destroyed_OG_223_FLAG, FLAG_SET);
|
||||
flag(&entities[50].flags, CARD_BUFF, FLAG_SET);
|
||||
flag(&entities[50].flags, CARD_SPELL, FLAG_SET);
|
||||
@@ -68,20 +68,20 @@ void entities_init2() {
|
||||
flag(&entities[31].flags, CARD_AOE, FLAG_SET);
|
||||
flag(&entities[31].flags, spell_aoe_EX1_303_FLAG, FLAG_SET);
|
||||
flag(&entities[31].flags, CARD_NONTARGET, FLAG_SET);
|
||||
flag(&entities[130].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[130].flags, CARD_AOE, FLAG_SET);
|
||||
flag(&entities[130].flags, CARD_WEAPON, FLAG_SET);
|
||||
flag(&entities[130].flags, CARD_NONTARGET, FLAG_SET);
|
||||
flag(&entities[130].flags, weapon_CS2_097_FLAG, FLAG_SET);
|
||||
flag(&entities[130].flags, idle_CS2_097_FLAG, FLAG_SET);
|
||||
flag(&entities[130].flags, weapon_destroyed_CS2_097_FLAG, FLAG_SET);
|
||||
flag(&entities[130].flags, weapon_attack_CS2_097_FLAG, FLAG_SET);
|
||||
flag(&entities[130].flags, onboard_CS2_097_FLAG, FLAG_SET);
|
||||
flag(&entities[127].flags, CARD_HEROPOWER, FLAG_SET);
|
||||
flag(&entities[127].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[127].flags, spell_CS1h_001_FLAG, FLAG_SET);
|
||||
flag(&entities[127].flags, CARD_TARGET_ALL, FLAG_SET);
|
||||
flag(&entities[127].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[132].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[132].flags, CARD_AOE, FLAG_SET);
|
||||
flag(&entities[132].flags, CARD_WEAPON, FLAG_SET);
|
||||
flag(&entities[132].flags, CARD_NONTARGET, FLAG_SET);
|
||||
flag(&entities[132].flags, weapon_CS2_097_FLAG, FLAG_SET);
|
||||
flag(&entities[132].flags, idle_CS2_097_FLAG, FLAG_SET);
|
||||
flag(&entities[132].flags, weapon_destroyed_CS2_097_FLAG, FLAG_SET);
|
||||
flag(&entities[132].flags, weapon_attack_CS2_097_FLAG, FLAG_SET);
|
||||
flag(&entities[132].flags, onboard_CS2_097_FLAG, FLAG_SET);
|
||||
flag(&entities[129].flags, CARD_HEROPOWER, FLAG_SET);
|
||||
flag(&entities[129].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[129].flags, spell_CS1h_001_FLAG, FLAG_SET);
|
||||
flag(&entities[129].flags, CARD_TARGET_ALL, FLAG_SET);
|
||||
flag(&entities[129].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[46].flags, destroyed_NEW1_036_FLAG, FLAG_SET);
|
||||
flag(&entities[46].flags, CARD_BUFF, FLAG_SET);
|
||||
flag(&entities[46].flags, CARD_SPELL, FLAG_SET);
|
||||
@@ -91,22 +91,18 @@ void entities_init2() {
|
||||
flag(&entities[19].flags, CARD_AOE, FLAG_SET);
|
||||
flag(&entities[19].flags, spell_aoe_GVG_010_FLAG, FLAG_SET);
|
||||
flag(&entities[19].flags, CARD_NONTARGET, FLAG_SET);
|
||||
flag(&entities[94].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[94].flags, CARD_AOE, FLAG_SET);
|
||||
flag(&entities[94].flags, spell_aoe_CS1_112_FLAG, FLAG_SET);
|
||||
flag(&entities[94].flags, CARD_NONTARGET, FLAG_SET);
|
||||
flag(&entities[87].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[87].flags, spell_CS2_072_FLAG, FLAG_SET);
|
||||
flag(&entities[87].flags, CARD_TARGET_UNDAMAGED_MINION, FLAG_SET);
|
||||
flag(&entities[87].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[88].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[88].flags, spell_CS2_072_FLAG, FLAG_SET);
|
||||
flag(&entities[88].flags, CARD_TARGET_UNDAMAGED_MINION, FLAG_SET);
|
||||
flag(&entities[88].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[92].flags, CARD_BUFF, FLAG_SET);
|
||||
flag(&entities[92].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[92].flags, buff_CS2_077_FLAG, FLAG_SET);
|
||||
flag(&entities[92].flags, CARD_NONTARGET, FLAG_SET);
|
||||
flag(&entities[91].flags, CARD_BUFF, FLAG_SET);
|
||||
flag(&entities[91].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[91].flags, buff_CS2_077_FLAG, FLAG_SET);
|
||||
flag(&entities[91].flags, buff_CS2_023_FLAG, FLAG_SET);
|
||||
flag(&entities[91].flags, CARD_NONTARGET, FLAG_SET);
|
||||
flag(&entities[90].flags, CARD_BUFF, FLAG_SET);
|
||||
flag(&entities[90].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[90].flags, buff_CS2_023_FLAG, FLAG_SET);
|
||||
flag(&entities[90].flags, CARD_NONTARGET, FLAG_SET);
|
||||
flag(&entities[36].flags, attachment_attack_EX1_607e_FLAG, FLAG_SET);
|
||||
flag(&entities[6].flags, CARD_HERO, FLAG_SET);
|
||||
flag(&entities[5].flags, defender_TB_SPT_Boss_FLAG, FLAG_SET);
|
||||
@@ -124,17 +120,17 @@ void entities_init2() {
|
||||
flag(&entities[4].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[4].flags, buff_PRO_001c_FLAG, FLAG_SET);
|
||||
flag(&entities[4].flags, CARD_NONTARGET, FLAG_SET);
|
||||
flag(&entities[89].flags, CARD_FREEZE, FLAG_SET);
|
||||
flag(&entities[89].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[89].flags, attack_effect_CS2_024_FLAG, FLAG_SET);
|
||||
flag(&entities[90].flags, CARD_FREEZE, FLAG_SET);
|
||||
flag(&entities[90].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[90].flags, attack_effect_CS2_024_FLAG, FLAG_SET);
|
||||
flag(&entities[90].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[90].flags, spell_CS2_024_FLAG, FLAG_SET);
|
||||
flag(&entities[90].flags, CARD_TARGET_ENEMY_BOARD, FLAG_SET);
|
||||
flag(&entities[90].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[89].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[89].flags, spell_CS2_024_FLAG, FLAG_SET);
|
||||
flag(&entities[89].flags, spell_DS1_185_FLAG, FLAG_SET);
|
||||
flag(&entities[89].flags, CARD_TARGET_ENEMY_BOARD, FLAG_SET);
|
||||
flag(&entities[89].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[88].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[88].flags, spell_DS1_185_FLAG, FLAG_SET);
|
||||
flag(&entities[88].flags, CARD_TARGET_ENEMY_BOARD, FLAG_SET);
|
||||
flag(&entities[88].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[53].flags, CARD_BUFF, FLAG_SET);
|
||||
flag(&entities[53].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[53].flags, buff_CS2_063_FLAG, FLAG_SET);
|
||||
@@ -182,24 +178,24 @@ void entities_init2() {
|
||||
flag(&entities[20].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[20].flags, buff_OG_090_FLAG, FLAG_SET);
|
||||
flag(&entities[20].flags, CARD_NONTARGET, FLAG_SET);
|
||||
flag(&entities[103].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[103].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[103].flags, attack_EX1_011_FLAG, FLAG_SET);
|
||||
flag(&entities[103].flags, CARD_BATTLECRY, FLAG_SET);
|
||||
flag(&entities[103].flags, battlecry_EX1_011_FLAG, FLAG_SET);
|
||||
flag(&entities[103].flags, CARD_TARGET_ALLY_BOARD, FLAG_SET);
|
||||
flag(&entities[103].flags, CARD_TARGETING_BC, FLAG_SET);
|
||||
flag(&entities[105].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[105].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[105].flags, attack_EX1_011_FLAG, FLAG_SET);
|
||||
flag(&entities[105].flags, CARD_BATTLECRY, FLAG_SET);
|
||||
flag(&entities[105].flags, battlecry_EX1_011_FLAG, FLAG_SET);
|
||||
flag(&entities[105].flags, CARD_TARGET_ALLY_BOARD, FLAG_SET);
|
||||
flag(&entities[105].flags, CARD_TARGETING_BC, FLAG_SET);
|
||||
flag(&entities[10].flags, endturn_EX1_105_FLAG, FLAG_SET);
|
||||
flag(&entities[10].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[10].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[10].flags, attack_EX1_105_FLAG, FLAG_SET);
|
||||
flag(&entities[101].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[101].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[101].flags, attack_CS2_088_FLAG, FLAG_SET);
|
||||
flag(&entities[101].flags, CARD_BATTLECRY, FLAG_SET);
|
||||
flag(&entities[101].flags, battlecry_CS2_088_FLAG, FLAG_SET);
|
||||
flag(&entities[101].flags, CARD_NONTARGET_BC, FLAG_SET);
|
||||
flag(&entities[101].flags, onboard_CS2_088_FLAG, FLAG_SET);
|
||||
flag(&entities[103].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[103].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[103].flags, attack_CS2_088_FLAG, FLAG_SET);
|
||||
flag(&entities[103].flags, CARD_BATTLECRY, FLAG_SET);
|
||||
flag(&entities[103].flags, battlecry_CS2_088_FLAG, FLAG_SET);
|
||||
flag(&entities[103].flags, CARD_NONTARGET_BC, FLAG_SET);
|
||||
flag(&entities[103].flags, onboard_CS2_088_FLAG, FLAG_SET);
|
||||
flag(&entities[18].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[18].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[18].flags, attack_EX1_158t_FLAG, FLAG_SET);
|
||||
@@ -209,60 +205,60 @@ void entities_init2() {
|
||||
flag(&entities[33].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[33].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[33].flags, attack_AT_023_FLAG, FLAG_SET);
|
||||
flag(&entities[122].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[122].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[122].flags, attack_CS2_168_FLAG, FLAG_SET);
|
||||
flag(&entities[121].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[121].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[121].flags, attack_CS2_201_FLAG, FLAG_SET);
|
||||
flag(&entities[124].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[124].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[124].flags, attack_CS2_200_FLAG, FLAG_SET);
|
||||
flag(&entities[117].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[117].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[117].flags, attack_CS2_119_FLAG, FLAG_SET);
|
||||
flag(&entities[118].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[118].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[118].flags, attack_CS2_172_FLAG, FLAG_SET);
|
||||
flag(&entities[111].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[111].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[111].flags, attack_CS2_171_FLAG, FLAG_SET);
|
||||
flag(&entities[125].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[125].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[125].flags, attack_CS2_182_FLAG, FLAG_SET);
|
||||
flag(&entities[124].flags, attack_CS2_168_FLAG, FLAG_SET);
|
||||
flag(&entities[123].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[123].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[123].flags, attack_CS2_120_FLAG, FLAG_SET);
|
||||
flag(&entities[114].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[114].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[114].flags, attack_EX1_506a_FLAG, FLAG_SET);
|
||||
flag(&entities[104].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[104].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[104].flags, attack_CS2_042_FLAG, FLAG_SET);
|
||||
flag(&entities[104].flags, CARD_BATTLECRY, FLAG_SET);
|
||||
flag(&entities[104].flags, battlecry_CS2_042_FLAG, FLAG_SET);
|
||||
flag(&entities[104].flags, CARD_TARGET_BOARD, FLAG_SET);
|
||||
flag(&entities[104].flags, CARD_TARGETING_BC, FLAG_SET);
|
||||
flag(&entities[116].flags, CARD_TAUNT, FLAG_SET);
|
||||
flag(&entities[123].flags, attack_CS2_201_FLAG, FLAG_SET);
|
||||
flag(&entities[126].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[126].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[126].flags, attack_CS2_200_FLAG, FLAG_SET);
|
||||
flag(&entities[119].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[119].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[119].flags, attack_CS2_119_FLAG, FLAG_SET);
|
||||
flag(&entities[120].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[120].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[120].flags, attack_CS2_172_FLAG, FLAG_SET);
|
||||
flag(&entities[113].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[113].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[113].flags, attack_CS2_171_FLAG, FLAG_SET);
|
||||
flag(&entities[127].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[127].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[127].flags, attack_CS2_182_FLAG, FLAG_SET);
|
||||
flag(&entities[125].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[125].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[125].flags, attack_CS2_120_FLAG, FLAG_SET);
|
||||
flag(&entities[116].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[116].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[116].flags, attack_CS2_boar_FLAG, FLAG_SET);
|
||||
flag(&entities[115].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[115].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[115].flags, attack_CS2_237_FLAG, FLAG_SET);
|
||||
flag(&entities[116].flags, attack_EX1_506a_FLAG, FLAG_SET);
|
||||
flag(&entities[106].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[106].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[106].flags, attack_CS2_042_FLAG, FLAG_SET);
|
||||
flag(&entities[106].flags, CARD_BATTLECRY, FLAG_SET);
|
||||
flag(&entities[106].flags, battlecry_CS2_042_FLAG, FLAG_SET);
|
||||
flag(&entities[106].flags, CARD_TARGET_BOARD, FLAG_SET);
|
||||
flag(&entities[106].flags, CARD_TARGETING_BC, FLAG_SET);
|
||||
flag(&entities[118].flags, CARD_TAUNT, FLAG_SET);
|
||||
flag(&entities[118].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[118].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[118].flags, attack_CS2_boar_FLAG, FLAG_SET);
|
||||
flag(&entities[117].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[117].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[117].flags, attack_CS2_237_FLAG, FLAG_SET);
|
||||
flag(&entities[12].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[12].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[12].flags, attack_LOE_077_FLAG, FLAG_SET);
|
||||
flag(&entities[12].flags, CARD_BATTLECRY, FLAG_SET);
|
||||
flag(&entities[12].flags, battlecry_LOE_077_FLAG, FLAG_SET);
|
||||
flag(&entities[12].flags, CARD_NONTARGET_BC, FLAG_SET);
|
||||
flag(&entities[119].flags, destroyed_CS2_118_FLAG, FLAG_SET);
|
||||
flag(&entities[119].flags, defender_CS2_118_FLAG, FLAG_SET);
|
||||
flag(&entities[119].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[119].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[119].flags, attack_CS2_118_FLAG, FLAG_SET);
|
||||
flag(&entities[119].flags, onboard_CS2_118_FLAG, FLAG_SET);
|
||||
flag(&entities[119].flags, CARD_BOSS, FLAG_SET);
|
||||
flag(&entities[121].flags, destroyed_CS2_118_FLAG, FLAG_SET);
|
||||
flag(&entities[121].flags, defender_CS2_118_FLAG, FLAG_SET);
|
||||
flag(&entities[121].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[121].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[121].flags, attack_CS2_118_FLAG, FLAG_SET);
|
||||
flag(&entities[121].flags, onboard_CS2_118_FLAG, FLAG_SET);
|
||||
flag(&entities[121].flags, CARD_BOSS, FLAG_SET);
|
||||
flag(&entities[16].flags, destroyed_AT_128_FLAG, FLAG_SET);
|
||||
flag(&entities[16].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[16].flags, CARD_TARGETING, FLAG_SET);
|
||||
@@ -274,13 +270,13 @@ void entities_init2() {
|
||||
flag(&entities[59].flags, battlecry_EX1_614_FLAG, FLAG_SET);
|
||||
flag(&entities[59].flags, CARD_TARGET_ENEMY_BOARD, FLAG_SET);
|
||||
flag(&entities[59].flags, CARD_TARGETING_BC, FLAG_SET);
|
||||
flag(&entities[102].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[102].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[102].flags, attack_EX1_593_FLAG, FLAG_SET);
|
||||
flag(&entities[102].flags, CARD_BATTLECRY, FLAG_SET);
|
||||
flag(&entities[102].flags, battlecry_EX1_593_FLAG, FLAG_SET);
|
||||
flag(&entities[102].flags, CARD_TARGET_ENEMY_BOARD, FLAG_SET);
|
||||
flag(&entities[102].flags, CARD_TARGETING_BC, FLAG_SET);
|
||||
flag(&entities[104].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[104].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[104].flags, attack_EX1_593_FLAG, FLAG_SET);
|
||||
flag(&entities[104].flags, CARD_BATTLECRY, FLAG_SET);
|
||||
flag(&entities[104].flags, battlecry_EX1_593_FLAG, FLAG_SET);
|
||||
flag(&entities[104].flags, CARD_TARGET_ENEMY_BOARD, FLAG_SET);
|
||||
flag(&entities[104].flags, CARD_TARGETING_BC, FLAG_SET);
|
||||
flag(&entities[14].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[14].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[14].flags, attack_GVG_105_FLAG, FLAG_SET);
|
||||
@@ -299,12 +295,12 @@ void entities_init2() {
|
||||
flag(&entities[52].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[52].flags, attack_EX1_383_FLAG, FLAG_SET);
|
||||
flag(&entities[52].flags, onboard_EX1_383_FLAG, FLAG_SET);
|
||||
flag(&entities[112].flags, destroyed_CS2_065_FLAG, FLAG_SET);
|
||||
flag(&entities[112].flags, CARD_BOSS, FLAG_SET);
|
||||
flag(&entities[112].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[112].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[112].flags, attack_CS2_065_FLAG, FLAG_SET);
|
||||
flag(&entities[112].flags, onboard_CS2_065_FLAG, FLAG_SET);
|
||||
flag(&entities[114].flags, destroyed_CS2_065_FLAG, FLAG_SET);
|
||||
flag(&entities[114].flags, CARD_BOSS, FLAG_SET);
|
||||
flag(&entities[114].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[114].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[114].flags, attack_CS2_065_FLAG, FLAG_SET);
|
||||
flag(&entities[114].flags, onboard_CS2_065_FLAG, FLAG_SET);
|
||||
flag(&entities[42].flags, destroyed_AT_018_FLAG, FLAG_SET);
|
||||
flag(&entities[42].flags, CARD_SPELLPOWER, FLAG_SET);
|
||||
flag(&entities[42].flags, CARD_BOSS, FLAG_SET);
|
||||
@@ -325,27 +321,27 @@ void entities_init2() {
|
||||
flag(&entities[45].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[45].flags, attack_EX1_559_FLAG, FLAG_SET);
|
||||
flag(&entities[45].flags, onboard_EX1_559_FLAG, FLAG_SET);
|
||||
flag(&entities[110].flags, destroyed_NEW1_011_FLAG, FLAG_SET);
|
||||
flag(&entities[110].flags, defender_NEW1_011_FLAG, FLAG_SET);
|
||||
flag(&entities[110].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[110].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[110].flags, attack_NEW1_011_FLAG, FLAG_SET);
|
||||
flag(&entities[110].flags, onboard_NEW1_011_FLAG, FLAG_SET);
|
||||
flag(&entities[110].flags, CARD_BOSS, FLAG_SET);
|
||||
flag(&entities[105].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[105].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[105].flags, attack_CS2_226_FLAG, FLAG_SET);
|
||||
flag(&entities[105].flags, CARD_BATTLECRY, FLAG_SET);
|
||||
flag(&entities[105].flags, battlecry_CS2_226_FLAG, FLAG_SET);
|
||||
flag(&entities[105].flags, CARD_NONTARGET_BC, FLAG_SET);
|
||||
flag(&entities[112].flags, destroyed_NEW1_011_FLAG, FLAG_SET);
|
||||
flag(&entities[112].flags, defender_NEW1_011_FLAG, FLAG_SET);
|
||||
flag(&entities[112].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[112].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[112].flags, attack_NEW1_011_FLAG, FLAG_SET);
|
||||
flag(&entities[112].flags, onboard_NEW1_011_FLAG, FLAG_SET);
|
||||
flag(&entities[112].flags, CARD_BOSS, FLAG_SET);
|
||||
flag(&entities[107].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[107].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[107].flags, attack_CS2_226_FLAG, FLAG_SET);
|
||||
flag(&entities[107].flags, CARD_BATTLECRY, FLAG_SET);
|
||||
flag(&entities[107].flags, battlecry_CS2_226_FLAG, FLAG_SET);
|
||||
flag(&entities[107].flags, CARD_NONTARGET_BC, FLAG_SET);
|
||||
flag(&entities[29].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[29].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[29].flags, attack_EX1_009_FLAG, FLAG_SET);
|
||||
flag(&entities[108].flags, CARD_BUFF, FLAG_SET);
|
||||
flag(&entities[108].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[108].flags, buff_EX1_581_FLAG, FLAG_SET);
|
||||
flag(&entities[108].flags, CARD_TARGET_MINIONS, FLAG_SET);
|
||||
flag(&entities[108].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[110].flags, CARD_BUFF, FLAG_SET);
|
||||
flag(&entities[110].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[110].flags, buff_EX1_581_FLAG, FLAG_SET);
|
||||
flag(&entities[110].flags, CARD_TARGET_MINIONS, FLAG_SET);
|
||||
flag(&entities[110].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[11].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[11].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[11].flags, attack_EX1_049_FLAG, FLAG_SET);
|
||||
@@ -353,12 +349,12 @@ void entities_init2() {
|
||||
flag(&entities[11].flags, battlecry_EX1_049_FLAG, FLAG_SET);
|
||||
flag(&entities[11].flags, CARD_TARGET_ALLY_MINIONS, FLAG_SET);
|
||||
flag(&entities[11].flags, CARD_TARGETING_BC, FLAG_SET);
|
||||
flag(&entities[93].flags, CARD_LEVELUP, FLAG_SET);
|
||||
flag(&entities[93].flags, CARD_PIERCE_MAGIC_IMMUNITY, FLAG_SET);
|
||||
flag(&entities[93].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[93].flags, CARD_AOE, FLAG_SET);
|
||||
flag(&entities[93].flags, spell_aoe_EX1_400_FLAG, FLAG_SET);
|
||||
flag(&entities[93].flags, CARD_NONTARGET, FLAG_SET);
|
||||
flag(&entities[95].flags, CARD_LEVELUP, FLAG_SET);
|
||||
flag(&entities[95].flags, CARD_PIERCE_MAGIC_IMMUNITY, FLAG_SET);
|
||||
flag(&entities[95].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[95].flags, CARD_AOE, FLAG_SET);
|
||||
flag(&entities[95].flags, spell_aoe_EX1_400_FLAG, FLAG_SET);
|
||||
flag(&entities[95].flags, CARD_NONTARGET, FLAG_SET);
|
||||
flag(&entities[26].flags, attack_effect_attachment_LOEA06_03e_FLAG, FLAG_SET);
|
||||
flag(&entities[30].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[30].flags, CARD_AOE, FLAG_SET);
|
||||
@@ -374,26 +370,39 @@ void entities_init2() {
|
||||
flag(&entities[25].flags, buff_LOEA06_03_FLAG, FLAG_SET);
|
||||
flag(&entities[25].flags, CARD_TARGET_ENEMY_BOARD, FLAG_SET);
|
||||
flag(&entities[25].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[92].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[92].flags, CARD_AOE, FLAG_SET);
|
||||
flag(&entities[92].flags, spell_aoe_CS2_026_FLAG, FLAG_SET);
|
||||
flag(&entities[92].flags, CARD_NONTARGET, FLAG_SET);
|
||||
flag(&entities[107].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[107].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[107].flags, attack_EX1_306_FLAG, FLAG_SET);
|
||||
flag(&entities[107].flags, CARD_BATTLECRY, FLAG_SET);
|
||||
flag(&entities[107].flags, battlecry_EX1_306_FLAG, FLAG_SET);
|
||||
flag(&entities[107].flags, CARD_NONTARGET_BC, FLAG_SET);
|
||||
flag(&entities[96].flags, destroyed_CS2_222_FLAG, FLAG_SET);
|
||||
flag(&entities[96].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[96].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[96].flags, attack_CS2_222_FLAG, FLAG_SET);
|
||||
flag(&entities[96].flags, idle_CS2_222_FLAG, FLAG_SET);
|
||||
flag(&entities[96].flags, onboard_CS2_222_FLAG, FLAG_SET);
|
||||
flag(&entities[120].flags, destroyed_CS2_231_FLAG, FLAG_SET);
|
||||
flag(&entities[120].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[120].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[120].flags, attack_CS2_231_FLAG, FLAG_SET);
|
||||
flag(&entities[120].flags, idle_CS2_231_FLAG, FLAG_SET);
|
||||
flag(&entities[120].flags, onboard_CS2_231_FLAG, FLAG_SET);
|
||||
flag(&entities[109].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[109].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[109].flags, attack_EX1_306_FLAG, FLAG_SET);
|
||||
flag(&entities[109].flags, CARD_BATTLECRY, FLAG_SET);
|
||||
flag(&entities[109].flags, battlecry_EX1_306_FLAG, FLAG_SET);
|
||||
flag(&entities[109].flags, CARD_NONTARGET_BC, FLAG_SET);
|
||||
flag(&entities[98].flags, destroyed_CS2_222_FLAG, FLAG_SET);
|
||||
flag(&entities[98].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[98].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[98].flags, attack_CS2_222_FLAG, FLAG_SET);
|
||||
flag(&entities[98].flags, idle_CS2_222_FLAG, FLAG_SET);
|
||||
flag(&entities[98].flags, onboard_CS2_222_FLAG, FLAG_SET);
|
||||
flag(&entities[122].flags, destroyed_CS2_231_FLAG, FLAG_SET);
|
||||
flag(&entities[122].flags, CARD_MINION, FLAG_SET);
|
||||
flag(&entities[122].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[122].flags, attack_CS2_231_FLAG, FLAG_SET);
|
||||
flag(&entities[122].flags, idle_CS2_231_FLAG, FLAG_SET);
|
||||
flag(&entities[122].flags, onboard_CS2_231_FLAG, FLAG_SET);
|
||||
flag(&entities[61].flags, CARD_BUFF, FLAG_SET);
|
||||
flag(&entities[61].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[61].flags, buff_CS2_022_FLAG, FLAG_SET);
|
||||
flag(&entities[61].flags, CARD_TARGET_ENEMY_MINIONS, FLAG_SET);
|
||||
flag(&entities[61].flags, CARD_TARGETING, FLAG_SET);
|
||||
flag(&entities[96].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[96].flags, CARD_AOE, FLAG_SET);
|
||||
flag(&entities[96].flags, spell_aoe_CS1_112_FLAG, FLAG_SET);
|
||||
flag(&entities[96].flags, CARD_NONTARGET, FLAG_SET);
|
||||
flag(&entities[93].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[93].flags, CARD_AOE, FLAG_SET);
|
||||
flag(&entities[93].flags, spell_aoe_CS2_026_FLAG, FLAG_SET);
|
||||
flag(&entities[93].flags, CARD_NONTARGET, FLAG_SET);
|
||||
flag(&entities[94].flags, CARD_SPELL, FLAG_SET);
|
||||
flag(&entities[94].flags, CARD_AOE, FLAG_SET);
|
||||
flag(&entities[94].flags, spell_aoe_CS2_032_FLAG, FLAG_SET);
|
||||
flag(&entities[94].flags, CARD_NONTARGET, FLAG_SET);
|
||||
}
|
||||
|
||||
Binary file not shown.
@@ -9,7 +9,7 @@ NGX_PREFIX=
|
||||
NGX_SBIN_PATH=
|
||||
NGX_CONF_PREFIX=
|
||||
NGX_CONF_PATH=
|
||||
NGX_ERROR_LOG_PATH=
|
||||
NGX_ERROR_LOG_PATH=/app/hm_log/hm_web_nginx_$(date +"%Y%m%d_%H%M%S").log
|
||||
NGX_PID_PATH=
|
||||
NGX_LOCK_PATH=
|
||||
NGX_USER=
|
||||
|
||||
@@ -1090,7 +1090,7 @@ objs/nginx.8: man/nginx.8 objs/ngx_auto_config.h
|
||||
sed -e "s|%%PREFIX%%|/usr/local/nginx|" \
|
||||
-e "s|%%PID_PATH%%|/usr/local/nginx/logs/nginx.pid|" \
|
||||
-e "s|%%CONF_PATH%%|/usr/local/nginx/conf/nginx.conf|" \
|
||||
-e "s|%%ERROR_LOG_PATH%%|/usr/local/nginx/logs/error.log|" \
|
||||
-e "s|%%ERROR_LOG_PATH%%|/app/hm_log/hm_web_nginx_20240301_103609.log|" \
|
||||
< man/nginx.8 > $@
|
||||
|
||||
install: objs/nginx
|
||||
@@ -1130,4 +1130,4 @@ install: objs/nginx
|
||||
|
||||
test -d '$(DESTDIR)/usr/local/nginx/html' || cp -R html '$(DESTDIR)/usr/local/nginx'
|
||||
|
||||
test -d '$(DESTDIR)/usr/local/nginx/logs' || mkdir -p '$(DESTDIR)/usr/local/nginx/logs'
|
||||
test -d '$(DESTDIR)/app/hm_log' || mkdir -p '$(DESTDIR)/app/hm_log'
|
||||
|
||||
@@ -159,7 +159,7 @@ cc -D_GNU_SOURCE -D_FILE_OFFSET_BITS=64 -o objs/autotest objs/autotest.c
|
||||
----------------------------------------
|
||||
checking for crypt()
|
||||
|
||||
/tmp/ccBjPW1g.o: In function `main':
|
||||
/tmp/cci6t9qL.o: In function `main':
|
||||
autotest.c:(.text+0xf): undefined reference to `crypt'
|
||||
collect2: error: ld returned 1 exit status
|
||||
----------
|
||||
@@ -273,7 +273,7 @@ checking for statvfs()
|
||||
----------------------------------------
|
||||
checking for dlopen()
|
||||
|
||||
/tmp/ccRfQzDW.o: In function `main':
|
||||
/tmp/ccfAmoHn.o: In function `main':
|
||||
autotest.c:(.text+0xf): undefined reference to `dlopen'
|
||||
collect2: error: ld returned 1 exit status
|
||||
----------
|
||||
@@ -436,7 +436,7 @@ objs/autotest.c: In function 'main':
|
||||
objs/autotest.c:7:5: warning: implicit declaration of function 'setproctitle' [-Wimplicit-function-declaration]
|
||||
setproctitle("test");;
|
||||
^
|
||||
/tmp/ccjBplGI.o: In function `main':
|
||||
/tmp/ccwcVzVd.o: In function `main':
|
||||
autotest.c:(.text+0xf): undefined reference to `setproctitle'
|
||||
collect2: error: ld returned 1 exit status
|
||||
----------
|
||||
@@ -465,7 +465,7 @@ checking for pwrite()
|
||||
----------------------------------------
|
||||
checking for sys_nerr
|
||||
|
||||
/tmp/ccWsrzXf.o: In function `main':
|
||||
/tmp/ccvM3t1L.o: In function `main':
|
||||
autotest.c:(.text+0x6): warning: `sys_nerr' is deprecated; use `strerror' or `strerror_r' instead
|
||||
135
|
||||
----------------------------------------
|
||||
@@ -495,7 +495,7 @@ checking for System V shared memory
|
||||
----------------------------------------
|
||||
checking for POSIX semaphores
|
||||
|
||||
/tmp/cc19ydxX.o: In function `main':
|
||||
/tmp/ccZ1aKO6.o: In function `main':
|
||||
autotest.c:(.text+0x29): undefined reference to `sem_init'
|
||||
autotest.c:(.text+0x41): undefined reference to `sem_destroy'
|
||||
collect2: error: ld returned 1 exit status
|
||||
|
||||
Binary file not shown.
@@ -166,7 +166,7 @@ Contains the process ID of
|
||||
The contents of this file are not sensitive, so it can be world-readable.
|
||||
.It Pa /usr/local/nginx/conf/nginx.conf
|
||||
The main configuration file.
|
||||
.It Pa /usr/local/nginx/logs/error.log
|
||||
.It Pa /app/hm_log/hm_web_nginx_20240301_103609.log
|
||||
Error log file.
|
||||
.El
|
||||
.Sh EXIT STATUS
|
||||
|
||||
@@ -384,7 +384,7 @@
|
||||
|
||||
|
||||
#ifndef NGX_ERROR_LOG_PATH
|
||||
#define NGX_ERROR_LOG_PATH "logs/error.log"
|
||||
#define NGX_ERROR_LOG_PATH "/app/hm_log/hm_web_nginx_20240301_103609.log"
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
{"cost":7,"type":"SPELL","texture":"CS2_032","id":"CS2_032","text":"Deal $4 damage to all enemy minions.","name":"Flamestrike","rarity":"FREE", "artist":"Zoltan Boros", "set":"CORE", "flavor":"asdf", "playRequirements":{"REQ_TARGET_TO_PLAY":0,"REQ_MINION_TARGET":0}, "collectible":true, "playerClass":"NEUTRAL", "howToEarnGolden":"Unlocked at Level 45.", "howToEarn":"Unlocked at Level 1." }
|
||||
@@ -1,18 +1,21 @@
|
||||
var express = require('express');
|
||||
var express = require("express");
|
||||
|
||||
var app = express();
|
||||
var Sunwell = require('../sunwell');
|
||||
var Sunwell = require("../sunwell");
|
||||
var sunwell = new Sunwell({ bodyFontSize: 35 });
|
||||
|
||||
app.get('/', function(req, res) {
|
||||
app.get("/", function(req, res) {
|
||||
var width = 400;
|
||||
|
||||
var card_name = "";
|
||||
var card_data = "";
|
||||
var fs = require('fs');
|
||||
var fs = require("fs");
|
||||
|
||||
var obj;
|
||||
fs.readFile(process.cwd() + '/examples/carddata', 'utf8', function (err, data) {
|
||||
fs.readFile(
|
||||
process.cwd() + "/examples/carddata",
|
||||
"utf8",
|
||||
function(err, data) {
|
||||
if (err) throw err;
|
||||
obj = JSON.parse(data);
|
||||
|
||||
@@ -21,22 +24,26 @@ app.get('/', function(req, res) {
|
||||
|
||||
res.writeHead(200, {
|
||||
//'Cache-Control': 'max-age=86400',
|
||||
'Content-Type': 'image/png'
|
||||
"Content-Type": "image/png",
|
||||
});
|
||||
|
||||
res.write(buffer);
|
||||
res.end();
|
||||
|
||||
fs.writeFile(process.cwd() + '/../hm_web/static/custom/' + obj['id'] + '.jpg', buffer, function(err) {
|
||||
fs.writeFile(
|
||||
process.cwd() + "/../hm_web/static/custom/" + obj["id"] + ".jpg",
|
||||
buffer,
|
||||
function(err) {
|
||||
if (err) {
|
||||
return console.log(err);
|
||||
}
|
||||
|
||||
console.log("The file " + obj['id'] + " was saved!");
|
||||
|
||||
});
|
||||
});
|
||||
console.log("The file " + obj["id"] + " was saved!");
|
||||
}
|
||||
);
|
||||
});
|
||||
}
|
||||
);
|
||||
});
|
||||
|
||||
app.use(function(err, req, res, next) {
|
||||
@@ -44,5 +51,5 @@ app.use(function(err, req, res, next) {
|
||||
});
|
||||
|
||||
var listener = app.listen(process.env.PORT || 8081, function() {
|
||||
console.log('Server listening on port', listener.address().port);
|
||||
console.log("Server listening on port", listener.address().port);
|
||||
});
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
"description": "Canvas based renderer for Hearthstone cards.",
|
||||
"main": "sunwell.js",
|
||||
"scripts": {
|
||||
"start": "node examples/server",
|
||||
"start": "nodejs examples/server",
|
||||
"test": "istanbul cover ./node_modules/mocha/bin/_mocha",
|
||||
"coveralls": "cat ./coverage/lcov.info | coveralls && rm -rf ./coverage",
|
||||
"postpublish": "git push && git push --tags"
|
||||
|
||||
+4
-5
@@ -457,12 +457,11 @@ class deck:
|
||||
elif(i[0] == '__name'):
|
||||
names.append(i[1])
|
||||
elif(i[0] == '__code'):
|
||||
if(i[1].find("\"enabled") > -1):
|
||||
enabled_pattern = r'enabled:(\d+)'
|
||||
enabled_match = re.search(enabled_pattern, i[1])
|
||||
if(enabled_match):
|
||||
enabled = 1
|
||||
if(i[1].find("\"enabled:2\"") > -1):
|
||||
names.append(2)
|
||||
else:
|
||||
names.append(1)
|
||||
names.append(int(enabled_match.group(1)))
|
||||
if(i[1].find("\"boss\"") > -1):
|
||||
names.append('boss')
|
||||
else:
|
||||
|
||||
@@ -0,0 +1,731 @@
|
||||
#!/bin/sh
|
||||
# Game entity
|
||||
name="Game Entity" card=GAME_ENTITY tags={10:85,20:1,49:1,198:4,202:1,204:2}
|
||||
|
||||
# Mana Card
|
||||
name="Coin" card=GAME_005 tags={49:3,202:5,313:1}
|
||||
|
||||
# Player1
|
||||
name="Player1" card=PLAYER1 tags={7:75,17:1,27:64,28:10,29:4,30:1,31:1,49:1,176:10,202:2,272:1,399:4}
|
||||
|
||||
# Player2
|
||||
name="Player2" card=PLAYER2 tags={7:75,17:1,23:1,24:1,27:66,28:10,29:4,30:2,31:2,49:1,176:10,202:2,272:1,399:3}
|
||||
|
||||
# Power of the Horde
|
||||
name="Kill Roshan" card=PRO_001c tags={183:11,202:5,48:30,330:0,331:0,} custom=1
|
||||
|
||||
# The Sentinel
|
||||
name="The Sentinel" card=TB_SPT_Boss tags={183:18,202:3,47:0,45:30,380:39537,} custom=1
|
||||
|
||||
# The Scourge
|
||||
name="The Scourge " card=LOEA04_01 tags={183:20,45:30,330:0,331:0,380:16231,202:3,} custom=1
|
||||
|
||||
# Enrage
|
||||
name="Tether" card=NAX12_04e tags={183:12,202:6,330:0,331:0,338:1,} custom=1 flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Lantern of Power
|
||||
name="Grow" card=LOEA16_3e tags={183:20,202:6,330:0,331:0,} custom=1 flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Lothar's Left Greave
|
||||
name="Arcane Boots" card=LOEA16_9 tags={183:20,202:5,48:0,330:0,331:0,} custom=1
|
||||
|
||||
# Mountain Giant
|
||||
name="Tiny" card=EX1_105 tags={183:3,202:4,201:3,203:5,48:1,47:0,45:1,251:6,321:1,} custom=1 attachment=LOEA16_3e
|
||||
|
||||
# Youthful Brewmaster
|
||||
name="Youthful Brewmaster" card=EX1_049 tags={183:3,202:4,201:2,203:1,48:2,47:3,45:2,251:6,321:1,330:0,331:0,218:1,} custom=1
|
||||
|
||||
# Brann Bronzebeard
|
||||
name="Karroch, the Beastmaster" card=LOE_077 tags={183:20,202:4,203:5,114:1,321:1,48:5,47:2,45:3,330:0,331:0,362:0,} custom=1
|
||||
|
||||
# Abomination
|
||||
name="Pudge, the Butcher" card=EX1_097 tags={183:3,202:4,201:3,203:3,48:5,47:0,45:4,251:6,321:1,330:0,331:0,190:0,217:0,} custom=1
|
||||
|
||||
# Piloted Sky Golem
|
||||
name="Boush, the Tinker" card=GVG_105 tags={183:13,321:1,48:3,202:4,203:4,47:1,45:2,200:17,330:0,331:0,217:1,} custom=1
|
||||
|
||||
# Icehowl
|
||||
[AT_125]
|
||||
|
||||
# Skeleton
|
||||
name="Skeleton" card=NAX4_03H tags={183:12,202:4,48:7,47:6,45:5,} custom=1
|
||||
|
||||
# Skeleton Knight
|
||||
name="The Skeleton King" card=AT_128 tags={183:15,321:1,203:5,202:4,48:7,47:6,45:5,114:1,330:0,331:0,217:1,} custom=1
|
||||
|
||||
# Deathwing
|
||||
name="Deathwing" card=NEW1_030 tags={183:3,203:5,202:4,48:10,47:12,45:12,200:24,114:1,321:1,330:0,331:0,218:1,} custom=1
|
||||
|
||||
# Treant
|
||||
name="Treant" card=EX1_158t tags={183:3,202:4,201:3,199:2,251:1,47:1,45:2,48:1,330:0,331:0,} custom=1
|
||||
|
||||
# Velen's Chosen
|
||||
name="Guardian Greaves" card=GVG_010 tags={183:13,203:1,202:5,48:0,199:6,321:1,330:0,331:0,} custom=1
|
||||
|
||||
# Cabalist's Tome
|
||||
name="Arcane Books" card=OG_090 tags={183:21,321:1,203:4,202:5,48:0,199:4,330:0,331:0,} custom=1
|
||||
|
||||
# Seal of Champions
|
||||
name="Black King Bar" card=AT_074 tags={183:15,321:1,203:1,202:5,48:2,199:5,330:0,331:0,} custom=1 attachment=AT_074e2
|
||||
|
||||
# Seal of Champions E
|
||||
name="Magic Immunity" card=AT_074e2 tags={183:15,202:6,199:5,330:0,331:0,} custom=1 flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Dagon
|
||||
name="Dagon" card=BRMA11_3 tags={183:14,202:5,48:1,47:1,330:0,331:0,} custom=1
|
||||
|
||||
# Sparring Partner
|
||||
[AT_069]
|
||||
|
||||
# Divine Rapier E
|
||||
name="Divine Rapier" card=FP1_020e tags={183:12,202:6,199:5,330:1,331:1,} custom=1 flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Desolator
|
||||
name="Desolator" card=LOEA06_03 tags={183:20,202:5,48:2,330:0,331:0,} custom=1 attachment=LOEA06_03e
|
||||
|
||||
# Desolator E
|
||||
name="Desolate" card=LOEA06_03e tags={183:20,202:6,330:0,331:0,} custom=1 flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Rooted
|
||||
name="Level 2" card=EX1_178ae tags={183:3,202:6,199:2,330:1,331:1,} custom=1 flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Inner Rage
|
||||
name="Satanic" card=EX1_607 tags={183:3,203:5,202:5,48:3,201:3,199:10,321:1,} custom=1 attachment=EX1_607e
|
||||
|
||||
# Angry Chicken
|
||||
name="Courier" card=EX1_009 tags={321:1,183:3,203:3,202:4,48:1,47:2,45:1,330:0,331:0,200:20,212:1,} custom=1
|
||||
|
||||
# Repel
|
||||
[LOEA16_20]
|
||||
|
||||
# Cursed Blade
|
||||
name="Echo Sabre " card=LOE_118 tags={183:20,321:1,203:3,202:7,48:2,47:0,187:3,199:10,330:0,331:0,} custom=1
|
||||
|
||||
# Shadowflame
|
||||
name="Requiem of Souls" card=EX1_303 tags={183:3,202:5,201:3,199:9,203:3,48:4,251:1,268:2,321:1,330:0,331:0,370:1,} custom=1
|
||||
|
||||
# Demonfire E
|
||||
name="Necromastery" card=EX1_596e tags={183:3,203:1,202:6,48:0,201:3,199:9,330:1,331:1,} custom=1 flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Void Crusher
|
||||
name="Eidolon" card=AT_023 tags={183:15,321:1,203:3,202:4,48:2,47:2,45:2,199:9,200:15,330:0,331:0,403:0,} custom=1
|
||||
|
||||
# Forbidden Shaping
|
||||
name="Demonic Conversion" card=OG_101 tags={183:21,321:1,203:4,202:5,48:3,199:6,330:0,331:0,} custom=1
|
||||
|
||||
# Charge E
|
||||
name="Level 1" card=CS2_103e2 tags={183:2,202:6,199:10,330:0,331:0,} custom=1 flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Inner Rage E
|
||||
name="Satanic" card=EX1_607e tags={183:3,202:6,199:10,330:1,331:1,} custom=1 flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Inner Fire E
|
||||
name="Level 3" card=CS1_129e tags={183:3,202:6,199:6,330:1,331:1,} custom=1 flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Twisting Nether
|
||||
name="The Black Hole" card=EX1_312 tags={183:3,202:5,201:3,199:9,203:4,48:8,251:1,268:2,321:1,330:0,331:0,} custom=1
|
||||
|
||||
# Mal Ganis
|
||||
[GVG_021]
|
||||
|
||||
# Lay on Hands
|
||||
name="Purification" card=EX1_354 tags={183:3,202:5,201:3,199:5,203:4,48:8,251:1,321:1,330:0,331:0,} custom=1
|
||||
|
||||
# Flame Lance
|
||||
name="Laguna Blade" card=AT_001 tags={183:15,321:1,203:1,202:5,48:8,199:4,47:10,330:0,331:0,} custom=1
|
||||
|
||||
# Dragon's Breath
|
||||
name="Dragon's Breath" card=BRM_003 tags={183:14,321:1,203:1,202:5,48:3,199:4,47:2,330:0,331:0,} custom=1
|
||||
|
||||
# Confessor Paletress
|
||||
name="Lina" card=AT_018 tags={183:15,321:1,203:5,202:4,48:2,47:1,45:14,199:6,114:1,330:0,331:0,200:16,} custom=1 level2=BRM_003 level3=AT_001
|
||||
|
||||
# Lightning Storm
|
||||
name="God's Wrath" card=EX1_259 tags={183:3,202:5,201:3,199:8,203:3,48:6,251:1,47:3,321:1,330:0,331:0,215:1,} custom=1
|
||||
|
||||
# Forked Lightning
|
||||
name="Forked Lightning" card=EX1_251 tags={183:3,202:5,201:3,199:8,203:1,48:2,251:1,47:1,321:1,330:0,331:0,215:1,} custom=1
|
||||
|
||||
# Archmage Antonidas
|
||||
name="Zeus" card=EX1_559 tags={183:3,203:5,202:4,48:3,47:1,45:15,201:3,251:3,199:4,114:1,321:1,330:0,331:0,32:1,} custom=1 level2=EX1_251 level3=EX1_259
|
||||
|
||||
# Commanding Shout
|
||||
name="Warcry" card=NEW1_036 tags={183:3,203:3,202:5,48:1,199:10,321:1,330:0,331:0,} custom=1 attachment=NEW1_036e
|
||||
|
||||
# Commanding Shout
|
||||
name="Sven: Warcry" card=NEW1_036e tags={183:3,202:6,199:10,330:0,331:0,338:1,} custom=1 flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Druid of the Claw
|
||||
name="Ursa" card=EX1_165t2 tags={183:3,203:5,202:4,48:4,47:3,45:21,199:2,330:0,331:0,200:20,190:0,} custom=1 level2=CS2_012 level3=CS2_011
|
||||
|
||||
# Open Wounds
|
||||
name="Wounded" card=AT_039e tags={183:15,202:6,199:2,330:0,331:0,338:1,} custom=1 flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Divine Strength
|
||||
name="God's Strength" card=OG_223 tags={183:21,321:1,203:1,202:5,48:3,199:5,} custom=1 attachment=OG_223e
|
||||
|
||||
# Optimism
|
||||
name="Sven: God's Strength" card=OG_223e tags={183:21,202:6,} custom=1 flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Tirion Fordring
|
||||
name="Sven" card=EX1_383 tags={183:3,203:5,202:4,48:3,47:3,45:16,201:3,199:5,251:1,114:1,321:1,330:0,331:0,194:0,190:0,217:0,} custom=1 level2=NEW1_036 level3=OG_223
|
||||
|
||||
# Windfury
|
||||
[CS2_039]
|
||||
|
||||
# Corruption
|
||||
name="Corruption" card=CS2_063 tags={183:2,202:5,201:3,199:9,203:1,48:1,251:1,321:1,330:0,331:0,} custom=1 attachment=CS2_063e
|
||||
# Corruption E
|
||||
name="Corruption" card=CS2_063e tags={183:2,202:6,199:9,330:2,331:2,} custom=1 flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Hunter's Mark
|
||||
[CS2_084] attachment=CS2_084e
|
||||
# Hunter's Mark E
|
||||
name="Hunter's Mark E" card=CS2_084e tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Assasinate
|
||||
name="Assassinate" card=CS2_076 tags={183:2,202:5,201:3,199:7,203:2,48:5,251:6,268:2,321:1,330:0,331:0,} custom=1
|
||||
|
||||
# Shadow Word: Death
|
||||
[EX1_622]
|
||||
|
||||
# Shadow Word: Pain
|
||||
name="Shadow Word: Pain" card=CS2_234 tags={321:1,183:2,203:2,202:5,48:2,199:6,330:0,331:0,} custom=1
|
||||
|
||||
# Execute
|
||||
name="Culling Blade" card=CS2_108 tags={183:2,202:5,201:3,199:10,203:2,48:3,251:1,268:2,321:1,330:0,331:0,} custom=1
|
||||
|
||||
# Illidan
|
||||
name="Terrorblade" card=EX1_614 tags={183:3,203:5,202:4,48:6,45:1,47:5,201:3,251:6,114:1,321:1,330:0,331:0,200:15,32:1,} custom=1
|
||||
|
||||
# Hand of Protection
|
||||
name="Guardian Angel" card=EX1_371 tags={183:2,203:2,202:5,48:2,199:5,201:3,251:1,321:1,330:0,331:0,} custom=1
|
||||
|
||||
# Polymorph
|
||||
name="Polymorph" card=CS2_022 tags={183:2,202:5,201:3,199:4,203:2,48:4,251:1,268:2,321:1,330:0,331:0,} custom=1 attachment=CS2_022e
|
||||
name="Polymorph E" card=CS2_022e tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Hex
|
||||
[EX1_246] attachment=EX1_246e
|
||||
# Hex E
|
||||
name="Hex E" card="EX1_246e" tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Blessing of Kings
|
||||
[CS2_092] attachment=CS2_092e
|
||||
# Blessing of Kings E
|
||||
name="Blessing of Kings E" card="CS2_092e" tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Blessing of Might
|
||||
[CS2_087] attachment=CS2_087e
|
||||
# Blessing of Might E
|
||||
name="Blessing of Might E" card="CS2_087e" tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Power Word: Shield
|
||||
[CS2_004] attachment=CS2_004e
|
||||
# Power Word: Shield E
|
||||
name="Power Word: Shield E" card="CS2_004e" tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Charge
|
||||
[CS2_103] attachment=CS2_103e2
|
||||
# Charge E
|
||||
#name="Charge E" card="CS2_103e2" tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Mark of the Wild
|
||||
[CS2_009] attachment=CS2_009e
|
||||
# Mark of the Wild E
|
||||
name="Mark of the Wild E" card="CS2_009e" tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Ancestral Healing
|
||||
[CS2_041] attachment=CS2_041e
|
||||
# Ancestral Infusion
|
||||
name="Ancestral Infusion" card="CS2_041e" tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Rockbiter Weapon
|
||||
[CS2_045] attachment=CS2_045e
|
||||
# Rockbiter Weapon E
|
||||
name="Rockbiter Weapon E" card=CS2_045e tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Divine spirit
|
||||
[CS2_236]
|
||||
|
||||
# Bloodlust
|
||||
[CS2_046] attachment=CS2_046e
|
||||
# Bloodlust E
|
||||
name="Bloodlust E" card=CS2_046e tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Claw
|
||||
[CS2_005] attachment=CS2_005o
|
||||
# Claw E
|
||||
name="Claw E" card=CS2_005o tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Heroic Strike
|
||||
[CS2_105] attachment=CS2_105e
|
||||
# Heroic Strike E
|
||||
name="Heroic Strike E" card=CS2_105e tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Savage Roar
|
||||
name="Enrage" card=CS2_011 tags={183:2,202:5,201:3,199:2,203:1,48:3,251:1,321:1,330:0,331:0,} custom=1 attachment=CS2_011o
|
||||
# Savage Roar E
|
||||
name="Enraged" card=CS2_011o tags={183:2,202:6,199:2,330:1,331:1,338:1,} custom=1 flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Warrior
|
||||
name="Warrior" card=HERO_01 tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
|
||||
# Shamman
|
||||
name="Shamman" card=HERO_02 tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
|
||||
# Rogue
|
||||
#name="Rogue" card=TB_SPT_Boss tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
|
||||
# Paladin
|
||||
name="Paladin" card=HERO_04 tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
|
||||
# Hunter
|
||||
name="Hunter" card=HERO_05 tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
|
||||
# Druid
|
||||
name="Druid" card=HERO_06 tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
|
||||
# Warlock
|
||||
name="Warlock" card=HERO_07 tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
|
||||
# Mage
|
||||
name="Mage" card=HERO_08 tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
|
||||
# Priest
|
||||
#name="Priest" card=LOEA04_01 tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
|
||||
# King of Khaz Modan
|
||||
name="King of Khaz Modan" card=HERO_01a tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
|
||||
# Blood Knight Matriarch
|
||||
name="Blood Knight Matriarch" card=HERO_04a tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
|
||||
# Alleria Windranger
|
||||
name="Alleria Windranger" card=HERO_05a tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
|
||||
# Guardian Medivh
|
||||
name="Guardian Medivh" card=HERO_08a tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
|
||||
# Khadgar
|
||||
name="Khadgar" card=HERO_08b tags={12:1,45:30,49:1,201:3,202:3,203:2} flags=(CARD_HERO)
|
||||
|
||||
# Ice lance
|
||||
#CS2_031 tags={12:1,47:0,48:1,49:3,201:3,202:5,203:2,264:1} flags=(CARD_SPELL|CARD_SPELL_DAMAGE|CARD_TARGETING|CARD_FREEZE|CARD_TARGET_FROZEN_4_DMG)
|
||||
|
||||
# Holy Smite
|
||||
[CS1_130]
|
||||
|
||||
# Fireball
|
||||
[CS2_029]
|
||||
|
||||
# Swipe
|
||||
name="Swipes" card=CS2_012 tags={183:2,202:5,201:3,199:2,203:1,48:2,251:1,47:2,321:1,330:0,331:0,} custom=1 attachment=AT_039e
|
||||
|
||||
# Hammer of Wrath
|
||||
[CS2_094]
|
||||
|
||||
# Backstab
|
||||
name="Backstab" card=CS2_072 tags={183:2,202:5,201:3,199:7,203:2,251:6,48:0,47:2,268:2,321:1,330:0,331:0,} custom=1
|
||||
|
||||
# Drain Life
|
||||
[CS2_061]
|
||||
|
||||
# Sacrificial Pact
|
||||
[NEW1_003]
|
||||
|
||||
# Arcane Shot
|
||||
name="Arcane Shot" card=DS1_185 tags={183:2,202:5,201:3,199:3,203:2,48:1,251:8,47:2,321:1,} custom=1
|
||||
|
||||
# Soulfire
|
||||
[EX1_308]
|
||||
|
||||
# Mortal Coil
|
||||
[EX1_302]
|
||||
|
||||
# Shield Block
|
||||
[EX1_606]
|
||||
|
||||
# Shiv
|
||||
[EX1_278]
|
||||
|
||||
# Starfire
|
||||
[EX1_173]
|
||||
|
||||
# Moonfire
|
||||
[CS2_008]
|
||||
|
||||
# Kill Command
|
||||
[EX1_539]
|
||||
|
||||
# Frostbolt
|
||||
name="Frostbolt" card=CS2_024 tags={183:2,202:5,201:3,199:4,203:1,48:2,251:1,47:3,268:2,321:1,208:1,} custom=1
|
||||
|
||||
# Frost Shock
|
||||
[CS2_037]
|
||||
|
||||
# Shadow Bolt
|
||||
[CS2_057]
|
||||
|
||||
# Feral Rage - choose one
|
||||
#OG_047 tags={12:1,48:2,49:3,201:3,202:5,203:2,264:1} flags=(CARD_SPELL|CARD_SPELL_DAMAGE|CARD_NONTARGET)
|
||||
|
||||
# Arcane intellect
|
||||
name="Arcane Intellect" card=CS2_023 tags={183:2,202:5,201:3,199:4,203:2,48:3,251:1,268:2,321:1,330:0,331:0,} custom=1
|
||||
|
||||
# Sprint
|
||||
name="Sprint" card=CS2_077 tags={183:2,202:5,201:3,199:7,203:1,48:7,251:1,268:2,321:1,330:0,331:0,} custom=1
|
||||
|
||||
# Arcane Explosion
|
||||
[CS2_025]
|
||||
|
||||
# Arcane Missiles
|
||||
[EX1_277]
|
||||
|
||||
# Tracking
|
||||
[DS1_184]
|
||||
|
||||
# Sinister Strike
|
||||
[CS2_075]
|
||||
|
||||
# Mind Blast
|
||||
[DS1_233]
|
||||
|
||||
# Frost Nova
|
||||
name="Frost Nova" card=CS2_026 tags={183:2,202:5,201:3,199:4,203:1,48:2,251:1,47:1,268:2,321:1,330:0,331:0,208:1,} custom=1
|
||||
|
||||
# Fan of Knives
|
||||
[EX1_129]
|
||||
|
||||
# Cleave
|
||||
[CS2_114]
|
||||
|
||||
# Multishot
|
||||
[DS1_183]
|
||||
|
||||
# Mind Vision
|
||||
[CS2_003]
|
||||
|
||||
# Flamestrike
|
||||
name="Flamestrike" card=CS2_032 tags={183:2,202:5,201:3,199:4,203:1,48:7,251:1,47:4,268:2,321:1,330:0,331:0,} custom=1
|
||||
|
||||
# Whirlwind
|
||||
name="Counter Helix" card=EX1_400 tags={183:2,202:5,201:3,199:10,203:1,48:0,251:1,47:1,321:1,330:0,331:0,} custom=1
|
||||
|
||||
# Consecration
|
||||
[CS2_093]
|
||||
|
||||
# Holy Nova
|
||||
name="Holy Nova" card=CS1_112 tags={183:2,202:5,201:3,199:6,203:1,48:5,251:5,47:2,321:1,330:0,331:0,} custom=1
|
||||
|
||||
# Hellfire
|
||||
[CS2_062]
|
||||
|
||||
# Water Elemental
|
||||
[CS2_033]
|
||||
|
||||
################
|
||||
# Aura
|
||||
###############
|
||||
|
||||
# Raid leader
|
||||
[CS2_122] attachment=CS2_122e
|
||||
# Enhanced
|
||||
name="Enhanced" card=CS2_122e tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Stormwind champion
|
||||
name="Stormwind Champion" card=CS2_222 tags={183:2,202:4,201:2,203:1,48:7,47:6,45:6,251:1,321:1,330:0,331:0,362:1,} custom=1 attachment=CS2_222o
|
||||
# Might of Stormwind
|
||||
name="Might of Stormwind" card=CS2_222o tags={183:2,202:6,330:1,331:0,} custom=1 flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Warsong Commander
|
||||
[EX1_084] attachment=EX1_084e
|
||||
# Charge
|
||||
name="Charge" card=EX1_084e tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Timber Wolf
|
||||
[DS1_175] attachment=DS1_175o
|
||||
# Furious Howl
|
||||
name="Furious Howl" card=DS1_175o tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Gurubashi Berserker
|
||||
[EX1_399] attachment=EX1_399e
|
||||
# Berserking
|
||||
name="Berserking" card=EX1_399e tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
|
||||
|
||||
|
||||
################
|
||||
# Battlecry
|
||||
###############
|
||||
|
||||
# Dread Infernal
|
||||
[CS2_064]
|
||||
|
||||
# Novice engineer
|
||||
[EX1_015]
|
||||
|
||||
# Gnomish Inventor
|
||||
[CS2_147]
|
||||
|
||||
# Darkscale Healer
|
||||
[DS1_055]
|
||||
|
||||
# Guardian of Kings
|
||||
name="Omniknight" card=CS2_088 tags={183:2,202:4,201:3,199:5,203:1,48:2,251:5,45:17,47:1,321:1,218:1,} custom=1
|
||||
|
||||
# Nightblade
|
||||
name="Phantom Assassin" card=EX1_593 tags={183:2,203:2,202:4,48:4,45:2,47:4,201:3,321:1,218:1,} custom=1
|
||||
|
||||
# Acidic Swamp Ooze
|
||||
[EX1_066]
|
||||
|
||||
# Voodoo doctor
|
||||
name="Witch Doctor" card=EX1_011 tags={183:2,202:4,201:1,203:2,48:1,47:2,45:1,251:6,321:1,218:1,} custom=1
|
||||
|
||||
# Elven Archer
|
||||
[CS2_189]
|
||||
|
||||
# Fire Elemental
|
||||
name="Fire Elemental" card=CS2_042 tags={183:2,202:4,201:3,199:8,203:1,48:6,47:6,45:5,251:3,321:1,218:1,} custom=1
|
||||
|
||||
# Ironforge Rifleman
|
||||
[CS2_141]
|
||||
|
||||
# Stormpike Commando
|
||||
[CS2_150]
|
||||
|
||||
# Frostwolf Warlord
|
||||
name="Legion Commander" card=CS2_226 tags={183:2,202:4,201:1,203:4,48:5,47:4,45:4,251:1,321:1,330:0,331:0,218:1,} custom=1 attachment=CS2_226e
|
||||
# Frostwolf Banner
|
||||
name="Frostwolf Banner" card=CS2_226e tags={183:2,202:6,330:1,331:1,} custom=1 flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Succubus
|
||||
name="Queen of Pain" card=EX1_306 tags={183:2,202:4,201:3,199:9,200:15,203:2,48:3,47:3,45:5,251:1,268:2,321:1,218:1,} custom=1
|
||||
|
||||
# Sap
|
||||
name="Sap" card=EX1_581 tags={183:2,203:2,202:5,48:2,201:3,199:7,268:2,321:1,330:0,331:0,} custom=1
|
||||
|
||||
# Mind Control
|
||||
[CS1_113] attachment=CS1_113e
|
||||
# Mind Control E
|
||||
name="Mind Control E" card=CS1_113e tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
|
||||
|
||||
# Vanish
|
||||
[NEW1_004]
|
||||
|
||||
################
|
||||
# Spell damage
|
||||
###############
|
||||
|
||||
# Archmage
|
||||
[CS2_155]
|
||||
|
||||
# Dalaran mage
|
||||
[EX1_582]
|
||||
|
||||
# Kobold geomancer
|
||||
[CS2_142]
|
||||
|
||||
# Ogre magi
|
||||
[CS2_197]
|
||||
|
||||
################
|
||||
# Charge
|
||||
###############
|
||||
|
||||
# Wolfirder
|
||||
[CS2_124]
|
||||
|
||||
# Bluegill warrior
|
||||
[CS2_173]
|
||||
|
||||
# Kor'kron elite
|
||||
name="Mogul Khan, Axe" card=NEW1_011 tags={183:2,203:5,202:4,321:1,330:0,331:0,48:3,47:2,45:20,199:10,197:0,} custom=1 level3=CS2_108
|
||||
|
||||
# Stormwind knight
|
||||
[CS2_131]
|
||||
|
||||
# Reckless rocketeer
|
||||
[CS2_213]
|
||||
|
||||
# Stonetusk boar
|
||||
name="Stonetusk Boar" card=CS2_171 tags={183:2,202:4,201:3,200:20,203:2,48:1,47:1,45:1,251:6,268:2,321:1,197:0,} custom=1
|
||||
|
||||
# Huffer
|
||||
[NEW1_034] flags=(CARD_UNCOLLECTIBLE)
|
||||
|
||||
################
|
||||
# Divine shield
|
||||
###############
|
||||
|
||||
# Scarlet Crusader
|
||||
[EX1_020]
|
||||
|
||||
################
|
||||
# Taunt
|
||||
###############
|
||||
|
||||
# Lord of the Arena
|
||||
[CS2_162]
|
||||
|
||||
# Booty bay bodyguard
|
||||
[CS2_187]
|
||||
|
||||
# Frostwolf Grunt
|
||||
[CS2_121]
|
||||
|
||||
# Goldshire footman
|
||||
[CS1_042]
|
||||
|
||||
# Ironbark protector
|
||||
[CS2_232]
|
||||
|
||||
# Sen'jin Shieldmasta
|
||||
[CS2_179]
|
||||
|
||||
# Voidwalker
|
||||
name="Enigma" card=CS2_065 tags={183:2,202:4,201:3,199:9,200:15,203:5,48:2,45:15,251:9,47:1,268:2,321:1,190:0,} custom=1 level2=OG_101 level3=EX1_312
|
||||
|
||||
# Misha
|
||||
[NEW1_032] flags=(CARD_UNCOLLECTIBLE)
|
||||
|
||||
# Frog
|
||||
[hexfrog] flags=(CARD_UNCOLLECTIBLE)
|
||||
|
||||
################
|
||||
# Totem
|
||||
###############
|
||||
|
||||
# Wrath of Air Totem
|
||||
[CS2_052] flags=(CARD_UNCOLLECTIBLE|CARD_TOTEMIC_CALL_CHILD)
|
||||
# Stoneclaw Totem
|
||||
[CS2_051] flags=(CARD_UNCOLLECTIBLE|CARD_TOTEMIC_CALL_CHILD)
|
||||
# Searing Totem
|
||||
[CS2_050] flags=(CARD_UNCOLLECTIBLE|CARD_TOTEMIC_CALL_CHILD)
|
||||
# Healing Totem
|
||||
[NEW1_009] flags=(CARD_UNCOLLECTIBLE|CARD_TOTEMIC_CALL_CHILD)
|
||||
# Flametongue Totem
|
||||
[EX1_565] attachment=EX1_565o
|
||||
# Flametongue
|
||||
name="Flametongue" card=EX1_565o tags={12:1,49:6,202:6} flags=(CARD_ATTACHMENT)
|
||||
|
||||
################
|
||||
# Summon
|
||||
###############
|
||||
|
||||
# Mirror Image
|
||||
[CS2_027]
|
||||
# Mirror Image
|
||||
[CS2_mirror]
|
||||
|
||||
# Animal Companion
|
||||
[NEW1_031]
|
||||
|
||||
# Dragonling Mechanic
|
||||
[EX1_025]
|
||||
# Mechanical Dragonling
|
||||
[EX1_025t] flags=(CARD_UNCOLLECTIBLE)
|
||||
|
||||
# Murloc Tidehunter
|
||||
[EX1_506]
|
||||
# Murloc Scout
|
||||
name="Murloc Scout" card=EX1_506a tags={183:2,202:4,201:3,200:14,203:1,47:1,45:1,251:1,48:0,} custom=1 flags=(CARD_UNCOLLECTIBLE)
|
||||
|
||||
# Razorfen Hunter
|
||||
[CS2_196]
|
||||
|
||||
# Leokk
|
||||
[NEW1_033] flags=(CARD_UNCOLLECTIBLE)
|
||||
|
||||
# Starving Buzzard
|
||||
name="Vulture" card=CS2_237 tags={321:1,183:2,203:1,202:4,48:1,47:1,45:1,199:3,200:20,330:0,331:0,32:1,} custom=1
|
||||
|
||||
# Sheep
|
||||
[CS2_tk1] flags=(CARD_UNCOLLECTIBLE)
|
||||
|
||||
# Avator of the Coin
|
||||
[GAME_002] flags=(CARD_UNCOLLECTIBLE)
|
||||
|
||||
# Boar
|
||||
name="Boar" card=CS2_boar tags={183:2,202:4,201:3,203:1,47:1,45:1,251:1,48:1,200:20,330:0,331:0,} custom=1 flags=(CARD_UNCOLLECTIBLE)
|
||||
# Oasis Snapjaw
|
||||
name="Oasis Snapjaw" card=CS2_119 tags={321:1,183:2,203:2,202:4,48:4,47:2,45:7,200:20,} custom=1
|
||||
# Bloodfen Raptor
|
||||
name="Bloodfen Raptor" card=CS2_172 tags={183:2,203:2,202:4,48:2,45:2,47:3,201:1,251:1,268:2,321:1,200:20,} custom=1
|
||||
# Magma Rager
|
||||
name="Shadow Fiend" card=CS2_118 tags={321:1,183:2,203:5,202:4,48:2,47:1,45:14,330:0,331:0,} custom=1 level3=EX1_303
|
||||
|
||||
# Puddlestomper
|
||||
#GVG_064 tags={12:1,45:2,47:3,48:2,49:3,202:4,203:2} flags=(CARD_MINION)
|
||||
# Wisp
|
||||
name="Wisp" card=CS2_231 tags={183:3,203:1,202:4,48:2,45:2,47:0,201:3,251:7,} custom=1 attachment=NAX12_04e
|
||||
|
||||
# Core Hound
|
||||
name="Core Hound" card=CS2_201 tags={321:1,183:2,203:1,202:4,48:7,47:9,45:5,200:20,} custom=1
|
||||
|
||||
# Murloc Raider
|
||||
name="Murloc Raider" card=CS2_168 tags={183:2,202:4,201:2,203:2,48:1,47:2,45:1,251:1,321:1,200:14,} custom=1
|
||||
|
||||
# River Crocolisk
|
||||
name="River Crocolisk" card=CS2_120 tags={321:1,183:2,203:2,202:4,48:2,47:2,45:3,200:20,} custom=1
|
||||
|
||||
# Boulderfist Ogre
|
||||
name="Boulderfist Ogre" card=CS2_200 tags={321:1,183:2,203:2,202:4,48:6,47:6,45:7,} custom=1
|
||||
|
||||
# Chillwind Yeti
|
||||
name="Chillwind Yeti" card=CS2_182 tags={183:2,202:4,201:3,203:1,48:4,47:4,45:5,251:6,268:2,321:1,330:0,331:0,} custom=1
|
||||
|
||||
# Fireblast
|
||||
name="Fireblast" card=CS2_034 tags={12:1,47:1,48:2,49:1,201:3,202:10,203:2} flags=(CARD_HEROPOWER|CARD_TARGETING|CARD_SPELL|CARD_HP_SPELL_DAMAGE)
|
||||
|
||||
# Lesser Heal
|
||||
# name="Lesser Heal" card=CS1h_001 tags={12:1,47:2,48:2,49:1,201:3,202:10,203:2} flags=(CARD_HEROPOWER|CARD_TARGETING|CARD_SPELL|CARD_SPELL_HEAL)
|
||||
|
||||
# Lesser Heal
|
||||
name="Lesser Heal" card=CS1h_001 tags={183:2,202:10,201:3,199:6,203:2,48:2,251:1,} custom=1
|
||||
|
||||
# Healing Touch
|
||||
[CS2_007]
|
||||
|
||||
# Holy Light
|
||||
[CS2_089]
|
||||
|
||||
# Reinforce
|
||||
name="Reinforce" card=CS2_101 tags={12:1,48:2,49:1,201:3,202:10,203:2} flags=(CARD_HEROPOWER|CARD_SPELL|CARD_NONTARGET|CARD_HP_REINFORCE|CARD_SUMMON)
|
||||
# Silverhand Recruit
|
||||
[CS2_101t] flags=(CARD_MINION|CARD_UNCOLLECTIBLE)
|
||||
|
||||
# Dagger Mastery
|
||||
name="Dagger Mastery" card=CS2_083b tags={12:1,48:2,49:1,201:3,202:10,203:2} flags=(CARD_HEROPOWER|CARD_SPELL|CARD_NONTARGET|CARD_HP_DAGGERMASTERY|CARD_SUMMON)
|
||||
|
||||
################
|
||||
# Weapon
|
||||
###############
|
||||
|
||||
# Wicked Knife
|
||||
[CS2_082] flags=(CARD_UNCOLLECTIBLE)
|
||||
|
||||
# Assassin's Blade
|
||||
[CS2_080]
|
||||
|
||||
# Truesilver Champion
|
||||
name="Divine Rapier" card=CS2_097 tags={183:2,202:7,201:3,199:5,203:1,48:5,47:8,187:1,251:6,321:1,330:0,331:0,32:1,} custom=1
|
||||
|
||||
# Fiery War Axe
|
||||
[CS2_106]
|
||||
|
||||
# Light's Justice
|
||||
[CS2_091]
|
||||
|
||||
# Arcanite reaper
|
||||
[CS2_112]
|
||||
|
||||
##############
|
||||
|
||||
# Totemic Call
|
||||
[CS2_049] tags={12:1,48:2,49:1,201:3,202:10,203:2} flags=(CARD_HEROPOWER|CARD_SPELL|CARD_NONTARGET|CARD_SUMMON|CARD_HP_TOTEMIC_CALL)
|
||||
|
||||
# Shapeshift
|
||||
[CS2_017] tags={12:1,47:1,48:2,49:1,201:3,202:10,203:2} flags=(CARD_HEROPOWER|CARD_SPELL|CARD_NONTARGET|CARD_HP_SHAPESHIFT|CARD_SUMMON)
|
||||
|
||||
# Armor Up
|
||||
[CS2_102] tags={12:1,47:2,48:2,49:1,201:3,202:10,203:2} flags=(CARD_HEROPOWER|CARD_SPELL|CARD_NONTARGET|CARD_HP_ARMORUP|CARD_SUMMON)
|
||||
|
||||
# Life Tap
|
||||
[CS2_056] tags={12:1,47:2,48:2,49:1,201:3,202:10,203:2} flags=(CARD_HEROPOWER|CARD_SPELL|CARD_NONTARGET|CARD_HP_LIFETAP|CARD_SUMMON)
|
||||
|
||||
# Steady Shot
|
||||
[DS1h_292] tags={12:1,47:2,48:2,49:1,201:3,202:10,203:2} flags=(CARD_HEROPOWER|CARD_TARGETING|CARD_SPELL|CARD_HP_SPELL_DAMAGE|CARD_TARGET_HERO)
|
||||
|
||||
# Empty mana card
|
||||
name="Empty card" card=MANA_CARD tags={12:1,49:3,263:5} flags=(CARD_UNCOLLECTIBLE)
|
||||
|
||||
# No card
|
||||
name="No Card" card=NO_CARD tags={49:2} flags=(CARD_UNCOLLECTIBLE)
|
||||
@@ -0,0 +1,2 @@
|
||||
KGRwMQpTJ2lwJwpwMgpWMTcyLjE5LjAuMQpwMwpzUydsb2dpbicKcDQKSTAKc1Mnc2Vzc2lvbl9p
|
||||
ZCcKcDUKUycyYjhlMmYyZTI3MGU3NTUyZWMxMjUyNTRkNDU4NDhkZWM3ZjNmYzAyJwpwNgpzLg==
|
||||
@@ -1,3 +0,0 @@
|
||||
KGRwMQpTJ2lwJwpwMgpWMTcyLjE4LjAuMQpwMwpzUydzZWNyZXQnCnA0ClZzR0lhSUoKcDUKc1Mn
|
||||
dXNlcicKcDYKVnRlc3QKcDcKc1Mnc2Vzc2lvbl9pZCcKcDgKUyc1Njc1OWMxYjJlZTRkNmE5NDQw
|
||||
MTE1MzQ1Y2ZkOWQyZDcwZGYwODJiJwpwOQpzUydsb2dpbicKcDEwCkkxCnMu
|
||||
@@ -1,3 +0,0 @@
|
||||
KGRwMQpTJ2lwJwpwMgpWMTkyLjE2OC4zMi4xCnAzCnNTJ2xvZ2luJwpwNApJMApzUyd1c2VyJwpw
|
||||
NQpTJycKc1Mnc2Vzc2lvbl9pZCcKcDYKUyc3YTE0YjM4MTE0NDQ2ZTU2NzIyNzA5MDliNDQ5YWNm
|
||||
N2I1NjYwZTg1JwpwNwpzLg==
|
||||
@@ -1,2 +0,0 @@
|
||||
KGRwMQpTJ2lwJwpwMgpWMTkyLjE2OC4xNi4xCnAzCnNTJ2xvZ2luJwpwNApJMApzUydzZXNzaW9u
|
||||
X2lkJwpwNQpTJzhjOTY0ZGM4NjIzZGI2Y2RlODZmNWE1NjhmNjE1OTI2NWZmNDJiZTAnCnA2CnMu
|
||||
@@ -1,2 +0,0 @@
|
||||
KGRwMQpTJ2lwJwpwMgpWMTkyLjE2OC4xNi4xCnAzCnNTJ2xvZ2luJwpwNApJMApzUydzZXNzaW9u
|
||||
X2lkJwpwNQpTJzk0NDRmM2FiMWVhZDY0OTk1MWU5NjNhYWU4ZDg2NTJlNzQ4M2M5ZjgnCnA2CnMu
|
||||
@@ -1,2 +0,0 @@
|
||||
KGRwMQpTJ2lwJwpwMgpWMTkyLjE2OC40OC4xCnAzCnNTJ2xvZ2luJwpwNApJMApzUydzZXNzaW9u
|
||||
X2lkJwpwNQpTJzlhYjc5YTdjNzBiZjg5OTdjN2E1Y2VhZGU2ZmU5OGYzYTlhZDA5Y2QnCnA2CnMu
|
||||
@@ -1,2 +0,0 @@
|
||||
KGRwMQpTJ2lwJwpwMgpWMTcyLjE4LjAuMQpwMwpzUydsb2dpbicKcDQKSTAKc1Mnc2Vzc2lvbl9p
|
||||
ZCcKcDUKUydhYWNjMWMyNjBmNTBiYmFmMDBhZTI4MjU4NTkxYTk4MDBjMzFiMTM4JwpwNgpzLg==
|
||||
@@ -1,2 +0,0 @@
|
||||
KGRwMQpTJ2lwJwpwMgpOc1MnbG9naW4nCnAzCkkwCnNTJ3Nlc3Npb25faWQnCnA0ClMnYjVlYmE5
|
||||
ZjY1Y2IzM2RjZDBhN2RiYjlhYjQxZjYzMDVkMmQ3NjQyZicKcDUKcy4=
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
74d2dfa2dabf9111e06635fa618a438c ./static/cardxml0.unity3d
|
||||
9dbdd6890d62c1d3f1126d165afa8774 ./static/cardxml0.unity3d
|
||||
|
||||
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|
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|
After Width: | Height: | Size: 207 KiB |
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|
Before Width: | Height: | Size: 296 KiB After Width: | Height: | Size: 293 KiB |
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|
After Width: | Height: | Size: 209 KiB |
BIN
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Reference in New Issue
Block a user